2.3 Patch Notes
Posted: Sat 18 Jan, 2014 4:24 pm
General
Victory Point Changes
- Reduced double cap drain by 15%
- Reduced triple cap drain by 15%
- These are tentative numbers and they are most likely going to change
- The VP change will likely NOT be in for the tournament this month but added later and hopefully if possible, in a seperate game-mode.
Bug Fixes
- Fixed Catachan Shotguns not having any sound
- Grapplin' Hook keybinding changed from E to J (Unused keybinding)
- Attempt to fix infiltration bug on Vindicare Assassin that causes the game to crash
Cosmetic Changes
- Changed Chaos Raptor animation from Assault Marine type to Aspiring Champions
- Added in some more color palettes to be used
Tyranids
* Lictor Alpha Flesh Hook range reduced from 38 to 34
* Lictor Alpha Flesh Hook pull strength reduced by 10%
* Scything Talons moved from Tier 1 to Tier 2
* Swapped the cost of Adrenal Gland(Hormagaunt) and Toxin Sacs
* Removed the permament health increase from T2 and T3 on Hormagaunts & Termagants
* Endless Swarm (Horma/Terma) cost increased from 65/10 to 65/15
* Without Numbers reworked
* Now spawns a Hormagaunt and Termagant (Fully upgraded) at the target location.
* Without Numbers price increased from 100 req to 400 requisition
* Without Numbers cooldown 240s (still the same)
* Carnifex Barbed Strangler cooldown reduced from 3 to 2
* Paroxycsm now has a minimum cast range of 8(?) *Weirdboy warp vomit similiarity*
* Doom of Malan'tai shield removed
Imperial Guard
* Commissar Lord Flare cooldown increased from 60 to 120s
* Lord General Retinue member reinforce cost reduced from 30 to 25
* Lord General Retinue (Sergeant,Commissar,Vox) cost 50% less to re-purchase
* Assail duration reduced from 10 to 8 seconds
* Sentinel Missile Launcher (anti-infantry) missile projectiles speed increased by ~33%
* Catachan cost reduced from 350/40 to 350/30
* Catachan Explosive Shot energy cost reduced from 50 to 40
* Artillery Spotter Incinenary Shell damage-over-time reduced by approximately 30%
* Artillery Spotter Incinerary Shell now last 30% longer
* Artillery Spotter Smoke Bomb effect reduced from 90% vision/weapon range to 50%
* Manticore cooldown increased from 45 to 60 seconds
* Ogryn Bone 'Ead Leader cost reduced from 100/30 to 100/25
* Bunker Repair Rate is now exclusive and no longer stacks
Orks
* Mekboy Turret now has a 1.0 damage modifier on all distances
* Mekboy Turret Build time reduced from 20 seconds to 15
* Waagh Banner build time (Sluggas/Mekboy) reduced from 15 to 10
* Waagh Banners now have "WAAGHHH!" (?) ability that buffs all nearby orks units with the Waaagh effect. This ability has a 35 cast radius, 60s cooldown and no cost.
* Kommando Nobs Assashinate(?) is now tracking
* Painboy starting energy reduced from 200 to 100 , total energy vs energy cost unchanged. (For ex. prev 200 total energy , 100 energy cost abilities. Now - 100 energy , 50 energy cost)
* Now I'm Angry is now an exclusive health regeneration and no longer stacks with other effects.
* Nob Frenzy Duration increased from 7 to 10 (retail value)
Space Marines
* Apothecary Power Axe special attack damage increased from 60(?) to 80 damage
* Force Commander Thunderhammer special attack damage increased from 40 to 50
* Reduced Tactical Flamer Flamer accuracy while on the move from 100% to 75%
* Purification Vials cooldown increased from 30 to 40s
* Cast range on Purification Vials reduced from 24 to 20
* Reduced the Assault Cannon Barrage range from 40 to 35
* Terminators reinforcement cost from 150/50 to 150/25
* Force Commander Lightning Claw melee damage increased
* Force Commander Lightning Claw special attack damage increased
Chaos
* Curse of Tzeentch explosion now deals 15% of the targets maximum health in damage. Rather then a flat amount.
* Curse of Tzeentch now last 20 seconds (from 14?)
* Raptor Aspiring Champion damage/dps increased from 40 to 45
* Reduced Chaos Space Marine Aspiring Champion upkeep from 12.8 to 10.8
* Reduced Chaos Raptor Aspiring Champion upkeep from 12.8 to 10.8
* Land Raider Phobos Lascannon damage increased from 150 to 175
Grey Knights
* Grey Knight Rhino now has a mounted-storm bolter gunner
* Grey Knight Rhino smoke bomb now requires T2
* Strike Squad Pyscanon range increased from 36 to 38
* Purgation Squad Psycanon range increased from 36 to 38
* Psyk-Out Grenades should now properly suppress targets hit
* Nemesis Focus on Interceptor Squad removed
* Vindicare Assassin no longer snares on his anti-vehicle shots
* Purifier cost reduced from 500/75 to 450/75
* Removed the damage over time on Terminator/Paladin Incinerators
* Removed the courage damage on Terminator/Paladin Psycanons
Eldar
* Channeling Rune cast range reduced from 38 to 32(?)
* Reduced Webway Gate sight radius to default retail values (20 to 5)
* Reduced Fortune energy cost from 45 to 40
* Dark Reapers can now Fleet of Foot with Aspect of the Reaper upgrade
Victory Point Changes
- Reduced double cap drain by 15%
- Reduced triple cap drain by 15%
- These are tentative numbers and they are most likely going to change
- The VP change will likely NOT be in for the tournament this month but added later and hopefully if possible, in a seperate game-mode.
Bug Fixes
- Fixed Catachan Shotguns not having any sound
- Grapplin' Hook keybinding changed from E to J (Unused keybinding)
- Attempt to fix infiltration bug on Vindicare Assassin that causes the game to crash
Cosmetic Changes
- Changed Chaos Raptor animation from Assault Marine type to Aspiring Champions
- Added in some more color palettes to be used
Tyranids
* Lictor Alpha Flesh Hook range reduced from 38 to 34
* Lictor Alpha Flesh Hook pull strength reduced by 10%
* Scything Talons moved from Tier 1 to Tier 2
* Swapped the cost of Adrenal Gland(Hormagaunt) and Toxin Sacs
* Removed the permament health increase from T2 and T3 on Hormagaunts & Termagants
* Endless Swarm (Horma/Terma) cost increased from 65/10 to 65/15
* Without Numbers reworked
* Now spawns a Hormagaunt and Termagant (Fully upgraded) at the target location.
* Without Numbers price increased from 100 req to 400 requisition
* Without Numbers cooldown 240s (still the same)
* Carnifex Barbed Strangler cooldown reduced from 3 to 2
* Paroxycsm now has a minimum cast range of 8(?) *Weirdboy warp vomit similiarity*
* Doom of Malan'tai shield removed
Imperial Guard
* Commissar Lord Flare cooldown increased from 60 to 120s
* Lord General Retinue member reinforce cost reduced from 30 to 25
* Lord General Retinue (Sergeant,Commissar,Vox) cost 50% less to re-purchase
* Assail duration reduced from 10 to 8 seconds
* Sentinel Missile Launcher (anti-infantry) missile projectiles speed increased by ~33%
* Catachan cost reduced from 350/40 to 350/30
* Catachan Explosive Shot energy cost reduced from 50 to 40
* Artillery Spotter Incinenary Shell damage-over-time reduced by approximately 30%
* Artillery Spotter Incinerary Shell now last 30% longer
* Artillery Spotter Smoke Bomb effect reduced from 90% vision/weapon range to 50%
* Manticore cooldown increased from 45 to 60 seconds
* Ogryn Bone 'Ead Leader cost reduced from 100/30 to 100/25
* Bunker Repair Rate is now exclusive and no longer stacks
Orks
* Mekboy Turret now has a 1.0 damage modifier on all distances
* Mekboy Turret Build time reduced from 20 seconds to 15
* Waagh Banner build time (Sluggas/Mekboy) reduced from 15 to 10
* Waagh Banners now have "WAAGHHH!" (?) ability that buffs all nearby orks units with the Waaagh effect. This ability has a 35 cast radius, 60s cooldown and no cost.
* Kommando Nobs Assashinate(?) is now tracking
* Painboy starting energy reduced from 200 to 100 , total energy vs energy cost unchanged. (For ex. prev 200 total energy , 100 energy cost abilities. Now - 100 energy , 50 energy cost)
* Now I'm Angry is now an exclusive health regeneration and no longer stacks with other effects.
* Nob Frenzy Duration increased from 7 to 10 (retail value)
Space Marines
* Apothecary Power Axe special attack damage increased from 60(?) to 80 damage
* Force Commander Thunderhammer special attack damage increased from 40 to 50
* Reduced Tactical Flamer Flamer accuracy while on the move from 100% to 75%
* Purification Vials cooldown increased from 30 to 40s
* Cast range on Purification Vials reduced from 24 to 20
* Reduced the Assault Cannon Barrage range from 40 to 35
* Terminators reinforcement cost from 150/50 to 150/25
* Force Commander Lightning Claw melee damage increased
* Force Commander Lightning Claw special attack damage increased
Chaos
* Curse of Tzeentch explosion now deals 15% of the targets maximum health in damage. Rather then a flat amount.
* Curse of Tzeentch now last 20 seconds (from 14?)
* Raptor Aspiring Champion damage/dps increased from 40 to 45
* Reduced Chaos Space Marine Aspiring Champion upkeep from 12.8 to 10.8
* Reduced Chaos Raptor Aspiring Champion upkeep from 12.8 to 10.8
* Land Raider Phobos Lascannon damage increased from 150 to 175
Grey Knights
* Grey Knight Rhino now has a mounted-storm bolter gunner
* Grey Knight Rhino smoke bomb now requires T2
* Strike Squad Pyscanon range increased from 36 to 38
* Purgation Squad Psycanon range increased from 36 to 38
* Psyk-Out Grenades should now properly suppress targets hit
* Nemesis Focus on Interceptor Squad removed
* Vindicare Assassin no longer snares on his anti-vehicle shots
* Purifier cost reduced from 500/75 to 450/75
* Removed the damage over time on Terminator/Paladin Incinerators
* Removed the courage damage on Terminator/Paladin Psycanons
Eldar
* Channeling Rune cast range reduced from 38 to 32(?)
* Reduced Webway Gate sight radius to default retail values (20 to 5)
* Reduced Fortune energy cost from 45 to 40
* Dark Reapers can now Fleet of Foot with Aspect of the Reaper upgrade