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Aurelia Refinery (2p) - Calderis Refinery Reskin

Posted: Thu 19 Dec, 2013 7:11 pm
by Ser Topi
Calderis refinery 1v1 re-themed into a snowy version.

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Download link: http://www.fileswap.com/dl/HKgY8hdK1H/aureliaref.rar.html

Currently missing a loading picture, been trying to add one with no success.
This is my first map reskin, constructive feedback is welcome!

Re: Aurelia Refinery (2p) - Calderis Refinery Reskin

Posted: Fri 20 Dec, 2013 5:49 am
by HandSome SoddiNg
Miniaturized version of Boriella refinery but anything is Welcomed =D

Re: Aurelia Refinery (2p) - Calderis Refinery Reskin

Posted: Fri 20 Dec, 2013 7:16 am
by Indrid
A nice start, but from the pic it looks like you may need to polish it up a bit with some details. Splats/splines etc, looks a bit sparse atm. You may wanna rethink the tiles also, as the ground in the mid there seems to have no or very little snow, yet the fan on top is covered in it.

I found it quite difficult to make a good looking snowy Calderis, and was never entirely pleased with how Boranis turned out compared to the others I did.

Also, you should swap the capturable points with the snowy versions. That VP for example.

Re: Aurelia Refinery (2p) - Calderis Refinery Reskin

Posted: Fri 20 Dec, 2013 3:24 pm
by Ser Topi
Changed the VPS to snowy versions and added/replaced some splines and splats. Also changed the tiles.
Some pics:
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Re: Aurelia Refinery (2p) - Calderis Refinery Reskin

Posted: Fri 20 Dec, 2013 4:54 pm
by Indrid
Looking better. There are also snowy versions of req/power points by the way.

The two splines coming out of the HQ in the first image look very odd to me - it's much better to use tracks of some kind for that. There are various types including those for snow. Be wary of width settings when using splat splines, as it defaults to 5.0 which is way too big for a lot of things.

You can see some other minor things in those images that need to be replaced/removed for a snowy tileset. Some splats; that giant aquila in mid and the access hatches in the last image either side of the req. Some objects in the third image; the generators and the power pylons. Not sure if there is a snowy version of these pylons - just use another heavy cover object of similar footprint size, the fact that they are tall makes no difference in game.

Re: Aurelia Refinery (2p) - Calderis Refinery Reskin

Posted: Sat 21 Dec, 2013 2:09 am
by Blessed Spartan
Very nice idea for re-skinning it to snow, i also like some of the tile sets you've used.
A word of advice :

1. Change some of the objects in the map particular the tall glowing black thingamabos for snow ones (if there are any) or replace it with another snow themed object with the same properties, at the moment it stands out quite a bit.

2. do some rethinking on the center point of the map, i know your swapping somethings around, but because of the skull white of the walk-able fan grate against the charcoal grey of the surrounding floor makes it stick out too much, perhaps cover the area in snow and then raise a part of the ground by (1) so that it fits together better.

3. Last thing, I'm guessing you already though about it but just encase, change the fog color and the sky texture to a dark bluish.

other than that bro good effort, hope to see it in the game soon

Re: Aurelia Refinery (2p) - Calderis Refinery Reskin

Posted: Sat 21 Dec, 2013 6:29 am
by Indrid
Spartan I already said most of those things....

Re: Aurelia Refinery (2p) - Calderis Refinery Reskin

Posted: Sat 21 Dec, 2013 6:04 pm
by Ser Topi
Thanks for all the advice. Pretty sure there's no snowy power pylons, looked for them a long time. :| Still, changed a ton of stuff for example the width of most splines, access hatches/eagles, those ugly roads in base to tracks etc.

Some pics:
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About the fog, changed the color to dark blue but not sure about the other properties like fog start/end, layer fog depth, contrast. Didn't lift the ground in the middle but lowered the fan an inch.

Re: Aurelia Refinery (2p) - Calderis Refinery Reskin

Posted: Sun 22 Dec, 2013 1:32 pm
by Blessed Spartan
ahh, thats much better dude, the textures fit together better, and the fog depth basically means how high the ground fog will be, so if u wanted a blizzard like map u would add that. fog start essentially means how far can the player see into the fog of war ect. fog contrast talks about the sky splat and if the fog would fit the skys colour ect.

i would suggest adding weather options to the map to improve the atmosphere, but thats just my preference. Keep up the good work dude. looks nice

Re: Aurelia Refinery (2p) - Calderis Refinery Reskin

Posted: Mon 23 Dec, 2013 7:34 pm
by Sneery_Thug
Those pictures look great. Looking forward to try out this map.