Idea for new mechanic for improved benefit from cover?
Posted: Sat 28 Dec, 2013 5:36 pm
Hey, I'm new (ish) to Elite mod and to these forums, but many have probably seen me playing recently. Since retail have had an idea for a mechanic that could add another dimension to the game. I was hoping to see if there would be any support for the implementation of a game mechanic that would allow certain units to receive a bigger reduction of damage from cover than the standard.
This would be aimed at units which would, in terms of lore, be better-trained, more experienced, or just more skilled, and that are also expensive-yet-squishy, such as Storm Troopers, Catas, Rangers, Warp Spiders, the Vindicare Assassin etc. The cover effect boost would allow a way of overcoming the squishiness of these units without actually altering their natural defence (as doing so would imbalance the unit), and the effect would require the user to consciously use cover to take advantage of it, instead of it being lazily passive. Units such as Tacs, who are perhaps more skilled than the aforementioned units, would not receive such a boost for balance issues as they are not squishy, and this could be explained by their size limiting the extent to which they can use their cover.
What I think this mechanic would achieve is make the elite ranged units better at holding positions in ranged fire-fights, instead of striking and then retreating. i believe the ability to maintain positions as such is a much-needed improvement. You can picture a small squad of Storm Troopers of warp spiders acting in a special forces role, rapidly getting to a location and holding it against a numerically stronger enemy. I think that this would afford such an improvement for said elite ranged units as it would make them more worth their cost and facilitate their use as specialist units which could operate without (or with less) support. It would increase their capabilities vs normal ranged units (which I believe do need increasing as the 'elite' units are not sufficiently better than normal ones muzzle-to-muzzle) and force the opponents to more urgently find counters such as melee.
Green cover already offers a very large damage reduction, and if the effect would be too great for this then maybe the effect could only apply to yellow cover. After all, a large stone wall will protect anyone equally, but lighter cover would require a greater sense of cover tactics, and the elite units would have this. Another dimension which is possible in my mind is making the damage received by the unit, when in cover, from set-up suppression units far less also, while suppression is the same. This reflects the way in which elite units would be trained to use their cover while pinned down and survive under the fire, and as such they could act as a distraction for suppression teams that could draw the fire while the regular units manoeuvre.
I have NO idea how the coding for the game works myself so if this is impossible then sorry for wasting your time. Otherwise I would love to hear what you guys think of this idea and any other ideas you can put forward.
This would be aimed at units which would, in terms of lore, be better-trained, more experienced, or just more skilled, and that are also expensive-yet-squishy, such as Storm Troopers, Catas, Rangers, Warp Spiders, the Vindicare Assassin etc. The cover effect boost would allow a way of overcoming the squishiness of these units without actually altering their natural defence (as doing so would imbalance the unit), and the effect would require the user to consciously use cover to take advantage of it, instead of it being lazily passive. Units such as Tacs, who are perhaps more skilled than the aforementioned units, would not receive such a boost for balance issues as they are not squishy, and this could be explained by their size limiting the extent to which they can use their cover.
What I think this mechanic would achieve is make the elite ranged units better at holding positions in ranged fire-fights, instead of striking and then retreating. i believe the ability to maintain positions as such is a much-needed improvement. You can picture a small squad of Storm Troopers of warp spiders acting in a special forces role, rapidly getting to a location and holding it against a numerically stronger enemy. I think that this would afford such an improvement for said elite ranged units as it would make them more worth their cost and facilitate their use as specialist units which could operate without (or with less) support. It would increase their capabilities vs normal ranged units (which I believe do need increasing as the 'elite' units are not sufficiently better than normal ones muzzle-to-muzzle) and force the opponents to more urgently find counters such as melee.
Green cover already offers a very large damage reduction, and if the effect would be too great for this then maybe the effect could only apply to yellow cover. After all, a large stone wall will protect anyone equally, but lighter cover would require a greater sense of cover tactics, and the elite units would have this. Another dimension which is possible in my mind is making the damage received by the unit, when in cover, from set-up suppression units far less also, while suppression is the same. This reflects the way in which elite units would be trained to use their cover while pinned down and survive under the fire, and as such they could act as a distraction for suppression teams that could draw the fire while the regular units manoeuvre.
I have NO idea how the coding for the game works myself so if this is impossible then sorry for wasting your time. Otherwise I would love to hear what you guys think of this idea and any other ideas you can put forward.