Introduction - New to the Community

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Takadekadaka
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Introduction - New to the Community

Postby Takadekadaka » Thu 06 Feb, 2014 2:09 am

Hi guys,

I've just recently downloaded ELITE mod and have been messing around with it. I've been a fan of Warhammer 40k since the first Dawn of War came out and even got a small Necron set and painted them a while back!

My Steam ID is MrGrumpyPants (you know it's me if the profile pic is "All 4 Died" in neon letters), and I've been trying to get into the game more with ELITE but I can never seem to find good matches when I play (as in similar skil level, I get massacred every single time).

I like playing as Chaos or IG. If you guys are up Saturday evenings (US-West Coast time, usually after 7PM), add me on steam - I'd love to play
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Nuclear Arbitor
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Re: Introduction - New to the Community

Postby Nuclear Arbitor » Thu 06 Feb, 2014 5:08 am

that may be difficult because the community is so small but there is a beginner's tourney coming up; might be worth looking at. thread around here somewhere.
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Re: Introduction - New to the Community

Postby Batpimp » Thu 06 Feb, 2014 7:26 pm

takadekadaka...

add me on steam when I get home (5PM PST) I can help teach you.

http://steamcommunity.com/id/Batpimp/

Also to add most of the community are long time players and they might have thousands of hours of experience. I have about 1200 and there are people whom have double or more of what I have. It will be almost always that you will get stomped when you start. Watching other people play and ANALYZE what they do and not just watch is where you can learn much. Then as other state watching your own replays is even more important to CRITICALLY analyze what you did wrong.

I have had newbies ask me to watch their videos yet they had not even watched it once. Its important to take the viewpoint of being analytical and not just as a spectator if you intend to get better. Anyhow also if you can download teamspeak 3 and join the official elite mod teamspeak it would be easier to coomunicate with you

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see you in game brotha GOODLUCK!
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Re: Introduction - New to the Community

Postby Commissar Vocaloid » Fri 07 Feb, 2014 4:43 pm

Gorilla wrote:takadekadaka...

add me on steam when I get home (5PM PST) I can help teach you.

http://steamcommunity.com/id/Batpimp/

Also to add most of the community are long time players and they might have thousands of hours of experience. I have about 1200 and there are people whom have double or more of what I have. It will be almost always that you will get stomped when you start. Watching other people play and ANALYZE what they do and not just watch is where you can learn much. Then as other state watching your own replays is even more important to CRITICALLY analyze what you did wrong.

I have had newbies ask me to watch their videos yet they had not even watched it once. Its important to take the viewpoint of being analytical and not just as a spectator if you intend to get better. Anyhow also if you can download teamspeak 3 and join the official elite mod teamspeak it would be easier to coomunicate with you

mined.nu:9991

see you in game brotha GOODLUCK!


Keep forgetting about the teamspeak thing.

But yeah, as it's been said - just be prepared to get rofl-stomped with some players as they've had tons of experience goin' back years. I started off a year ago and from personal experience, I can relate to what Gorilla was saying - it'll be tough.

Just be critical of your own plays, save them and watch them. See where you went wrong, and try and avoid mistakes. Have an understanding of units and their mechanics, as well as counters - that is to say, be aware of damage types and what each one is generally good against. This will help optimize your army rosters in order to counter whatever you're up against.

And most of all, have fun :p.

Welcome aboard.
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Re: Introduction - New to the Community

Postby Batpimp » Fri 07 Feb, 2014 7:25 pm

funny thought popped into my mind vocaloid on knowing dmg types..i know a new person instantly then they spam kraken bolts on tacs for EVERY SINGLE TARGET...instead of reading what it actually does. So funny to see tacs use kraken on incorrect targets
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Asmon
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Re: Introduction - New to the Community

Postby Asmon » Fri 07 Feb, 2014 9:23 pm

Actually Kraken Bolts slightly increases rate of fire thus there is no incorrect target for them.

Plus as Indrid says they're all shiny and orange.
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Re: Introduction - New to the Community

Postby FiSH » Fri 07 Feb, 2014 9:50 pm

wikia says kraken bolt does 20% bonus to heavy infantry and doesn't list any damage reduction to other armor types.
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Re: Introduction - New to the Community

Postby Orkfaeller » Fri 07 Feb, 2014 10:12 pm

I think thats a myth that comes from their quicker fireing animation, or something.

Atleast I think its a myth.
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Re: Introduction - New to the Community

Postby Torpid » Fri 07 Feb, 2014 10:15 pm

I've heard of that before, but I'm not convinced it's true.
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Re: Introduction - New to the Community

Postby Batpimp » Fri 07 Feb, 2014 11:02 pm

Asmon wrote:Actually Kraken Bolts slightly increases rate of fire thus there is no incorrect target for them.

Plus as Indrid says they're all shiny and orange.


first time I read/hear that!
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Re: Introduction - New to the Community

Postby Dark Riku » Fri 07 Feb, 2014 11:32 pm

Asmon wrote:Actually Kraken Bolts slightly increases rate of fire thus there is no incorrect target for them.
No they do not. Otherwise I would very much like to see evidence of this.

I use them for the visuals even when they don't matter anyways though ^^
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Re: Introduction - New to the Community

Postby Commissar Vocaloid » Sat 08 Feb, 2014 1:58 am

Gorilla wrote:funny thought popped into my mind vocaloid on knowing dmg types..i know a new person instantly then they spam kraken bolts on tacs for EVERY SINGLE TARGET...instead of reading what it actually does. So funny to see tacs use kraken on incorrect targets


Yeah, I know the feels. I was playing a match a few nights before in 3v3, and on my team, my SM ally bought plasma guns on all his tacs even though we were against IG and I believe Eldar in T2 (so no justification for like an Avatar for example). Didn't really understand why, since a flamer would have been fantastic considering he was bashing a lot of gens as well.

As for the kraken bolt visual-fun time, I can also see people doing it just for the little battle cry when they load 'em in as well :p
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Re: Introduction - New to the Community

Postby Takadekadaka » Sun 09 Feb, 2014 4:58 am

Hey guys, I joined the ELITE mod noobs steam group and I was actually able to find a person to play against where I wasn't instantly steamrolled! I played 2 games as chaos and 1 as IG, and if you would like, the replays are here for you to view:

Chaos:
2p_ashesoftyphon.2014-02-08.20-04-45.rec
(277.91 KiB) Downloaded 176 times

2p_ashesoftyphon.2014-02-08.19-51-08.rec
(322.85 KiB) Downloaded 178 times


IG:
2p_calderisrefinery.2013-08-09.17-46-54.rec
(327.17 KiB) Downloaded 203 times


I won the games as chaos, and from what I can see is my biggest problem is as soon as my units leave my view, I tend to forget about them. One game I completely forgot I had a bloodcrusher and it died a slow, useless death to shootas. I also got completely decimated when I played as IG...mostly because I have no idea how to use them, I just find them fun. xD
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Re: Introduction - New to the Community

Postby Batpimp » Sun 09 Feb, 2014 8:42 pm

liked we talked about in teamspeak you actually arent that bad.

just continue to monitor and perfect retreat. Also keep a thought or two about the macro that is going on. Thats why you won those 2 first Chaos and ork games.
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Re: Introduction - New to the Community

Postby Takadekadaka » Mon 10 Feb, 2014 6:36 pm

EDIT: I'll post this in the ask help topic instead...but here it is anyways

I was mulling around doing some research and I have some questions now...

1.)Tankiness as CL.

Looking around at his equipment, there are two options that I am aware of that are viable builds to make the CL much more sustainable. I'm wondering in which case is either viable, or if there is one much preferred over the other...

1.) The T1 combo of dark halo +harness of rage that restores essentially 25 hit points on hit (5 energy per hit, 1 energy = 5 HP), which also makes him knockdown immune, so he becomes quite the juggernaut. The only con to this is that it is very power heavy and if i rush this out, it denies me suppression and disruptions options, like havocs, raptors and noise marines, and also prevents me from teching, and forces me to be T1 power-free unit focused...

2.) Lightning claws + armor of inferno (or any armor really, i prefer the inferno though) + mark of khorne, which gets me a 1% heal each bit and the dual lightning claws get me the most hits per unit amount of time. This is usually my build so I have a fairly good idea how it works. It won't get me 25 HP per hit like the other combo does, but it does allow me to use any armor I choose, so if I really wanted to focus on just health regen, I could get the mantle of hate...

Also, I'm trying to figure out in which situations I could build noise marines into my builds.. usually I end up using havocs to provide suppression across a swath of units, or raptors to shut down set up teams., but I'm not exactly sure where I'd prefer noise marines - especially coming out of retail where the NM had 3 noise...throwers and could just shut down an entire platoon of guardsmen and going to ELITE where there's...just one. I do very much like blast masters, but they seem counter to my melee focus of daemons and CL, where the blast master will end up killing me, as well as I am not aware of a significant advantage I can draw from noise marines other than really fast gen bashing/ more durable disruption than raptors. Can anyone shed light on this?
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Re: Introduction - New to the Community

Postby Batpimp » Mon 10 Feb, 2014 7:10 pm

1.) The CL is think is inherently knockdown immune but I think he can be knocked back with certain abilities. A dreadnaught (special) punch, a charge from HT or Warboss and a globals. So the shield I don't think adds anything as far as that. You already seem to realize it makes him much more annoying and be on the field for longer than he already does. which is great. You want him to be distracting 1 or 2 or maybe even 3 squads.

Just like you did in you first replay when I mentioned he sent sluggas, shootas and his Mek on your CL while you single targeted units and won the engagement. It does cost power though. When I use this combo is when the map is big and I need him to be on the field not retreating so often or for dealing with HWT with some heretic worship as back up.

Source (http://dow.wikia.com/wiki/Elite/Chaos_Lord/Upgrades)
here is the exact wording for harness of rage according to the wiki. "With each melee attack upon enemy infantry, the Chaos Lord and nearly allied squads will regain 5 energy. Also increases melee damage by 10%, health by 150 and health regeneration by 0.25." So you can see this makes him tankier and gives surrounding ALLIED units, not just chaos units or his army, mana regen. Very useful indeed. Tics, raptors, daemons etc.

2) im not sure you left a question here. I am going to guess you meant when to get them or what are the advantages/disadvantages?

Get them vs an enemy who likes blob and to push deep into your army. For example great vs tyranids trying to push a blob onto you. Or orks melee blob. Now more recently its great IF the GK army also goes melee heavy oriented but then again you have bloodletters. A good time to get it vs Sm is with ASM or sometimes terminators when they are really trying to push you I don't find it as useful vs ranged armies. Which tend to be SM/Eldar/IG. You will have to push on to them which forces you to use heretics worship. Assuming he gets in unscathed then he will be useful. Let the galaxy burn ability is better here.

disadvantages: you lose ranged dmg. No more bolter. He can be kited easier. You have actually enter melee. With lots of counters later on this is a risky thing so you have to see if the pay off and the micro involved is worth it.

Advantages: 100 power melee dps on a tanky hero. Great for counter initiating jump troops or almost any melee 1on1. fast attack speed. With Icon of Khorne he can really really last a while. he also gets that demolishing strike.

3) Noise marines are great for IG/Ork/Eldar/Tyranid armies. These races tend to blob a lot and noise marines do good dmg. They are useful vs every race too SM/GK you can shutdown abilities and ranged units. Their weakness is that they are short ranged and vulnerable to melee. They are good with Cl because if they cast their knockdown the CL wont be affected and can continue to hack and slash at melee trying to engage them. Your other units though are not immune. Like you stated they don't inherently work great with melee builds if you get the blast master but they do if you keep them default and shut down melee to have bloodletters or KCSM move in. Even tics are good to move in with after they get in a second or two of shooting. Don't disregard what they do to units in that they shutdown the ability to cast spells/shotgun blasts/throw grenades. It works on heroes too!
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Atlas

Re: Introduction - New to the Community

Postby Atlas » Mon 10 Feb, 2014 7:49 pm

For 1), if you go for only Havocs and delegate heretics to capping/worship or only 1 aspiring champion I think it's ok power cost wise. That being said, I don't know the exact power cost.

For 2) This seems better as its a T2 loadout that is similar to one but adds Let the Galaxy Burn as an option.

@Noise Marines, I've seen them used comboed with Havocs and with Sorceror. Havocs supress, Sorceror can buy teleport to tie up any setup teams which leaves the Noise Marines free to move up and either shut down another squad, cacophony a melee squad or go gen bash. Never done it myself, so just an observation.

And in shameless self-promotion, maybe you would be interested in posting your question in the Help Me Thread? http://www.dawnofwar.info/forum/viewtopic.php?f=2&t=595
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Re: Introduction - New to the Community

Postby Takadekadaka » Mon 10 Feb, 2014 7:54 pm

I have indeed done so!
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Re: Introduction - New to the Community

Postby Dark Riku » Mon 10 Feb, 2014 9:17 pm

Takadekadaka wrote:but I'm not exactly sure where I'd prefer noise marines - especially coming out of retail where the NM had 3 noise...throwers and could just shut down an entire platoon of guardsmen and going to ELITE where there's...just one.
That 1 flamer model does all the damage in Elite. (= the combined damage of the 3 retail ones) This means you can lose 1 or even 2 models on your nm and still dish out the same amount of damage while still silencing the squad completely.
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Re: Introduction - New to the Community

Postby Indrid » Mon 10 Feb, 2014 10:05 pm

Plus you have two models with bolters.
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Re: Introduction - New to the Community

Postby Torpid » Mon 10 Feb, 2014 10:16 pm

Dark Riku wrote:) This means you can lose 1 or even 2 models on your nm and still dish out the same amount of damage while still silencing the squad completely.


It means you will keep optimal amounts of damage (~12splash, radius 5) even if you lose a model or two, and the damage is an 'improvement' (not more, just better) from retail vs low model squads because all of the damage of the previous 3 weapon's and their 5 radius is now centred on on weapon, which means that you are going to bleed models faster than having 3 weapons each doing a third of the damage and radius 5( since you're hitting more models), the downside of this is that silencing doesn't affect squads, but rather individual models. Granted if you hit one model the entire squad can't use abilities, but only hitting one model with the splash results in leaving all the other models firing still. Note there are two definitions of silence we could use then, a squad may be silenced if 1) they can't use abilities or 2) all models cannot shoot. 2 doesn't necessarily happen anywhere near as often as it used to in retail, but one always does.

Overall it's a big buff though, sure some enemy models will be still firing, but one or two models on the biggest squads really isn't going to make much of a difference and overall you're bleeding high model squads slightly faster, bleeding low model squads much faster, don't lose dps from losing models and even get the bolters for FOTM damage and further dps!
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