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land Raider Redeemer
Posted: Thu 02 Jan, 2014 11:01 pm
by xerrol nanoha
I hope it's just me, because I feel like the flamestorm cannons are kinda weak.
They have very meh range and very marginal damage (excluding cover) and as far as i can tell they do not have suppression or any other unique effect.
By comparison to the other land raiders (phobos and crusader) the redeemer seems nowhere near as useful to me, I'd be curious to hear what other people have to say.
Examples (videos and replays) are very welcome and appreciated <3
Re: land Raider Redeemer
Posted: Thu 02 Jan, 2014 11:05 pm
by Vapor
Reinforcement aura and retreat beacon are nothing to scoff at
Re: land Raider Redeemer
Posted: Fri 03 Jan, 2014 12:04 am
by Faultron
when you compare units staight up which is pretty useless/dumb thing, at atleast see all the things they have and do, not only the ,weakness'
http://dow.wikia.com/wiki/Elite/Land_Raider_Redeemer
Re: land Raider Redeemer
Posted: Fri 03 Jan, 2014 1:56 am
by xerrol nanoha
Did you honestly believe I did not write my post with that page open beside it? Because I did, and simply linking me back to where I started isn't helpful in the slightest.
I asked the question because I looked at the redeemer page and thought to myself "All this shit is cool, but with the convenience of drop pods and teleporter beacons and the power of terminators and predators and all the other cool shit I could spend resources on, the land raider Redeemer doesn't give me anything I can't do better or cheaper with something else."
By comparison, the equivalent phobos and crusader land raiders for Chaos and Grey Knights are amazing and appealing relative to the units they have in a way that just isn't present for the redeemer.
Is it supposed to flatter me that you didn't bother to type coherently or spend more than 5 seconds putting together an utterly useless and condescending subtraction to my inquiry and this thread?
There is a saying where I come from and it goes like this:
"If you don't have something good to say, then don't fucking say it."
Re: land Raider Redeemer
Posted: Fri 03 Jan, 2014 3:05 am
by ThongSong
well considering that by t3 there are tons of super heavies running around, flamers by nature aren't going to do a huge amount to them.
on the off chance some guardsmen/catachans, or even stormtroopers, are dumb enough to get within range of the LR flamers, they're as good as melted butter
Re: land Raider Redeemer
Posted: Fri 03 Jan, 2014 6:36 am
by Lulgrim
It's mainly a mobile HQ.
Re: land Raider Redeemer
Posted: Fri 03 Jan, 2014 8:35 am
by Torpid
The LRR is probably the best of the land raiders overall - recognising the composition that supports it, it's price and what you need it to do by the time it comes out.
SM get ASM and having an LRR back ASM up means very few infantry except nobs or LC terminators can fight the ASM in melee, not to mention you can otherwise lethal/time-unworthy jumps since you can just retreat back to the LRR. LRRs are pretty insane against eldar since they melt everything they can get REALLY badly and since they often lack snares (who gets spiders vs sm?) it's really easy to just charge BLs alongside ASM and wipe them with grenade barrage, plus fire prisms don't do shit because of melta bombs and the hp of the LRR.
Those flamestorm cannons are actually amazing and genuinely terrify me, they really really mess up any t1/t2 squads that come near them that aren't HI in a matter of seconds not to mention the retreat killing potential of that grenade barrage. The LRR is even a nob counter IMO due to the fact that it does so much obscene close quarters damage AND has a natural disruption mechanism to counter frenzy.
There is no unit in dawn of war however that is the perfect choice in all situations where you can get it. Don't get an LRR is your foe has a tonne of vehicles and artillery. Don't get a LRC if your foe has a tonne of vehicles (oh wait, they never will because vindicare). Don't get a LRP if your foe has a tonne of infantry-based long ranged AV.
Re: land Raider Redeemer
Posted: Fri 03 Jan, 2014 1:07 pm
by Faultron
xerrol nanoha wrote:Did you honestly believe I did not write my post with that page open beside it? Because I did, and simply linking me back to where I started isn't helpful in the slightest.
if u looked the page i dont know what is ur problem
Re: land Raider Redeemer
Posted: Fri 03 Jan, 2014 2:28 pm
by HandSome SoddiNg
xerrol nanoha wrote:Faultron wrote:when you compare units staight up which is pretty useless/dumb thing, at atleast see all the things they have and do, not only the ,weakness'
By comparison, the equivalent phobos and crusader land raiders for Chaos and Grey Knights are amazing and appealing relative to the units they have in a way that just isn't present for the redeemer.
uh Seeing as all 3 LR Mainly have both their strength & weaknesses . Chaos being the Lowest Land-raider variant that specialist at rapping Vehicles from Long-range and a Wide radius AOE stun, its a good Choice if your opponents goes Mass Vehicular playstyle Especially late game IG ,they become reliant on Tanks & Mass blobs. It cannot reinforce/regen aura ,just an Entirely-Offensive Vehicle killer . It was never meant to Killy against Infantries ,just Exclusive to Daemons/Vehicles alike.
GK Landraider crusader is just Pure Anti-infantry that suppress a Particular squad seconds. Can reinforce & gives Energy-Regen ,its perfect synergy with Interceptors/BC/TL/VA Or any energy-intensive units for that matter. Used to defend a vital VP and also requires an Army to support or else it just die simply like a BB to Heavy hitters .
Landraider Redeemer has Reinforce Aura/Retreat icon/CC control ability to Screw with Meele-assaults and the Twin-link Flamers can roast IG/Tyranids/Orkz range blob with Focused-Fire ,i don't feel that its incredibly weak . its potent & strong ,Being the Only LR that having good benefits and has no drawbacks ,acting as a Mobile-base . You just don't USE LR as an Offensive line-breaker ,rather a fallback point for your forces . Have seen good usage of LR ,being cautious & careful not overextending ,make it worth its price . Still All LR are vulnerable to artillery/nukes
Re: land Raider Redeemer
Posted: Fri 03 Jan, 2014 4:46 pm
by Commissar Vocaloid
HandSome SoddiNg wrote:xerrol nanoha wrote:Faultron wrote:when you compare units staight up which is pretty useless/dumb thing, at atleast see all the things they have and do, not only the ,weakness'
By comparison, the equivalent phobos and crusader land raiders for Chaos and Grey Knights are amazing and appealing relative to the units they have in a way that just isn't present for the redeemer.
uh Seeing as all 3 LR Mainly have both their strength & weaknesses . Chaos being the Lowest Land-raider variant that specialist at rapping Vehicles from Long-range and a Wide radius AOE stun, its a good Choice if your opponents goes Mass Vehicular playstyle Especially late game IG ,they become reliant on Tanks & Mass blobs. It cannot reinforce/regen aura ,just an Entirely-Offensive Vehicle killer . It was never meant to Killy against Infantries ,just Exclusive to Daemons/Vehicles alike.
GK Landraider crusader is just Pure Anti-infantry that suppress a Particular squad seconds. Can reinforce & gives Energy-Regen ,its perfect synergy with Interceptors/BC/TL/VA Or any energy-intensive units for that matter. Used to defend a vital VP and also requires an Army to support or else it just die simply like a BB to Heavy hitters .
Landraider Redeemer has Reinforce Aura/Retreat icon/CC control ability to Screw with Meele-assaults and the Twin-link Flamers can roast IG/Tyranids/Orkz range blob with Focused-Fire ,i don't feel that its incredibly weak . its potent & strong ,Being the Only LR that having good benefits and has no drawbacks ,acting as a Mobile-base . You just don't USE LR as an Offensive line-breaker ,rather a fallback point for your forces . Have seen good usage of LR ,being cautious & careful not overextending ,make it worth its price . Still All LR are vulnerable to artillery/nukes
I agree with Handsome and see that there is no reason for anything to be changed about this unit. For its use against LI armies like IG/Eldar/Tyranids/Orks, it is effective enough provided it has the support. Furthermore and also worth noting, considering that they should be getting a Dreadknight in the near future, for any fall backs the LRR has, it may be offset by the Dreadknight.
Re: land Raider Redeemer
Posted: Fri 03 Jan, 2014 4:48 pm
by Dark Riku
Commissar Vocaloid wrote:Furthermore and also worth noting, considering that they should be getting a Dreadknight in the near future, for any fall backs the LRR has, it may be offset by the Dreadknight.
GK's get that. Not SM.....
Re: land Raider Redeemer
Posted: Fri 03 Jan, 2014 7:04 pm
by Asmon
LRR is the best choice to support an already existant and quite large army. It will be incredibly effective against LI armies indeed thanks to its abilities that denies melee and provide the best staying power for a race that precisely lacks it.
Re: land Raider Redeemer
Posted: Fri 03 Jan, 2014 8:01 pm
by SirSid
It's ability is very powerfull to , basicaly protecting it from it's 1 weeakness , melley combat.
It's a good uit and seems to fit in nicley IMO. Not good to get evrey game but when u need , can afford it it really is nice to have .
P.S. Now the GK land raider , that thing is a fucking BEAST. Im shocked more people don't use it . The DPS it puts out is mad and it's basicaly a anti-personal unit that has SOOOooo much DPS it can kill tanks. Also having a unit with that much field presence for the GK army helps them hold VP's late game ALOT . It's energy regen is not to be overlooked . Very insane unit i get it as offten as i can.
Re: land Raider Redeemer
Posted: Fri 03 Jan, 2014 8:14 pm
by Commissar Vocaloid
Dark Riku wrote:Commissar Vocaloid wrote:Furthermore and also worth noting, considering that they should be getting a Dreadknight in the near future, for any fall backs the LRR has, it may be offset by the Dreadknight.
GK's get that. Not SM.....
Im mixing it up then - i thought LRR was for GK and LRC was for SM. But in that regard, then I'd say the Predator fills in the role for whatever the LRR lacks.
Re: land Raider Redeemer
Posted: Sat 04 Jan, 2014 11:47 am
by Dark Riku
LRR = Land Raider Redeemer (flamestorm cannon variant)
LRC = Land Raider Crusader (hurricane bolter variant)
Re: land Raider Redeemer
Posted: Mon 20 Jan, 2014 3:07 pm
by Shas'el Doran'ro
Just passing by on this thread, I came to say the Land Raider Redeemer is a very effective unit to use against a melee Tyranid Horde, I've had great success using it against Tyranids in the past and I am confident I will in the future.
Re: land Raider Redeemer
Posted: Thu 30 Jan, 2014 9:52 am
by David-CZ
This is a bit off topic but anyway, what is the range of Phobos' lascannons? The damage has been increased slightly in the last patch and I can see why since you can't actually control all the guns but the range seems maybe too long (or high?). Can it outrange a Predator?
I'm curious because I saw it take away about 2/3 of Prism's HP with one rear armor hit. And a tank is half LR's price if not more so is it maybe too good at dealing with them?
Re: land Raider Redeemer
Posted: Thu 30 Jan, 2014 2:06 pm
by Uncle Milty
Phobos Lascannon range: 45
Chaos/sm Pred Autocannon/Lascannon range: 44
so yeah, technically it can outrange a pred
However the sponsons are relatively far in the back of the LR but so is the turret of the pred. Difficult to say what vehicle would get the first shot off when they drive directly towards each others fronts
Re: land Raider Redeemer
Posted: Thu 30 Jan, 2014 4:00 pm
by Nuclear Arbitor
fire prisms are 65 btw.
Re: land Raider Redeemer
Posted: Fri 31 Jan, 2014 5:29 am
by Speedy^
Nuclear Arbitor wrote:fire prisms are 65 btw.
65 eh? That means they can pretty much outrange a Anti tank platform. Hah I knew it! Incase the platforms have higher range than that. In CoH they have 60.
Either way, I wouldn't melee landraiders nor consider melee to be their ultimate counter. Honestly- I think that other tanks are their doom due to it having less effective anti tank cabilities. Its health pool should protect it for sometime though, but still anything that can engage from higher range, will damage it one shot at a time until it has to runaway. I.E Vanquisher Leman Rus (Or standard), Fire-prism, any tank at that really.
Re: land Raider Redeemer
Posted: Fri 31 Jan, 2014 10:49 am
by David-CZ
Any tank should be fine against a LR unless it's Phobos in which case you are better off with HWT I guess in terms of dealing with LR. So in the end I suppose Phobos is pretty good against tanks which you shouldn't get in the first place if Phobos is on the field.
Anyway I just wanted to know what people think about it, so thanks for feedback.
Re: land Raider Redeemer
Posted: Fri 31 Jan, 2014 1:41 pm
by FiSH
Speedy^ wrote:Nuclear Arbitor wrote:fire prisms are 65 btw.
65 eh? That means they can pretty much outrange a Anti tank platform. Hah I knew it!
No. AV setup teams have range 65 as well. Fireprism counters them with knockback, not by outranging them. Sorry about off-topic.
Re: land Raider Redeemer
Posted: Fri 31 Jan, 2014 1:49 pm
by Orkfaeller
Well, I bet you could use target-ground in front of them, and outrange them that way^^
Re: land Raider Redeemer
Posted: Sun 02 Feb, 2014 8:23 pm
by M4573R_CH13f
SirSid wrote:It's ability is very powerfull to , basicaly protecting it from it's 1 weeakness , melley combat.
It's a good uit and seems to fit in nicley IMO. Not good to get evrey game but when u need , can afford it it really is nice to have .
P.S. Now the GK land raider , that thing is a fucking BEAST. Im shocked more people don't use it . The DPS it puts out is mad and it's basicaly a anti-personal unit that has SOOOooo much DPS it can kill tanks. Also having a unit with that much field presence for the GK army helps them hold VP's late game ALOT . It's energy regen is not to be overlooked . Very insane unit i get it as offten as i can.
lrrs weakness isn't only melee (it is actually quite good against it), but long range av, artillery, tanks (and snares in general,as well as nukes).
lrc is not a tank killer. it just isn't. you can't tell me piercing dps can kill tank, certainly not with more than 100 hp. an its melta is a good addition but you can't chase tanks, it is too slow and to low on range.
how much dps does it actually do? i think the assault cannon is around 60, in comparison to the lrrs 40 dps. the hurrican bolters are written down as 160 dps each, i don't think they actually do that much, that should be wrong, although the description ingame says the same...in the exact description of the wiki they are described as a burst of 6 seconds which does 160 damage, so under 30 dps, which in turn seems a bit low, although that would still sum up to 120 dps, which is more that a as-cannon dread with suppression...
anyone know the exact values?
land Raider Redeemer
Posted: Mon 03 Feb, 2014 12:43 am
by Nuclear Arbitor
there are three land raiders: phobos (the chaos one and the one he's talking about), the redeemer (SM), and crusader (GK)
Re: land Raider Redeemer
Posted: Mon 03 Feb, 2014 4:53 pm
by M4573R_CH13f
was this post aimed at me? i know the three land raiders

he talked about the LRC being a tank destroyer, which it just isn't.
Re: land Raider Redeemer
Posted: Tue 04 Feb, 2014 12:31 am
by Nuclear Arbitor
i thought he was talking about the phoebes. lol...
i don't think the crusader has an ability. the phoebes has the stun, which does no damage, and the redeemer has frag assault which is a hard counter to melee. that's why i assumed phoebes.
Re: land Raider Redeemer
Posted: Tue 04 Feb, 2014 8:31 am
by appiah4
Redeemer is my favorite LR of the three by far and I do my best to get one against every race except Eldar.