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				Venom Cannon Carnifex
				Posted: Fri 21 Feb, 2014 4:39 pm
				by Bahamut
				This upgrade keeps been forgotten.
VC fex needs an urgent fix. At the moment tyranids have no answer whatsoever against tank spam, can't just throw TB fexes and swarmlords at them with zoan's snare, it just doesnt work and it shouldn't. The VC is there for this particular reason, to kite fexes to be able to battle tank spam but it simply doesnt, even for its price
Since fire on the move is a no go for some weird reason for the Fex (totally fine for t2 wraithlord and t2 tzeentch dread WTF?) the Fex needs a way to acutally fire and not move like a tard every time it wants to shoot a tank. It NEEDs a range increase
I rather don't wanna end up going around comparing units, but i believe balancing VC fex has to be a priority
			 
			
					
				Re: Venom Cannon Carnifex
				Posted: Fri 21 Feb, 2014 7:27 pm
				by Warp Dust Addict
				What..........not sure if this is joke thread or not..Tyranids answer to everything is more Carnifex'es.Pretty sure even a barbed Carni will win against a pred (might be wrong)
Also...try playing as GK and have no ranged AV cept for Psy-Cannons...
			 
			
					
				Re: Venom Cannon Carnifex
				Posted: Fri 21 Feb, 2014 7:32 pm
				by Commissar Vocaloid
				Have to agree with Warp Dust Addict.
I played a game a week-or-so ago as SM and went dbl las preds. I found it very difficult to deal with because of Zoan snares + venom brood along with carni rush. And that's not including their commanders as well.
Comparatively speaking, they do a pretty decent job I'd say.
			 
			
					
				Re: Venom Cannon Carnifex
				Posted: Fri 21 Feb, 2014 7:43 pm
				by Ace of Swords
				zoan snare + venombrood + vc  carnie and none of your vehicles will be ever able to win an engagment, and with high chances of going down because of snare and fotm of the venombrood, not just that, there are also rippers or if hormas get a chance to get in melee they will completely pathblock a tank, plus if you are HT or RA you have absolutely zero problems against vehicles, the funny thing with all of this?
Zoans are so fucking good at everything, vs vehicles and infatry, provides an healing aura aswell
The same goes for heroes 'AV' weapons
The VC carnies rapes infantry
the venombrood gives a huge buff to all ranged damage.
You literally have no reason to complain.
			 
			
					
				Re: Venom Cannon Carnifex
				Posted: Fri 21 Feb, 2014 7:45 pm
				by Warp Dust Addict
				Commissar Vocaloid wrote:Have to agree with Warp Dust Addict.
I played a game a week-or-so ago as SM and went dbl las preds. I found it very difficult to deal with because of Zoan snares + venom brood along with carni rush. And that's not including their commanders as well.
Comparatively speaking, they do a pretty decent job I'd say.
 Personally I feel the Venom Cannon is perfectly fine as it is.The thing is I almost never see it because why bother sitting back and firing it when you can just charge 2 Carni's in.
 
			
					
				Re: Venom Cannon Carnifex
				Posted: Fri 21 Feb, 2014 7:46 pm
				by Caeltos
				Since fire on the move is a no go for some weird reason for the Fex (totally fine for t2 wraithlord and t2 tzeentch dread WTF?) 
It's not a weird reason. It's because it reseted the shots, meaning you could shoot, then move and get an absurd chunks of dps in, which is not intended.
 
			
					
				Re: Venom Cannon Carnifex
				Posted: Fri 21 Feb, 2014 7:46 pm
				by Kvek
				Oh ffs ace, did you really have to post it like 1 minute before I did ?!
Bahamut wrote:This upgrade keeps been forgotten.
VC fex needs an urgent fix. At the moment tyranids have no answer whatsoever against tank spam, can't just throw TB fexes and swarmlords at them with zoan's snare, it just doesnt work and it shouldn't. The VC is there for this particular reason, to kite fexes to be able to battle tank spam but it simply doesnt, even for its price
Since fire on the move is a no go for some weird reason for the Fex (totally fine for t2 wraithlord and t2 tzeentch dread WTF?) the Fex needs a way to acutally fire and not move like a tard every time it wants to shoot a tank. It NEEDs a range increase
I rather don't wanna end up going around comparing units, but i believe balancing VC fex has to be a priority
They have an answer? Ever heard of zoans vbs and stop saying that VC fex can't deal with a pred :p
And it doesn't FoM because sometimes it fired rapidly (was fixed by removing FoM, quite strange :S, not 100% sure though)
 
			
					
				Re: Venom Cannon Carnifex
				Posted: Fri 21 Feb, 2014 7:49 pm
				by Ace of Swords
				And it doesn't FoM because sometimes it fired rapidly (was fixed by removing FoM, quite strange :S, not 100% sure though)
The bug consisted in the carni resetting the weapon CD iirc, basically everytime it would move it would instatly fire again.
 
			
					
				Re: Venom Cannon Carnifex
				Posted: Fri 21 Feb, 2014 7:50 pm
				by Warp Dust Addict
				Ace of Swords wrote: not just that, there are also rippers or if hormas get a chance to get in melee they will completely pathblock a tank 
And even if the Nid army doesn't pathblock it the tanks own army will meanwhile your HiveTyrant will nom the hell out of it.IMO Nids are pretty much anti/everything
 
			
					
				Re: Venom Cannon Carnifex
				Posted: Fri 21 Feb, 2014 8:45 pm
				by Bahamut
				Caeltos wrote:It's not a weird reason. It's because it reseted the shots, meaning you could shoot, then move and get an absurd chunks of dps in, which is not intended.
No way to fix it? or to make it work like normal venom brood do?. Anyway, just give it a small range increase(from 44 to 46 or maybe 48) so it can actually fire at tanks that are backing up. The fexes just go retard mode when they try to fire a max range against a tank that's moving backwards, which is the main issue with them
Ace of Swords wrote:zoan snare + venombrood + vc  carnie and none of your vehicles will be ever able to win an engagment,
tell that to 2 leman russes with repair bunker support
Ace of Swords wrote:Zoans are so fucking good at everything, vs vehicles and infatry, provides an healing aura aswell.
Zoan's heal sypanse at lvl 4 will be around 5 or 6 hp/sec on a fex. Repairs range from 10 to 20 hp/sec at stack from multiple sources. And thrope's snare, while retarded good, won't stop the fexes to go retard mode at a tank moving backwards
 
			
					
				Re: Venom Cannon Carnifex
				Posted: Fri 21 Feb, 2014 8:58 pm
				by Ace of Swords
				Aaaaaaaaaand a VC will deal with a bunker in 3 shots more or less, replay related, though It was a beta 8 one, now instead of skipping T2 you just get a venombrood instead of leaders.
			 
			
					
				Re: Venom Cannon Carnifex
				Posted: Fri 21 Feb, 2014 9:14 pm
				by Bahamut
				Wait what? zoanthropes need about 7 shots to kill a bunker, and that's if there's no GM around to repair the bunker. And how the hell the fex gets into range of the bunker without being afraid it won't get away from the lemans? i'll watch the replay and see 
Anyway, increasing the range of the VC to 46 won't affect that, nor gonna make it easier for the nid to do. It'll just prevent fexes to go retard mode against backing tanks
			 
			
					
				Re: Venom Cannon Carnifex
				Posted: Fri 21 Feb, 2014 9:31 pm
				by Warp Dust Addict
				It feels really easy for VC Carni to get rear armor hits as it is.Not to mention tanks get pathblocked so easy while a Carni in trouble can charge over everything to escape
			 
			
					
				Re: Venom Cannon Carnifex
				Posted: Fri 21 Feb, 2014 9:45 pm
				by Torpid
				Exactly. Their TG/venoms/zoans are all fastastic vs the predator despite them also being pivotal forms of AI for the nid vs the opposing T2. In general this makes both the thornback and the venom cannon fex both very effective vs light tanks. Light tanks are so ineffective in fact that I often don't go T3 against nids and just go for a heavy T2 and attempt to win on VPs.
Arguing on the basis of being unable to defeat dual lemans with a repair bunker is quite a moot point. Very few things that break that. You're meant to beat the IG before then...
			 
			
					
				Re: Venom Cannon Carnifex
				Posted: Fri 21 Feb, 2014 10:00 pm
				by Orkfaeller
				Yeah, ( double ) Russ with Bunker isnt a Tyrannid Problem, its everyone's.
			 
			
					
				Re: Venom Cannon Carnifex
				Posted: Fri 21 Feb, 2014 10:11 pm
				by Torpid
				Reconsidering your second post though I don't think an increase to a range of ~47 would be overpowered, given the VC fex currently is range 44. Giving it one or two additional shots on a pred that is backing off before it becomes useless would be justified I think, especially considering how brutally amazing the thornback is.
			 
			
					
				Re: Venom Cannon Carnifex
				Posted: Sat 22 Feb, 2014 1:38 am
				by Bahamut
				That Torpid Gamer wrote:Giving it one or two additional shots on a pred that is backing off before it becomes useless would be justified I think,
This is my point exactly, increasing VC fex range by a small margin will just ensure the fex will be able to shoot at least once against a tank that's moving backwards keeping itself at the edge of its range. The way it's working atm, the fex will try to shoot, gets in range, stops and prepares to fire, the tank was moving thus gets out of range, the fex doesnt shoot but instead repeats the cycle and never ends up shooting until the tank stops.
Just remember that tzeentch dread also has range 45 and not 44. I'm guessing for the exact same reason.
 
			
					
				Re: Venom Cannon Carnifex
				Posted: Sat 22 Feb, 2014 4:28 am
				by Tex
				Not a bad point on small range increase.  I would be loathe to give the veno fex any further buffs other than to its bioplasma ability though.
			 
			
					
				Re: Venom Cannon Carnifex
				Posted: Sat 22 Feb, 2014 6:20 pm
				by Dark Riku
				Bahamut wrote:can't just throw TB fexes and swarmlords at them with zoan's snare, 
it just doesnt work and it shouldn't. 
It sure as hell works for me. Throw in a VC fex for a sure kill.
You say it shouldn't work yet it does.
Warp Dust Addict wrote:Also...try playing as GK and have no ranged AV cept for Psy-Cannons...
Vindicare assassin, lascannon Rhino, dreadnought (short range). So yeah . . .
Keep it real please.
Orkfaeller wrote:Yeah, ( double ) Russ with Bunker isnt a Tyrannid Problem, its everyone's.
Tyranoform anyone? 

 
			
					
				Re: Venom Cannon Carnifex
				Posted: Sat 22 Feb, 2014 7:00 pm
				by Bahamut
				Tex wrote:Not a bad point on small range increase.  I would be loathe to give the veno fex any further buffs other than to its bioplasma ability though.
Yeah totally, the dps of the VC is quite good, no need to increase it's performance other than allow it to actually work. Bioplasma could get an area of effect increase i guess.
Dark Riku wrote:Tyranoform anyone? 

 
gotta spend 500 req to counter a 100 red global? it does work, but once that engagement is over you won't have another tyranoform ready for the second bunker
Dark Riku wrote:It sure as hell works for me. Throw in a VC fex for a sure kill.
You say it shouldn't work yet it does.
Can't do it against eldar or IG, at least absolutely not in team games.
 
			
					
				Re: Venom Cannon Carnifex
				Posted: Sat 22 Feb, 2014 11:25 pm
				by Torpid
				
			 
			
					
				Re: Venom Cannon Carnifex
				Posted: Sun 23 Feb, 2014 3:05 am
				by Dark Riku
				Bahamut wrote:Dark Riku wrote:Tyranoform anyone? 

 
gotta spend 500 req to counter a 100 red global? it does work, but once that engagement is over you won't have another tyranoform ready for the second bunker
 
Someone is forgetting the bunker upgrade cost.
And you are not standing still when you place the nuke either. You are moving in and probably looking to kill the vehicles or at least do serious damage. The nuke is most likely going to hit more than just the bunker as well.
Bahamut wrote:Can't do it against eldar or IG, at least absolutely not in team games.
Yes you can... -.- You can believe whatever you want though.
That Torpid Gamer wrote:especially considering you can tie up the VC fex. 
With what though? 

 Unless you have Nobs?