Orks (WB) vs. IG
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deltakyklos

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Orks (WB) vs. IG
With good IG players 1 sent and 2 gm go a long way indeed for 15 power. What are the right unit / gear choices as Warboss vs IG specifically against this lean IG t1?
Re: Orks (WB) vs. IG
vs 1 sent, 2 sluggas 2 shootas and the enhanced kustom shoota is a lethal combo.
Focus down the hero with your shootas, hit him with the more dakka thing if you can. Use 1 squad of sluggas for capping and the other to largely distract the sentinel. Warboss can really threaten sentinels with his gun so its not like he will be able to ignore you.
And yes, you will be spending 60 power to counter his 15, that's just how it works against IG with orks.
Focus down the hero with your shootas, hit him with the more dakka thing if you can. Use 1 squad of sluggas for capping and the other to largely distract the sentinel. Warboss can really threaten sentinels with his gun so its not like he will be able to ignore you.
And yes, you will be spending 60 power to counter his 15, that's just how it works against IG with orks.
Re: Orks (WB) vs. IG
I prefer stormboyz rather than the 2nd slugga and shoota nobz rather than big shootas, kustom shoota is very important on the warboss, especially vs LC/Inq. You need to prevent req bleed while maintaining decent map control. Sluggas can cap and stormboyz do extremely well. Come t2 you're going to absolutely butcher him if you have storms. Stormboyz counter the entire IG T2 alongside stikks+webo, bustas+webo will swiftly deal with anyone foolish enough to get a chimera against you, not to mention a late t2 power klaw is viable.
As always though, this MU isn't necessarily about the build order, but more so the playstyle. IG cap very slowly, but they are the most economically efficient race in the game in straight up combat. So play defensive against them to try and minimise bleed and really hinder the value of that sentinel. Split up your forces as he can't take you on without blobbing. Use stormboyz to cap, shootas to fight his blob alongside WB while sluggas gen bash.
Doesn't matter too much what you get in t3, nobz or looted tanks, either or will seal the deal assuming you succeed in T2.
Seriously though, stormboyz > IG T2, just gotta avoid bleeding with them in t1.
As always though, this MU isn't necessarily about the build order, but more so the playstyle. IG cap very slowly, but they are the most economically efficient race in the game in straight up combat. So play defensive against them to try and minimise bleed and really hinder the value of that sentinel. Split up your forces as he can't take you on without blobbing. Use stormboyz to cap, shootas to fight his blob alongside WB while sluggas gen bash.
Doesn't matter too much what you get in t3, nobz or looted tanks, either or will seal the deal assuming you succeed in T2.
Seriously though, stormboyz > IG T2, just gotta avoid bleeding with them in t1.
Last edited by Torpid on Mon 27 Jan, 2014 1:58 pm, edited 1 time in total.
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deltakyklos

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Re: Orks (WB) vs. IG
@Tex, thanks for your insight.
@Torpid, thanks for your comments as well.
@Torpid, thanks for your comments as well.
Re: Orks (WB) vs. IG
I would be wary about using storms against IG tbh torpid. I got no problems buying them in t2 of course, but t1 storms are a huge bleed potential against a race that has no problems vs t1 melee. And further, once he sees the storms you know either another sent or some catas are gonna come in and poop on them no?
Anyway, torpid is totally right about T2 storms absolutely annihilating IG. Its just a matter of getting there in good economic shape.... because if you do, you can add weirdboy or painboy support, and then it should basically be lights out.
With the painboy you can increase stormboy hp by 10% and cast the regen right before they jump, allowing your entire army to march forward while your storms can do damage and distract your enemy's entire army without really bleeding.
With the weirdboy you can use warpath on your ranged blob or you can scout and use zzap or you can run up and drop a warp vomit... all of those things can really open a good hole for stormboyz to jump in and absolutely wreck shit.
Anyway, torpid is totally right about T2 storms absolutely annihilating IG. Its just a matter of getting there in good economic shape.... because if you do, you can add weirdboy or painboy support, and then it should basically be lights out.
With the painboy you can increase stormboy hp by 10% and cast the regen right before they jump, allowing your entire army to march forward while your storms can do damage and distract your enemy's entire army without really bleeding.
With the weirdboy you can use warpath on your ranged blob or you can scout and use zzap or you can run up and drop a warp vomit... all of those things can really open a good hole for stormboyz to jump in and absolutely wreck shit.
Re: Orks (WB) vs. IG
I have gotten the Boss pole for the small suppression immunity, but mostly for the healthbuff. In my mind this helps mitigate some of the staying power I lack when my units aren't upgraded. Like you mentioned though this is a lot of power. Fully upgraded shootas double wargear on Warboss is much more than he spends initially.
I have been debating in my head if its worth investing my current roster or is getting an extra unit much more useful?
I have been debating in my head if its worth investing my current roster or is getting an extra unit much more useful?
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[TLV]Soul_Drinkers

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Re: Orks (WB) vs. IG
a 3rd shoota always works well to add some extra pressure onto the sentinel and the heroes.
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- Forestradio

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Re: Orks (WB) vs. IG
FitzRupee did a really good cast of this matchup a while ago between the Warboss (Tex) and Toilalee (Lord General).
Even better, it was a cocast with Toilalee.
Yeah, it's from an older beta but there's still stuff that has stayed the same.
I found the link:
http://www.youtube.com/watch?v=sYDqU8Vo03w
Even better, it was a cocast with Toilalee.
Yeah, it's from an older beta but there's still stuff that has stayed the same.
I found the link:
http://www.youtube.com/watch?v=sYDqU8Vo03w
Re: Orks (WB) vs. IG
Such a hard matchup for warboss...
*grumbles*
*grumbles*
Re: Orks (WB) vs. IG
I've been doing a bit of this MU in the past few days and I've refined my initial advice. I think the best build is probably 2x shoota, loota, 1x big shoota + kustom shoota + big shoot (kustom first vs Inq/LC, otherwise the second BS first). Spiky armour on the warboss also does oddly well, just makes him more tanky and able to draw more fire which ultimately reduces bleed, this then synergises well with the trophy rack in t2.
Weirdboy+stikks in t2 do wonders and it becomes very easy to wipe any catachans they have. You have transitional AV from your lootas+warboss, himself synergising with the weirdboy. Just gotta lay on the pressure in t2 to ensure they can't get lemans, because they're pretty unstoppable. You should reach t3 first and nobs will usually end the game if you use them alongside the weirdboy.
T2 stormboyz still wreck everything IG, but Tex is right in that it's very bold to get storms in t1, they're so hard to keep alive and lootas do so much more, not only because they bleed less but because they make your shootas bleed less too by controlling that ranged dps. If they have a HWT/spotters and no sentinel/catachans T2 storms are the perfect choice. Even with catachans they can still do well since bommaboyz+stikks on retreat will wipe catachans instantly.
Weirdboy+stikks in t2 do wonders and it becomes very easy to wipe any catachans they have. You have transitional AV from your lootas+warboss, himself synergising with the weirdboy. Just gotta lay on the pressure in t2 to ensure they can't get lemans, because they're pretty unstoppable. You should reach t3 first and nobs will usually end the game if you use them alongside the weirdboy.
T2 stormboyz still wreck everything IG, but Tex is right in that it's very bold to get storms in t1, they're so hard to keep alive and lootas do so much more, not only because they bleed less but because they make your shootas bleed less too by controlling that ranged dps. If they have a HWT/spotters and no sentinel/catachans T2 storms are the perfect choice. Even with catachans they can still do well since bommaboyz+stikks on retreat will wipe catachans instantly.
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Re: Orks (WB) vs. IG
Tex wrote:Such a hard matchup for warboss...
*grumbles*
I thought it was me. I was losing to players I consistenly beat when they used IG.
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