Own-unit AI and tactics macros
Posted: Fri 07 Feb, 2014 3:43 pm
Hi all,
I'm coming back to the game after a break, and I've decided to give Eldar a try. They're a hell of a race to play well in terms of micro so I've been thinking of ways to make that a bit easier. I've never modded before, so please forgive me if my ideas below are those that have already been considered and rejected by modding communities the world over.
1. AI for own units. What I'm talking about is the ability to essentially set one's units on "auto-pilot" so that you can focus on more macro- or micro-level issues. Some examples: banshees will automatically use their wail ability upon taking melée damage from the target they are attacking; Scouts (or any unit) will automatically flee after losing 80% of health or squad; etc.
(On a semi-related note, it really bugs me that I can't cue production for generators or unit upgrades. That would be really nice.)
2. Tactic macros. This would rely on (1) a lot: basically a pre-defined set of actions that squad X will take given that squad Y has performed actions A, B, and C, or something. You get the idea.
Thoughts?
I'm coming back to the game after a break, and I've decided to give Eldar a try. They're a hell of a race to play well in terms of micro so I've been thinking of ways to make that a bit easier. I've never modded before, so please forgive me if my ideas below are those that have already been considered and rejected by modding communities the world over.
1. AI for own units. What I'm talking about is the ability to essentially set one's units on "auto-pilot" so that you can focus on more macro- or micro-level issues. Some examples: banshees will automatically use their wail ability upon taking melée damage from the target they are attacking; Scouts (or any unit) will automatically flee after losing 80% of health or squad; etc.
(On a semi-related note, it really bugs me that I can't cue production for generators or unit upgrades. That would be really nice.)
2. Tactic macros. This would rely on (1) a lot: basically a pre-defined set of actions that squad X will take given that squad Y has performed actions A, B, and C, or something. You get the idea.
Thoughts?