Without Number new Nid Global

Issues dealing with gameplay balance.
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Torpid
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Without Number new Nid Global

Postby Torpid » Thu 13 Feb, 2014 10:25 pm

This is horrendously broken. It's just... what...? You don't need any map control and you can just spit out upgraded armies instantly on top of the enemy come t2.

Replay for evidence:
temp.rec
(1003.51 KiB) Downloaded 137 times


Please remove it, it's worse than flying rippers.
Lets make Ordo Malleus great again!
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Raffa
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Re: Without Number new Nid Global

Postby Raffa » Thu 13 Feb, 2014 10:32 pm

I appreciate this could be hugely frustrating to face, and Without Number does offer a window of oppurtunity in early T2 to push your opponent maybe for game, but that window is very small and if he gets something out your baby nids can't scratch (i.e. dreadnought o.e.), the Tyranid player then has a dire amount of upkeep to contend with for a T2 army and will have already spent 400 req at least.

You might re-evaluate your POV if you look at this in the cold light of day.
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Torpid
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Re: Without Number new Nid Global

Postby Torpid » Thu 13 Feb, 2014 10:52 pm

Watch the replay. What it does in reality is far more powerful than it seems on paper.
Lets make Ordo Malleus great again!
Tex
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Re: Without Number new Nid Global

Postby Tex » Fri 14 Feb, 2014 12:08 am

I will watch dis
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Torpid
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Re: Without Number new Nid Global

Postby Torpid » Fri 14 Feb, 2014 1:03 am

And please don't comment "Oh well if you didn't go for that build", because it would have been fine if he wasn't dropping gaunts out of the sky. I tried the same build vs Hiveminion's nids and it worked fantastically ended the game in t2 as my second dev game out - the reason why, because he didn't use this global.
Lets make Ordo Malleus great again!
ThongSong
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Re: Without Number new Nid Global

Postby ThongSong » Fri 14 Feb, 2014 2:51 am

I created a post just like this, what a coincidence.

I wouldn't mind so much if it spawned the 2 enemy squads in base, but the fact that you're dropping 2 cappable units down anywhere on the map, one of them with excellent retreat killing potential, does raise some issues with me.

it also feels that it allows nids to recover far too easily from t1 losses.

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