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The Knights are back

Posted: Sat 22 Feb, 2014 7:23 pm
by Orkfaeller
I've been waiting for this, for yeeears, and finally they are back;

And they are absolutly unafordable^^

40k's version of WHFB's Bretonnians


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http://www.games-workshop.com/gws/wnt/b ... d=13400048

Re: The Knights are back

Posted: Sat 22 Feb, 2014 8:02 pm
by Lulgrim
Ah these are the things from the Mechanicum novel?

Re: The Knights are back

Posted: Sat 22 Feb, 2014 8:22 pm
by Nuclear Arbitor
maybe. iirc they're actually really old; like 1st or 2nd edition. or maybe it was epic... idr

Re: The Knights are back

Posted: Sat 22 Feb, 2014 8:43 pm
by Orkfaeller
Yes, If I remember correctly.

Knights are miniature Titans, manned by a single pilot.

About 30 thousand years ago humans settled down on "Feudal worlds", planets that were terra-formed by the Eldar ( exodites ) as future settlements.
Because of this, these planets are young and rich in resources and their flora and fauna is very much primal ( dinosaurs ).

To fight these creatures the Eldar created "Eldar Knights".

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And then the Adpetus Mechanicus stumbled over these planets and the descendants of those first human settlers.
And so they created the "Knights" after the Eldar Knight's design and establishing a feudal system with the Knight Pilots as the ruling caste.

The Knights spend their time fighting dinosaurs, Eldar Knights or joining crusades; there its their duty to protect the vulnerable legs of the actual Titans.

The peasents fight on horseback or motorcycles in war;
in piecetime they herd gigantic "dinosaur cattle" and they feed like half the empire with that meat.

Re: The Knights are back

Posted: Sat 22 Feb, 2014 9:53 pm
by MaxPower
is it just me or is someone else getting some war machine vibes as well?

Re: The Knights are back

Posted: Sat 22 Feb, 2014 11:16 pm
by Atlas
Cooler than dreadknights.

Re: The Knights are back

Posted: Sun 23 Feb, 2014 2:01 am
by Dark Riku
More apoc stuff. Who even plays apoc I wonder...

Re: The Knights are back

Posted: Sun 23 Feb, 2014 2:21 am
by Orkfaeller
I dont think its Apo exclusive;

super units are becoming a thing in normal 40k games now.

Re: The Knights are back

Posted: Sun 23 Feb, 2014 2:49 am
by Dark Riku
Orkfaeller wrote:I dont think its Apo exclusive;
It has a Str D weapon -.-
Orkfaeller wrote:super units are becoming a thing in normal 40k games now.
No they aren't...
Doesn't make much sense to use a SUPER unit in a NORMAL game, now does it? -.-

Re: The Knights are back

Posted: Sun 23 Feb, 2014 3:20 am
by Unconscious
They are mercenary units using the dark age of Technology. Very cool fluff, and the models are great. They are modeled very well, considering they were made like 20-30 years ago initially and have retained some of the classic shape, whilst evolving considerably.

I am referring to the shape of the upper torso hull which is quite antique now.

Ancient model
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40k Final Liberation game from 20 years back
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Why wouldnt they be in games? They are for Imperials, and 6th edition is still relatively new looking to transition into flyers and mega units being released left right and center.

They are mercenaries so we may even see Orks taking them (because Orks, Chaos *Dark Adeptus* can take Imperial Guard Allies... remember Blood Axes do deal with umies)
There will have to be an official rules set for them soon as they are released officially shortly.

Speaking from a purely aesthetic/ model perspective - the faces for model options given are relevant to many different races out there. The good, the bad and the ugly. You could use those models for Chaos, Marine(BA,DA,SW,VANILLA, GK, SISTERS), Ork or covert the hell out of them. That means every army now has a way to even the playing field vs Tau/Eldar.


Remember they are not titans! The Imperial Knights are a similar Class to Riptides and Wraith knights which are already used in regular games, and Tiptides are already tipping the scales of games due to their sheer size, and even messing up tournaments a bit.

Images shown to help visualize why its important imperials get them.

With Rip tides being used with t6, 5 wounds, 2+ save, 5+ invul and a 4+ invul charge. around 300-400 points

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Eldar get the Wraith Knight.. t8, 6 wounds, around 250-350 points > can be used in standard game of 40k

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The Imperial Knights are like armour 13, 4+ invul for a single turn, 350-390 points and need to pretty much be destroyed 3 times in a row to go down.

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Taking in terms their size, they would put Imperial Guard, Marine and Chaos on par with their Eldar/Tau - Wraithknight/Riptide counter parts.

In a Nutshell it is fair marine and Chaos get this guy
Dont get me wrong, its possible they dont, I am not officially saying they do as the rules arent out yet, but saying they have every right too and it would be justified giving comparable points costs and unit damage typology.


For one plastic box model, this could be a huge door opener in many ways.

Re: The Knights are back

Posted: Mon 24 Feb, 2014 8:46 pm
by fok12
I agree with Alexander, with all the aforementioned things becoming a norm now, the Imperial Knight is needed. And in fact they can be taken by any army (expect to see 3 Wraithknights with a couple Imperial Knights :P ). Only Tyranids cannot get one, because no one loves them :( .

Re: The Knights are back

Posted: Mon 24 Feb, 2014 11:00 pm
by Dark Riku
It's not about opinions.
Something with STR D is not for normal 40K games.

@Alexander:
The 2nd pic you posted "40k Final Liberation game from 20 years back"
Seem to be Warhound scout titans and not the Knights ^^

Re: The Knights are back

Posted: Tue 25 Feb, 2014 10:06 am
by appiah4
Just when you thought tabletop 40K couldn't get fucked more than it is, GW does the impossible and fucks it up the nose.

Re: The Knights are back

Posted: Tue 25 Feb, 2014 10:19 am
by ThongSong
I can't wait to get these guys alongside my shiny new spess muhreen centurions.

So I can power armour while I power armour, dwag...