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2.9.3 Hotfix Release Thread

Posted: Fri 06 Mar, 2020 11:57 pm
by Atlas
Preamble:
This hotfix is mostly just adding a ton of polish to the 2.9.3 package. While we couldn't address every bug issue we received, the ones that have been pushed to later patches have been deemed non-vital. So.... yeah, enjoy.

CREDITS
Special thanks to Garrick, Noot and Naradius for both intellectual and tangible support! Avatrass created and polished the well done Eversor, Daemonhunter and Crusader models! HansMoleman, Kilgarn and Kang Min Soo provided all the new artwork for 2.9.3. Adila served as balance lead per usual, Shoulder Mount and Atlas handled most of the coding.


Full Installer:
https://drive.google.com/open?id=1GOr7K ... wYa2S9wEBw
(Google Drive)
https://mega.nz/#!2B51RarB!j2Pm26sLFm88 ... QSjee9Ajq0
(Mega)

Extra Map Pack:
No changes, just in case you still want it.
https://drive.google.com/open?id=1BYgcX ... buu33rft-n
(Google Drive)
https://mega.nz/#!3UhhkYwa!UUU0tmFbENSF ... wQG1jm_7nE
(Mega)

Bugfixes
Installer generated game shortcut no longer starts in dev mode.
Reverted some issues with the Lictor and Great Unclean One’s hook abilities.
Retribution no longer soft-locks the Daemonhunter in a suppressed animator.
Fire Dragon decorators now correctly reflect the squad’s wargear status.
Fire Dragon Exarch can no longer resist suppression by weapon switching.
Melee skill now properly resets when removing Onslaught Injectors upgrade.
Battle Rites no longer targets unconscious units.
Indomitable can now properly apply its effects to a unit that has previously retreated.
Mark of Tzeentch Aspiring Champion inferno bolter issues fixed.
Non-terminator grey knights equip with storm bolters and swords firing sfx fixed.
Furious Intervention is no longer usable for a short period of time after the death of a Justicar.
Unending Purge no longer grants additional health and energy when purchased.

Updates
UI:
Non-grid keys have been updated for the Ordo Malleus roster as a whole.
New icons have been updated for various Eversor and Daemonhunter wargears and abilities.
New tooltips have been updated for various Eversor and Daemonhunter wargears and abilities.
Decorators have been updated for the Eversor and Daemonhunter.
Various Eversor and Daemonhunter abilities have received new VFX.
Inquisitorial Storm Trooper Grenade and Grenade Barrage ability icons updated.
Operative Meltabomb ability icon updated.

Maps:
Myggyrid’isil(6p), Fen Duloch(6p), Siege of Vraks(6p) and Valinograd Harbor(6p) have been updated. (Swiftsabre)

Army Painter:
The following units have been added to the Army Painter:

Dire Avenger Exarch
Wraithguard Spiritseer
Ravener Brood
Spore Mines
Storm Trooper Sergeant
Storm Trooper Acolyte
Strike Squad Justicar
Operative Sergeant
Interceptor Justicar
Grey Knight Terminators

ImageOrdo Malleus

Brother-Captain:
Default hp reduced from 1000 to 950.
(New scaling now 950/997.5/1047.375/1099.75/1154.7/1212.4/1273/1336.7/1403.6/1473.75)

Psychic Lash wargear moved from T2 to T1.
Psychic Lash no longer heals the BC while in use. Other effects remain.

Nemesis Warding staff cost increased from 130/40 to 150/40.

Bulwark duration reduced from 15 seconds to 12 seconds.
Bulwark cost increased from 120/20 to 120/25.
Bulwark no longer provides 3.5 hp regen to the targeted unit. Other effects remain.
Bulwark energy cost increased from 40 to 50.

Mantle of Terra cost increased from 125/30 to 135/40.
Mantle of Terra energy regen bonus reduced from 1 to 0.5.
Mantle of Terra no longer reduces the BC’s ability cooldowns by 30%. Other effects remain.
Battle Rites heal reduced from 225 to 100.
Battle Rites radius reduced from 25 to 15.
Battle Rites energy bonus removed.
Battle Rites cooldown increased from 45 seconds to 60 seconds.
Battle Rites now requires the Brother Captain to suffer 600 damage before becoming usable. (energy cost removed)

Eversor Assassin:
Hypermetabolism red cost reduced from 100 to 75.
Hypermetabolism cooldown increased from 90 to 120.
Hypermetabolism hp regen increased from 5 hp/s to 10 hp/s.

Bio-Meltdown red cost increased from 150 to 175.
Bio-Meltdown damage aura piercing inside/exit damage reduced from 12/10 to 10/10.
Bio-Meltdown damage aura now deals only 50% damage in retreat.
Bio-Meltdown no longer slows units exiting the damage aura by 0.5 for 6 seconds. Other effects remain.

Synskin health bonus reduced from 100 to 50.
Chem-Cloud Grenades cost reduced from 100/25 to 100/20.
Neuro Gauntlet cost increased from 120/30 to 150/35.

Eversor now has the Melta Bomb accessory. Available in Tier 2. Cost set to 125/25. Wargear unlocks the Melta Bomb ability.

Melta Bomb -
Throws a melta bomb at an enemy vehicle or monstrous creature. Melta bombs do 160 melta damage, reduce rotation rate by 60%, and reduce speed by 60% for 15 seconds. Cooldown 60 seconds. (Does not stack with other meltas.)

Onslaught Injectors and Light Weight Drug have been merged into only Onslaught Injectors. Available in T1. Cost set to 100/25.

Onslaught Injectors -
Passively increases Movement Speed by 0.5 and charge range by 3 (15 to 18) and gives the Eversor +1 Melee skill each Tier.

Daemonhunter:
Various Daemonhunter wargear have been renamed. Their UI positions, costs and effects are unchanged unless specified:

Armor of Fortitude -> Armour of Fortitude
Armor of Insight -> Emperor’s Torch
Armor of Banishment -> Banishing Cloak
Armor of Damnation -> Armour of Damnation
Tome of Fury -> Liber Malleus
Tome of Haste -> Blessed Icon

Default hp reduced from 750 to 720. (scaling now matches the IG Inquisitor)

Rift Tear and Tempest no longer slow or lower the charge range of units in retreat.
Tempest blind effect phase removed. (now only slow/ability and weapon cancel/damage)
Tempest radius set from 12/15/18/20 to 15 for all effects.
Tempest stage threshold times changed from 1.5/3/6/9 to 1.5/4.5/7.5 seconds.
Tempest final phase plasma dps reduced from 45 to 15.

Indomitable no longer works on units in retreat.
Sundering melee damage taken by affected foes increased from 20% to 25%.
Inferno cooldown increased from 20 seconds to 40 seconds.
Retribution now only affects enemy units.

Empyrean Brain Mines cost increased from 100/20 to 100/25.
Ability mine deployment number reduced from 5 to 4.
Brain Mine infantry snare strength reduced from 90% to 40%.
Brain Mine damage reduced from 75 to 65.

Inquisitorial Storm Troopers:
Sergeant and Acolyte population increased from 1 to 2. (upkeep standard kept)

Strike Squad:
Tomes of Titan cost reduced from 75/15 to 50/15.
Banishment and Improved Banishment range reduced from 50 to 35.
Banishment damage increased from 9 to 10. (Improved Banishment remains at 15)
Banishment and Improved Banishment damage type changed from plamsa_pvp to banishment_pvp.

Banishment pvp weapon family damage details (as opposed to plasma_pvp):
Banishment damage against HI / SHI changed from 1.5 to 1.25.
Banishment damage against I and infantry fire resist changed from .7 to 1.

Purgation Squad:
Psilencer range increased from 50 to 55.

Interceptor Squad:
Psycannon damage per hit reduced from 23 to 11.5 (50% reduction)
Squad and Justicar Storm Bolter damage per hit reduced from 16 to 8. (16.84 dps to 8.42 dps)
Psyk Out Grenade no longer affects vehicles or the Sentinel.
Interceptors now have a small warning vfx for their teleports.
Furious Intervention energy cost increased from 60 to 65. (Teleport unaffected)

Purifier Squad:
Squad and Justicar Storm Bolter damage per hit reduced from 18 to 10.93. (17.14 dps to ~9.1 dps)

Rhino:
Lascannon cost increased from 75/0 to 75/15.

ImageSpace Marines

Force Commander:
Sprint speed bonus reduced from 3 to 2.

Re: 2.9.3 Hotfix Release Thread

Posted: Sat 07 Mar, 2020 2:09 am
by Rostam
good job fellas!
pls put the link (and the esl reporter) on the main background at the top

Re: 2.9.3 Hotfix Release Thread

Posted: Sat 07 Mar, 2020 6:46 pm
by crog
guys recently i had many soundbugs with new patch.. did you figure the issues out?

Re: 2.9.3 Hotfix Release Thread

Posted: Sat 07 Mar, 2020 7:02 pm
by Atlas
crog wrote:guys recently i had many soundbugs with new patch.. did you figure the issues out?


I really don't know tbh. Have you been using the new heroes I guess? That was where we did like 90% of the work on this patch.

Re: 2.9.3 Hotfix Release Thread

Posted: Sat 07 Mar, 2020 11:46 pm
by Broodwich
by the way, this fixed my hero selection and being able to see the other heroes. So whatever you did with the last patch, don't do that again :)

Re: 2.9.3 Hotfix Release Thread

Posted: Sat 07 Mar, 2020 11:54 pm
by Paranoid Kamikaze
Force Commander:
Sprint speed bonus reduced from 3 to 2.


NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


Re: 2.9.3 Hotfix Release Thread

Posted: Sun 08 Mar, 2020 4:02 am
by SOLID SQUIG
could we get some buffs to crusaders? seriously weak unit for the red cost t2 call in, they deserve power melee or something stat wise.

Re: 2.9.3 Hotfix Release Thread

Posted: Sun 08 Mar, 2020 4:35 am
by ProHrt
Hi all,

Been watching Indrids casts for awhile now and was really looking forward to hopping on and playing some matches with 2.9.3 out, but after downloading the installer, i'm not able to install it because my virus scan says it's infected with an "Win32:MdeClass" virus.

Any help with this is appreciated.

Thanks

Re: 2.9.3 Hotfix Release Thread

Posted: Sun 08 Mar, 2020 4:45 am
by Torpid
ProHrt wrote:Hi all,

Been watching Indrids casts for awhile now and was really looking forward to hopping on and playing some matches with 2.9.3 out, but after downloading the installer, i'm not able to install it because my virus scan says it's infected with an "Win32:MdeClass" virus.

Any help with this is appreciated.

Thanks


Yeah AV don't like it. There is no virus though. Either overwrite it if you can. Or turn off your AV prior to downloading.

Re: 2.9.3 Hotfix Release Thread

Posted: Sun 08 Mar, 2020 7:28 am
by Paranoid Kamikaze
I've always ran a scan with Windows Defender on new patches and have gotten nothing.

Re: 2.9.3 Hotfix Release Thread

Posted: Mon 09 Mar, 2020 9:01 am
by Schepp himself
Me neither. Wiped the whole Elite-Folder, though, and then did a fresh install. Worked like a charm.

Thanks for the timely hotfix!

Greets
Schepp himself

Re: 2.9.3 Hotfix Release Thread

Posted: Mon 09 Mar, 2020 11:47 am
by lomors
Hey, am I correct that the d-cannon is still having the old vfx? I can't play to check it but that's what I saw on Indrid's cast.

Re: 2.9.3 Hotfix Release Thread

Posted: Tue 10 Mar, 2020 3:54 am
by Martillo8374
hellow Im new this is the first time I download the mod. I had installed the mod but I cant open it because it crash. Somebody can help me?

Re: 2.9.3 Hotfix Release Thread

Posted: Tue 10 Mar, 2020 7:00 am
by Impregnable
Martillo8374 wrote:hellow Im new this is the first time I download the mod. I had installed the mod but I cant open it because it crash. Somebody can help me?

Read this post first. viewtopic.php?f=13&t=5516

If solution cannot be found there, join this discord and ask at the technical section. https://discord.gg/pBCw88v

Re: 2.9.3 Hotfix Release Thread

Posted: Tue 10 Mar, 2020 12:08 pm
by RedReVenge
Interceptor grenades needs to be looked at. Lost 2 Termaguant squads, 2 warriors models, and 1 rav model to a grenade that has no timer...

Re: 2.9.3 Hotfix Release Thread

Posted: Tue 10 Mar, 2020 2:12 pm
by Hutsy
RedReVenge wrote:Interceptor grenades needs to be looked at. Lost 2 Termaguant squads, 2 warriors models, and 1 rav model to a grenade that has no timer...


You mean IST ones?

Interceptors have the suppression ones (Psyk Out I think), that still have a timer. Don't believe there's direct damage on those ones.

Re: 2.9.3 Hotfix Release Thread

Posted: Tue 10 Mar, 2020 2:43 pm
by RedReVenge
Hutsy wrote:
RedReVenge wrote:Interceptor grenades needs to be looked at. Lost 2 Termaguant squads, 2 warriors models, and 1 rav model to a grenade that has no timer...


You mean IST ones?

Interceptors have the suppression ones (Psyk Out I think), that still have a timer. Don't believe there's direct damage on those ones.


I can tell you that they 100% do damage (per my game yesterday) and the patch notes say they do damage.

Re: 2.9.3 Hotfix Release Thread

Posted: Tue 10 Mar, 2020 3:22 pm
by LOCALgHOST
Hutsy wrote:
RedReVenge wrote:Interceptor grenades needs to be looked at. Lost 2 Termaguant squads, 2 warriors models, and 1 rav model to a grenade that has no timer...


You mean IST ones?

Interceptors have the suppression ones (Psyk Out I think), that still have a timer. Don't believe there's direct damage on those ones.


50 dmg if i remember correctly

what we should really look at - that's insane Operatives Shotguns - insane DPS and range (too big for a shotgun)

Re: 2.9.3 Hotfix Release Thread

Posted: Tue 10 Mar, 2020 3:32 pm
by GuruSkippy
LOCALgHOST wrote:what we should really look at - that's insane Operatives Shotguns - insane DPS and range (too big for a shotgun)

isn't it the same dps and range than catachans ?

if you want to reduce their range or dps, you have to give them the shotgun blast, and it will be OP with burna bomb.

Re: 2.9.3 Hotfix Release Thread

Posted: Tue 10 Mar, 2020 9:00 pm
by PianoMan
maybe take a look at your reaction times first

Re: 2.9.3 Hotfix Release Thread

Posted: Tue 10 Mar, 2020 9:47 pm
by Hutsy
RedReVenge wrote:
Hutsy wrote:
RedReVenge wrote:Interceptor grenades needs to be looked at. Lost 2 Termaguant squads, 2 warriors models, and 1 rav model to a grenade that has no timer...


You mean IST ones?

Interceptors have the suppression ones (Psyk Out I think), that still have a timer. Don't believe there's direct damage on those ones.


I can tell you that they 100% do damage (per my game yesterday) and the patch notes say they do damage.


Sorry yes - I see it now (and in action). Just sounded like you lost a LOT for one nade but it does seem very potent against at least lower level infantry.

Re: 2.9.3 Hotfix Release Thread

Posted: Wed 11 Mar, 2020 9:46 pm
by Paranoid Kamikaze
I just instantly lost 2 full upgraded Tacs with levels to two of them -.-

Re: 2.9.3 Hotfix Release Thread

Posted: Fri 13 Mar, 2020 8:47 am
by Hutsy
Paranoid Kamikaze wrote:I just instantly lost 2 full upgraded Tacs with levels to two of them -.-


Yeah 2x, 3x or even 4x Interceptors I've seen now - smashing those nades out and running.

I'd say either drastically reduce damage, turn them into suppress only (maybe make suppression harsher) and / or adjust the energy needed so that you can't teleport and throw.

Re: 2.9.3 Hotfix Release Thread

Posted: Sun 15 Mar, 2020 7:32 am
by LOCALgHOST
GuruSkippy wrote:
LOCALgHOST wrote:what we should really look at - that's insane Operatives Shotguns - insane DPS and range (too big for a shotgun)

isn't it the same dps and range than catachans ?

if you want to reduce their range or dps, you have to give them the shotgun blast, and it will be OP with burna bomb.


rate of fire is higher. and more hp than a catachan. makes a huge difference, for MKB for example. I think cost reduction on a grenade was a fail :)

And overall this is actually the best unit in OM roster now. Perfectly scales up, and got anti-all versatility

Oh, yeah, give them shotgun blast!!! ^_^ - https://dawnofwar.info/esl/match/41866826 - 25 min replay with 2-side wipes and 2x operatives shredding around. Yeah, and i had starting ASM ^^ FiN4l3 is awesome.

Re: 2.9.3 Hotfix Release Thread

Posted: Mon 16 Mar, 2020 6:46 pm
by Lolgar
Hot fix will not open after downloading. any tips? windows 10. no issues in the past so idk whats going on. Havent been able to play.

Re: 2.9.3 Hotfix Release Thread

Posted: Mon 16 Mar, 2020 7:09 pm
by LOCALgHOST
Also free grenade for Interceptors is broken too. Double interceptors is uneveersal solution to all cases now

Re: 2.9.3 Hotfix Release Thread

Posted: Mon 16 Mar, 2020 9:02 pm
by Paranoid Kamikaze
The timer is so small you can teleport to Scouts and then wipe them even if they retreat instantly. Interceptors are bullshit.

Re: 2.9.3 Hotfix Release Thread

Posted: Sat 21 Mar, 2020 3:56 pm
by crog
LOCALgHOST wrote:
Hutsy wrote:
RedReVenge wrote:Interceptor grenades needs to be looked at. Lost 2 Termaguant squads, 2 warriors models, and 1 rav model to a grenade that has no timer...


You mean IST ones?

Interceptors have the suppression ones (Psyk Out I think), that still have a timer. Don't believe there's direct damage on those ones.


50 dmg if i remember correctly

what we should really look at - that's insane Operatives Shotguns - insane DPS and range (too big for a shotgun)

This!

Re: 2.9.3 Hotfix Release Thread

Posted: Sat 28 Mar, 2020 8:29 am
by LOCALgHOST
Can we please fix descriptions? No offence, guys

OM codex is not actual so the tooltips are the only useful info. It was pretty detailed before. but now, for example BULWARK wargear descriptions is like "It's a BUFF, bro! yeah!" why i should buy it? for what? what EXACTLY the numbers, guys! i don't have time to go forum find hotfix description. And for new players? Maybe you've tried to make info for them and not overcomplicating it? But still, don't count people as THAT much incompetetive.

and the Bulwark and battlecry hotkey is the same - so when you use it on BC, u accidentally buy Bulwark, fyi.

So my proposal is to give at least cooldown/duration information in format (CD/dur) in the tooltip if it could be changed - like (CD/dur//CD/dur) not much place in the tip but a great for planning/using the ability. If it will be ALL the numbers (what melee res. what damage increase) it

And btw i know that actual melee skill is hard to display but you can add basic MS in the unit name/type description? Like - tactical space marines (60)

I see that;s too much "()" there. But could we try? And maybe it our battle-life becomes a little easier

P.s. and fix intereptors grenade
manacost, damage, cooldown, etc.
btw how much energy it drains? Like orb of Omnissiah? for 20 mana? no FF? no friendly mana drain? LOL?