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hi all:D
Posted: Wed 05 Mar, 2014 2:53 pm
by brotherTobias
This mod is very good. i hope there will be made also tau (no replayicing IG ,normal new race ) and do something with lefting corpses. This function is bugged- not all bodies lefting.Also will be nice to give us choice of main menu skin.All units are cool ;Grey Knigts are great, and changes are nice.
thanks for all team !
sorry for my english.(from poland)

Re: hi all:D
Posted: Wed 05 Mar, 2014 2:57 pm
by Orkfaeller
Welcome to our small community;
Tau are propably on the to-do list, together with Necrons;
but I wouldnt expect them in the near future.
Only ranged units leave corpses behind.
Melee units ( units with a melee charge to be precise ) would cause bugs;
sadly, I dont think thats something that can be fixed.
Re: hi all:D
Posted: Wed 05 Mar, 2014 9:43 pm
by sterling
Necrons are definitely off the table I think - been speaking to Bloodravage and the only stuff actually able to be put in game are the warriors and the monolith. Shame.
Re: hi all:D
Posted: Thu 06 Mar, 2014 1:15 am
by Nuclear Arbitor
because of technical issues or because it's a lot of work making all the assets needed?
Re: hi all:D
Posted: Thu 06 Mar, 2014 3:12 am
by realmissyou
I might be able to provide what help on technical issues,I am a programmer
I hope I can do some contribution for the Elite

Re: hi all:D
Posted: Thu 06 Mar, 2014 5:16 am
by Lulgrim
Nuclear Arbitor wrote:because of technical issues or because it's a lot of work making all the assets needed?
What technical issues could those be? There are a lot of units in the game already without technical issues blocking any of them...
But who would want to play a faction consisting of Warriors, Immortals, and the Monolith?
Re: hi all:D
Posted: Thu 06 Mar, 2014 7:08 am
by sterling
As lulgrim says, no real issues getting what's there in game.
Just what is there are warriors and the monolith.
So anything more than that needs modelling, animating, texturing etc...
Tau is much more likely I imagine as most of the units are already in game, there's also an unused broadside model that just needs some firing animations added to it and should be good to go.
hi all:D
Posted: Thu 06 Mar, 2014 9:55 am
by Lulgrim
The main problem would be the animations. I'm sure someone could manage a bunch of Necron models, but in 5 years of Dawn of Lul 2 there I have yet to see one new type of unit built and animated by modders. The most advanced shit we have is the GK weapon animations, some of which are abrupt and low-quality.
So that would be quite a frontier to conquer, especially considering how complicated non-human skeletons would be to animate. And the sheer number of sequences - moving, attacking, specials, "spell casting", getting tossed around, dying in different directions, sync kills, sync deaths...
Re: hi all:D
Posted: Thu 06 Mar, 2014 2:49 pm
by Black Relic
That truth. It hurts yo. It would probably take a a good 2 years before necrons could get their own animations if someone could professionally work on it. But i doubt it.
Re: hi all:D
Posted: Fri 07 Mar, 2014 12:55 am
by Lulgrim
I can't see why it would take 2 years, but we don't have an animator so...
Re: hi all:D
Posted: Fri 07 Mar, 2014 9:50 am
by Orkfaeller
No way to use existing animations?
Just; lets do a bit of theory craftin^^
Vehicles aside, there seems to be two kind of necrons, ones with rifles and ones with staffs/spears.
The HighlordCryptekNecron LordLychguardTryarchand
Pariahsall use a Staff / Spear / Halbert of some sort; and walk pretty upright.
DeathmarksImmortalsAnd Warriors are all weilding heavy Rifles.
The Rifled ones can obviously use WraithGuard animations.
Is there no other unit in the game the spear/staff Necrons can get rigged to?
Oh and Wraiths can just use Ravener Animations^^See, just did like 90% of the work for you, rest should be a piece of cake ;9
Re: hi all:D
Posted: Fri 07 Mar, 2014 5:53 pm
by Takadekadaka
Don't destroyers just float too? Maybe you can modify the falcon grav tanks to function and look like the destroyers?
Re: hi all:D
Posted: Fri 07 Mar, 2014 6:20 pm
by Lulgrim
Orkfaeller wrote:Is there no other unit in the game the spear/staff Necrons can get rigged to?
I don't think so, no. Nothing for Flayed Ones either.
Orkfaeller wrote:Oh and Wraiths can just use Ravener Animations^^
I'm slightly skeptical but it might work.
Takadekadaka wrote:Don't destroyers just float too? Maybe you can modify the falcon grav tanks to function and look like the destroyers?
No, they need acceleration/deceleration animations and upper body animations.
Even if all this was solved, IMO the Necrons in DC were pretty boring to play as you just had Warriors/Immortals and Destroyers most of the time. They need some variance which is provided by the new codex but all of it must be scratch-built.
T2 walker --> Canoptek Spyder
T3 tank --> Annihilation Barge
T3 super --> C'tan Shard
Re: hi all:D
Posted: Fri 07 Mar, 2014 6:28 pm
by Nuclear Arbitor
if the models are textured and rigged animation is pretty easy, if a bit tedious. i find it a bit frustrating though to get a model made, textured, rigged, and then still have to animate it though.
Re: hi all:D
Posted: Fri 07 Mar, 2014 8:57 pm
by Orkfaeller
Lulgrim wrote:Orkfaeller wrote:Is there no other unit in the game the spear/staff Necrons can get rigged to?
I don't think so, no. Nothing for Flayed Ones either.
just hoped something like GK Termis / Maul Chaos Lord might work;
or maybe the Staff Librarian / Sorcerer.
___________
I feel like Flayed Ones move so... "twisted/crippled", I wouldnt be suprised if you just could make them use WraithGuard animations anyway without it beeing
too obvious in melee.

Re: hi all:D
Posted: Fri 07 Mar, 2014 10:37 pm
by Indrid
Naaah Flayed Ones would need custom animations to not look lame.
Re: hi all:D
Posted: Sat 08 Mar, 2014 1:43 pm
by fankater
Lulgrim wrote:"T3 super --> C'tan Shard
Not Monolith ?
Re: hi all:D
Posted: Sat 08 Mar, 2014 2:23 pm
by Orkfaeller
For the Monolith I'd actually expect your HQ building to rise out of the ground and become mobile, like in DoWII days.
Like when Indrid calls the Land Raider Redeemer a "mobile base" - but an actuall one.
If it gets destroyed it would teleport back to base position and become immobile again.
Re: hi all:D
Posted: Sat 08 Mar, 2014 3:30 pm
by Black Relic
I think the Monolith will have to be a call in. Just like the Land Raider Crusader. Id have the Monolith be a reinforcement point only for Necron units. But not a place to retreat to. Also the top cannon (that "crystal at the top or the monolith, idk what its called) would be an ability that does knock back (all but domino and ability) and damage. Idk on how much damage it would be but there it is. Should also be the only reinforcing unit in the necron roster. If it ever makes it this far lol.
Re: hi all:D
Posted: Mon 10 Mar, 2014 5:48 pm
by Uncle_D
What about Dark Eldar and Adeptus? Are they "Makeable"? Don't know, if anyone asked for them. That Forum has way too much Threads

Re: hi all:D
Posted: Mon 10 Mar, 2014 5:52 pm
by Lulgrim
Adeptus what? Already got 1...
Re: hi all:D
Posted: Mon 10 Mar, 2014 6:14 pm
by Orkfaeller
Every Organisation in the Imperium is an Adeptus^^
Re: hi all:D
Posted: Mon 10 Mar, 2014 8:45 pm
by Uncle_D
Pfff... seriously?... You know, what I've meant...
Adeptus Sororitas, Sisters of Battle, The Witch-Hunters...
Have you thought about them? Or the Dark Eldar?
Re: hi all:D
Posted: Mon 10 Mar, 2014 10:58 pm
by Orkfaeller
Uncle_D wrote:Pfff... seriously?... You know, what I've meant...
I didnt.
Adeptus Mechanicus, Adeptus Arbites,
Adeptus Astartes, Adeptus Custodes, all equal contenders.
There are not enough models out there to do Sisters of Battle as a fleshed out race.
Re: hi all:D
Posted: Mon 10 Mar, 2014 11:07 pm
by Uncle_D
Ok sry... I thought It would be clear, if I get them in the same sentence with the Dark Eldar. Because of both coming out in the Soulstorm Add-on.
Doesn't matter. I put all my trust in you guys.
Grey Knights are awesome! *thumps up*
Re: hi all:D
Posted: Thu 20 Mar, 2014 2:17 pm
by brotherTobias
ok.but even new units still will be cool.What about this khorn deamon from dow1?Yes i wand that can be hard to make model but they could be some like big unclean just you will be able to play with khorne deamon

Any chanse in far future??
Re: hi all:D
Posted: Sat 19 Apr, 2014 7:33 am
by Castle
Lulgrim wrote: And the sheer number of sequences - moving, attacking, specials, "spell casting", getting tossed around, dying in different directions, sync kills, sync deaths...
Yeep, been thinking about this.
I think, truth be told, most 'animations' for tosses and dying could be recycled well enough...with a few reworks etc. New movement, shooting/spells etc. and certainly new sync kills would take the most work.
My map work is around 98% done, and while I have a few other projects in the air one thing is for certain: I am locking in on some serious software and digging in on some new skill sets next on my radar.
The small indie company I am a part of should finally launch our app, and I will need to provide all manner of skills; animation among others. It may be awhile on my end, but I fully intend to donate something where models and content is concerned next, as soon as I can, so long as the mod and community stick around.
Cheers