Lulgrim wrote:Bahamut wrote:burst duration*damage_hp*average reload frequency / average reload frequency*(wind up + wind down + cooldown) + reload_duration + burst duration
The burst duration must be inside the parenthesis, as it is spent for each burst (while the reload duration happens only once for the entire cycle).
you're right, forgot about it.. gonna edit to avoid confusion
I havent seen any weapon with 0 cooldown and 0 wind up and wind down and burst duration. But well, in the rare cosmic and magic event all 4 values are 0 then yeah it'd be a continuous weapon that never stops firing. Also, burst duration is included in the parenthesis and that value can't be 0, since then we would be going to single shot weapons and that's another formula, so no matter what, never change the values inside of that parenthesis
so, for burst weapons the formula is:
(burst duration*damage_hp*average reload frequency) / (average reload frequency*(wind up + wind down + cooldown + burst duration) + reload_duration)
if reload frequency = 0 (no reload weapons) then change it for 1
@Nuclear (x / x+y) the x can't be canceled, because x+y is a totally different number than x. If it was (x / x*y) then yeah, you could cancel the x's