Patch 2.3 Balance changelog
Posted: Wed 12 Mar, 2014 1:51 pm
General
* Reduced the VP tick by approximately 15% at all rates
* This is only available on the following maps
- Green Tooth Gorge (2P)
- Calderis Refinery (2P & 4P)
- Medean Cliff Mines (4P)
- Ruins of Argus (4P)
- Calderis Refinery (6P)
Cosmetics
* Added in Space Wolves
* Added in Deathskulls
* Added in Bloodaxes
* Dire Avenger Exarch now utilizes Banshee animations rather than the Warlock (So that they can use the pistol instead of firing the oddball bolts)
* Fixed so that Inquisitorial Stormtrooper Sergeant has his proper visuals
* Flash Gitz now have a different model (again) that reflects their portrait more accurately
* Added in Kilgarns latest Imperial Guard portraits for Imperial Guard
General Changes
* All melee oriented walkers now have melee resistance
* Dreadnoughts + Venerable , Chaos Dreadnought (Claws), Deff Dredd , Carnifex and Wraithlord
* Updated models on Khorne Marines & Tzeentch Marines
* Grey Knight Rhino mounted gunner implemented
* Vindicare Assassin causing sync-errors presumably fixed
Space Marines
* Drop Pod cost increased from 100 to 350
* Drop Pod now drops a squad of Tactical Space Marine squad
* Armor of the Apothecarian bonus speed no longer works while in combat. It only works out of combat (as intended)
* Purification Rite cost reduced from 120/25 to 100/20
* Axe of the Mechanicum damage increased from 95 to 100
* Chainsword & Stormshield cost reduced from 120/25 to 110/20
* Chainsword & Stormshield damage boost increase from 13,73% to 15%
* Flesh over Steel now tracks the target to ease up some issues with the ability itself
* Flesh over Steel energy cost increased from 40 to 70
* Flesh over Steel duration reduced from 8 to 5 seconds
* Teleporter Relay Beacon cost increased from 200/20 to 200/30
* Librarian build time reduced from 35 to 25 seconds (Retail value)
* Added some explosive visuals when Vengeance Rounds are activated on Devastators
* Tactical Sergeant & Assault Marine sergeant upkeep reduced from 12.8 to 10.8 (similiar to AC changes made in previous patch)
* Razorback cost reduced from 300/60 to 280/60
* Increased the cooldown of Terminator call-in from 300 to 420 seconds
* Terminator health regeneration from 0.5 to 1.0
* Terminator ranged damage reduced from 33,87 to 30,87 dps
* Terminator Power Fist damage increased from 34 to 38 dps
* Assault Terminator Health regeneration increased from 0.5 to 1.25
* Lightning Claw now reduces health regeneration back to 0.5 health regeneration
* Orbital Bombardment radius 11 damage increased from 150 to 185 (Retail value?)
* Vanguard Jump energy cost reduced from 55 to 50
* Predator Lascannon upgrade reduced from 135/35 to 100/35
* Whirlwind damage has been increased to the following
- Distant from 0.3 to 0.4
- Long from 0.4 to 0.5
- Medium from 0.6 to 0.7
* Whirlwind Hunter-Killer Missile now fires from its weapon instead of its hull (?) *no longer requires line of sight*
Chaos Space Marines
* Grenade Launcher Heretic damage reduced from 45 to 40
* Heretic Autoguns dps increase from 3,61 to 5,25
* Mucus Discharge cost reduced from 125/30 to 100/25
* Plague of Undeath removed and replaced by "Chosen Plague Marine" call-in
* Nurgle Worship will stack ontop of it's existing effect on SHI, Daemons and Vehicles
* Bloodcrusher cost reduced from 350/60 to 300/60
* Plague Sword now grants additional +70 health to the Plague Champion
* Raptor Aspiring Champion now has a Melta Pistol instead of a Plasma Pistol
* Raptor Aspiring Champion weapon changed from Lightning Claw to Power Fist
* Bloodletter pop reduced from 16 to 12
* Plague Marine squad size reduced from 4 to 3 (pop reduced from 16 to 15) (general stats unchanged)
* Chaos Predator Mark of Tzeentch cost reduced from 185/35 to 100/35
* Increased cooldown of Terminator call-in from 300 to 420 seconds
* Chaos Terminator health regeneration increased from 0.5 to 0.75
* Chaos Terminator ranged damage reduced from 33,87 down to 30,87 dps
* Chaos Terminator melee damage increased from 34 to 40 dps
* Lightning Claw now reduces health regeneration back to 0.5 health regeneration
* Empyreal Abyss radius 5 damage of Unholy Shards increased from 10 to 20
Imperial Guard
* Reduced Heavy Weapon Team pop from 13 to 12
* Lord General Carapace Armor cost reduced from 175/35 to 150/30
* Bunker Health reduced from 750 to 500
* Banewolf cost increased from 350/40 to 350/60
* Spotters no longer detect infiltrated units
* Catachan Ol' reliable renamed to Ol' Unreliable
* Reduced Commissar pop by 2 (from 5 to 3) (upkeep adjusted as well)
* Reduced Sergeant pop by 2 (from 5 to 3) (upkeep adjusted as well)
* Sentinel pop increased from 12 to 15
* Sentinel now detects in a 15 radius
* Chimera cost reduced from 300/65 to 300/60
* Ogryn cost reduced from 450/90 to 425/90
* Sentinel Missile Launcher damage reduced from 70 to 65
* Kaskrin Melta Gun weapon range increased from 20 to 24
* Kasrkin Grenade Launchers now knockdown targets
* Kaskrin Grenade Launchers cooldown increased from 5 to 6
* Kasrkin Weapon Expertise removed and replaced by Kasrkin Sergeant
* Kasrkin Sergeant now grants +100 courage and +0.5 capture rate to the squad
* Baneblade health reduced from 3500 to 3250
* Baneblade turret dps increased from 26,67 to 33,3375 on all turrets
* Baneblade Demolisher cannon reduced from 300 to 225
Eldar
* Farseer is now immune to knockdown/knockback effects while channeling Psychic Storm
* Channeling Runes duration reduced from 15 to 10s
* Witchblade of Kurnous cost adjusted from 125/30 to 100/35
* Witchblade of Kurnous damage increased from 53(?) to 80 (dps 60)
* Banshee health increased from 625 to 750 (125 to 150 hp per model)
* Banshee Aspect Upgrade health increase decreased from 30% to 10%
* Banshee Exarch health increased from 200 to 240
* Autarch Fusion Gun dps increased from 28 to 33,6
* Warp Spider fist dps increased from 8,57 to 11
* Falcon cost reduced from 360/90 to 360/80
* Falcon vision range increased from 40 to 45
* Dark Reaper Tempest Launcher removed and incorporated into the Exarch
* Dark Reaper Exarch cost increased from 65/15 to 85/25
* Fire Dragon Exarch no longer increases the movement speed of the squad
* Fire Dragon Exarch now increases the weapon range by 4
* Seer Council cost reduced from 650/100 to 550/100
* D-Cannon damage on medium(AoE) from 0.6 to 0.5
Grey Knights
* Nemesis Warding Staff dps reduced from 83,33 to 75
* Blessed Aegis cost reduced from 100/25 to 100/20
* Purgation Squad Incinerator courage damage increased from 22.5 to 24
* Astral Aim range increase from 15% to 25% - no longer increases vision range
* Astral Aim duration increased from 7 to 15 seconds
* Astral Aim cooldown increased from 40 to 60 seconds
* Psycanons now deal 0.75 damage to targets at distant(?) and 1.0 at rest
* ^ Psycanon Distant is ONLY effected when Astral Aim is active (past 38 range)
* Nemesis Force Halberd cost reduced from 150/50 to 150/35
* Nemesis Vortex no longer effects vehicles
* Stormtrooper Grenade Launcher damage reduced from 45 to 40
* Stormtrooper Sergeant cost increased from 65/15 to 65/25
* Stormtrooper Sergeant no longer grants bonus movement speed bonus to the squad
* Stormtrooper Sergeant now grants "Frag Grenades" - which deals 20 explosive_pvp damage in the radius and knockdowns the target in the area. This grenade has no timer and has a 24 range cast. Has a minimum of 5 radius to avoid "nade-spiking"
* Stormtrooper Mines has been removed from the game
* Stormtrooper Overcharge reworked
- Now fires a single overcharged Plasma Shot at the target. Dealing 20 plasma_pvp damage in a radius of 3 of the target location, and suppresses the unit for 3 seconds. Cooldown 10 seconds , energy cost 60 , range 30
* Strike Squad ranged damage modifer from level increased from 1.0|1.05|1.10|0.16 to the following; 1.0|1.07|1.14|1.20|
* Nemesis Focus on Strike Squad has been removed and replaced by Psybolts Ammunition
- Now improves the ranged damage of the squad by 15% and changes the Justicar damage from piercing_pvp to plasma_pvp
- Burst duration from 0 to 2 and cooldown from 0.7 to 1.0 to give more direct visual indication that the squad has been upgraded to PsyBolts
* Energy Burst cooldown decreased from 120 to 80s
* GK Rhino build time increased from 30 to 32
* GK Rhino cost increased from 180/20 to 180/30
* GK Rhino is now Heavy Infantry instead of Super Heavy Infantry
* Interceptor Squad Incinerator melee damage increased from 12 to 20
* Purge now has a more distinguishable effect when it is cast (An eldritch bolt?)
* Might of Titan no longer increases melee damage done
* Might of Titan increases melee skill by +10 and reduces damage taken by 20%
* Grey Knight Dreadnought Multi-Melta replaced with Hurricane Bolter
* GK Dreadnought Plasma Cannon range increased from 35 to 38
* GK Dreadnought Plasma Cannon damage reduced from 210 to 180
* GK Dreadnought Maelstrom now knockbacks all units effected by it
* GK Dreadnought Inferno Cannon courage damage increased from 20 to 30
* Terminator & Paladin mounted-storm bolters now fire faster (dps unchanged)
* Terminator Hammerhand removed and replaced by Holocaust
* Holocaust - The Terminators pulls target near the target viccinity up in the air, igniting them in blue fire(vfxs). Targets lifted take 25% less incoming damage and suffer 5 plasma_pvp damage. Useful for setting up abilities. Cooldown 80s , energy cost 60
* Terminator Halberd dps reduced from 53,33 to 45 dps
* Terminator & Paladin Psycanon variant damage increased from 20 to 25
* Terminator & Paladin Incinerator damage reduced from 17 to 15
* Paladins are now capped at 1
* Paladin AoE Healing regeneration buff removed and replaced by 'Holy Grounds'
* Holy Grounds now requires "Liber Daemonica" upgrade (Similiar to Terminators)
* Holy Grounds - Targets an area in short proximity of the Paladin to be holy grounds which only the pure can stand in. In this area, enemies suffer a movement speed penalty by -1 and allied units gain a bonus movement speed of +1.5 (Unfinished)
Orks
* Ork Waagh cost reduced from 18 to 15
* Deff Dredd Rampage movement speed bonus reduced from 5 to 4
* Bang Bang Hammer no longer effects vehicles (Deffredd ex.)
* Waaagh Banner cost reduced from 75/5 to 75 requisition only
* Flash Gitz are now considered Heavy Infantry instead of Infantry
* Warp Vomit no longer amplifies the damage the targets take
* Deff Rolla percentage to instantly kill a unit lowered from 3% to 2%
Tyranids
* Feeder Tendril cost adjusted from 110/25 to 100/30
* Toxic Miasma (LA) cost reduced from 120/25 to 100/20
* Scythe now deals 10 damage ontop of it's existing effects in radius 10
* Acid Splatter cost reduced from 135/30 to 110/30
* Endless Swarm build time increased from 15 to 40s
* Ravener build time reduced from 30 to 24 seconds
* Ravener Deverour cost reduced from 75/20 to 50/15
* Warrior Brood & Venom Brood health reduced from 1050 to 990
* Genestealer cost reduced from 450/45 to 425/45
* Reduced movement speed bonus from Frenzy from 3 to 2
* Zoanthrope Warp Blast cooldown increased from 15 to 30
* Venom Brood cost increased from 300 to 300/15
* Venom Brood Ranged Synapse adjusted from 50/40 to 100/25
* Ravener Alpha Hive Node Spore thing range reduced from 24 to 20
* Area of Effect on Bio-Plasma on Carnifex and Hive Tyrants increased from 5 to 6
* Bio-Plasma damage reduced from 90 to 80 (HT only)
* Bio-Plasma cooldown decreased from 45 to 40s (HT only)
* Venom Cannon Carnifex range increased from 44 to 47
* Improved Synapse range increased from 25 to 32 (Matches Basic Synapse)
Somewhat finished.
* Reduced the VP tick by approximately 15% at all rates
* This is only available on the following maps
- Green Tooth Gorge (2P)
- Calderis Refinery (2P & 4P)
- Medean Cliff Mines (4P)
- Ruins of Argus (4P)
- Calderis Refinery (6P)
Cosmetics
* Added in Space Wolves
* Added in Deathskulls
* Added in Bloodaxes
* Dire Avenger Exarch now utilizes Banshee animations rather than the Warlock (So that they can use the pistol instead of firing the oddball bolts)
* Fixed so that Inquisitorial Stormtrooper Sergeant has his proper visuals
* Flash Gitz now have a different model (again) that reflects their portrait more accurately
* Added in Kilgarns latest Imperial Guard portraits for Imperial Guard
General Changes
* All melee oriented walkers now have melee resistance
* Dreadnoughts + Venerable , Chaos Dreadnought (Claws), Deff Dredd , Carnifex and Wraithlord
* Updated models on Khorne Marines & Tzeentch Marines
* Grey Knight Rhino mounted gunner implemented
* Vindicare Assassin causing sync-errors presumably fixed
Space Marines
* Drop Pod cost increased from 100 to 350
* Drop Pod now drops a squad of Tactical Space Marine squad
* Armor of the Apothecarian bonus speed no longer works while in combat. It only works out of combat (as intended)
* Purification Rite cost reduced from 120/25 to 100/20
* Axe of the Mechanicum damage increased from 95 to 100
* Chainsword & Stormshield cost reduced from 120/25 to 110/20
* Chainsword & Stormshield damage boost increase from 13,73% to 15%
* Flesh over Steel now tracks the target to ease up some issues with the ability itself
* Flesh over Steel energy cost increased from 40 to 70
* Flesh over Steel duration reduced from 8 to 5 seconds
* Teleporter Relay Beacon cost increased from 200/20 to 200/30
* Librarian build time reduced from 35 to 25 seconds (Retail value)
* Added some explosive visuals when Vengeance Rounds are activated on Devastators
* Tactical Sergeant & Assault Marine sergeant upkeep reduced from 12.8 to 10.8 (similiar to AC changes made in previous patch)
* Razorback cost reduced from 300/60 to 280/60
* Increased the cooldown of Terminator call-in from 300 to 420 seconds
* Terminator health regeneration from 0.5 to 1.0
* Terminator ranged damage reduced from 33,87 to 30,87 dps
* Terminator Power Fist damage increased from 34 to 38 dps
* Assault Terminator Health regeneration increased from 0.5 to 1.25
* Lightning Claw now reduces health regeneration back to 0.5 health regeneration
* Orbital Bombardment radius 11 damage increased from 150 to 185 (Retail value?)
* Vanguard Jump energy cost reduced from 55 to 50
* Predator Lascannon upgrade reduced from 135/35 to 100/35
* Whirlwind damage has been increased to the following
- Distant from 0.3 to 0.4
- Long from 0.4 to 0.5
- Medium from 0.6 to 0.7
* Whirlwind Hunter-Killer Missile now fires from its weapon instead of its hull (?) *no longer requires line of sight*
Chaos Space Marines
* Grenade Launcher Heretic damage reduced from 45 to 40
* Heretic Autoguns dps increase from 3,61 to 5,25
* Mucus Discharge cost reduced from 125/30 to 100/25
* Plague of Undeath removed and replaced by "Chosen Plague Marine" call-in
* Nurgle Worship will stack ontop of it's existing effect on SHI, Daemons and Vehicles
* Bloodcrusher cost reduced from 350/60 to 300/60
* Plague Sword now grants additional +70 health to the Plague Champion
* Raptor Aspiring Champion now has a Melta Pistol instead of a Plasma Pistol
* Raptor Aspiring Champion weapon changed from Lightning Claw to Power Fist
* Bloodletter pop reduced from 16 to 12
* Plague Marine squad size reduced from 4 to 3 (pop reduced from 16 to 15) (general stats unchanged)
* Chaos Predator Mark of Tzeentch cost reduced from 185/35 to 100/35
* Increased cooldown of Terminator call-in from 300 to 420 seconds
* Chaos Terminator health regeneration increased from 0.5 to 0.75
* Chaos Terminator ranged damage reduced from 33,87 down to 30,87 dps
* Chaos Terminator melee damage increased from 34 to 40 dps
* Lightning Claw now reduces health regeneration back to 0.5 health regeneration
* Empyreal Abyss radius 5 damage of Unholy Shards increased from 10 to 20
Imperial Guard
* Reduced Heavy Weapon Team pop from 13 to 12
* Lord General Carapace Armor cost reduced from 175/35 to 150/30
* Bunker Health reduced from 750 to 500
* Banewolf cost increased from 350/40 to 350/60
* Spotters no longer detect infiltrated units
* Catachan Ol' reliable renamed to Ol' Unreliable
* Reduced Commissar pop by 2 (from 5 to 3) (upkeep adjusted as well)
* Reduced Sergeant pop by 2 (from 5 to 3) (upkeep adjusted as well)
* Sentinel pop increased from 12 to 15
* Sentinel now detects in a 15 radius
* Chimera cost reduced from 300/65 to 300/60
* Ogryn cost reduced from 450/90 to 425/90
* Sentinel Missile Launcher damage reduced from 70 to 65
* Kaskrin Melta Gun weapon range increased from 20 to 24
* Kasrkin Grenade Launchers now knockdown targets
* Kaskrin Grenade Launchers cooldown increased from 5 to 6
* Kasrkin Weapon Expertise removed and replaced by Kasrkin Sergeant
* Kasrkin Sergeant now grants +100 courage and +0.5 capture rate to the squad
* Baneblade health reduced from 3500 to 3250
* Baneblade turret dps increased from 26,67 to 33,3375 on all turrets
* Baneblade Demolisher cannon reduced from 300 to 225
Eldar
* Farseer is now immune to knockdown/knockback effects while channeling Psychic Storm
* Channeling Runes duration reduced from 15 to 10s
* Witchblade of Kurnous cost adjusted from 125/30 to 100/35
* Witchblade of Kurnous damage increased from 53(?) to 80 (dps 60)
* Banshee health increased from 625 to 750 (125 to 150 hp per model)
* Banshee Aspect Upgrade health increase decreased from 30% to 10%
* Banshee Exarch health increased from 200 to 240
* Autarch Fusion Gun dps increased from 28 to 33,6
* Warp Spider fist dps increased from 8,57 to 11
* Falcon cost reduced from 360/90 to 360/80
* Falcon vision range increased from 40 to 45
* Dark Reaper Tempest Launcher removed and incorporated into the Exarch
* Dark Reaper Exarch cost increased from 65/15 to 85/25
* Fire Dragon Exarch no longer increases the movement speed of the squad
* Fire Dragon Exarch now increases the weapon range by 4
* Seer Council cost reduced from 650/100 to 550/100
* D-Cannon damage on medium(AoE) from 0.6 to 0.5
Grey Knights
* Nemesis Warding Staff dps reduced from 83,33 to 75
* Blessed Aegis cost reduced from 100/25 to 100/20
* Purgation Squad Incinerator courage damage increased from 22.5 to 24
* Astral Aim range increase from 15% to 25% - no longer increases vision range
* Astral Aim duration increased from 7 to 15 seconds
* Astral Aim cooldown increased from 40 to 60 seconds
* Psycanons now deal 0.75 damage to targets at distant(?) and 1.0 at rest
* ^ Psycanon Distant is ONLY effected when Astral Aim is active (past 38 range)
* Nemesis Force Halberd cost reduced from 150/50 to 150/35
* Nemesis Vortex no longer effects vehicles
* Stormtrooper Grenade Launcher damage reduced from 45 to 40
* Stormtrooper Sergeant cost increased from 65/15 to 65/25
* Stormtrooper Sergeant no longer grants bonus movement speed bonus to the squad
* Stormtrooper Sergeant now grants "Frag Grenades" - which deals 20 explosive_pvp damage in the radius and knockdowns the target in the area. This grenade has no timer and has a 24 range cast. Has a minimum of 5 radius to avoid "nade-spiking"
* Stormtrooper Mines has been removed from the game
* Stormtrooper Overcharge reworked
- Now fires a single overcharged Plasma Shot at the target. Dealing 20 plasma_pvp damage in a radius of 3 of the target location, and suppresses the unit for 3 seconds. Cooldown 10 seconds , energy cost 60 , range 30
* Strike Squad ranged damage modifer from level increased from 1.0|1.05|1.10|0.16 to the following; 1.0|1.07|1.14|1.20|
* Nemesis Focus on Strike Squad has been removed and replaced by Psybolts Ammunition
- Now improves the ranged damage of the squad by 15% and changes the Justicar damage from piercing_pvp to plasma_pvp
- Burst duration from 0 to 2 and cooldown from 0.7 to 1.0 to give more direct visual indication that the squad has been upgraded to PsyBolts
* Energy Burst cooldown decreased from 120 to 80s
* GK Rhino build time increased from 30 to 32
* GK Rhino cost increased from 180/20 to 180/30
* GK Rhino is now Heavy Infantry instead of Super Heavy Infantry
* Interceptor Squad Incinerator melee damage increased from 12 to 20
* Purge now has a more distinguishable effect when it is cast (An eldritch bolt?)
* Might of Titan no longer increases melee damage done
* Might of Titan increases melee skill by +10 and reduces damage taken by 20%
* Grey Knight Dreadnought Multi-Melta replaced with Hurricane Bolter
* GK Dreadnought Plasma Cannon range increased from 35 to 38
* GK Dreadnought Plasma Cannon damage reduced from 210 to 180
* GK Dreadnought Maelstrom now knockbacks all units effected by it
* GK Dreadnought Inferno Cannon courage damage increased from 20 to 30
* Terminator & Paladin mounted-storm bolters now fire faster (dps unchanged)
* Terminator Hammerhand removed and replaced by Holocaust
* Holocaust - The Terminators pulls target near the target viccinity up in the air, igniting them in blue fire(vfxs). Targets lifted take 25% less incoming damage and suffer 5 plasma_pvp damage. Useful for setting up abilities. Cooldown 80s , energy cost 60
* Terminator Halberd dps reduced from 53,33 to 45 dps
* Terminator & Paladin Psycanon variant damage increased from 20 to 25
* Terminator & Paladin Incinerator damage reduced from 17 to 15
* Paladins are now capped at 1
* Paladin AoE Healing regeneration buff removed and replaced by 'Holy Grounds'
* Holy Grounds now requires "Liber Daemonica" upgrade (Similiar to Terminators)
* Holy Grounds - Targets an area in short proximity of the Paladin to be holy grounds which only the pure can stand in. In this area, enemies suffer a movement speed penalty by -1 and allied units gain a bonus movement speed of +1.5 (Unfinished)
Orks
* Ork Waagh cost reduced from 18 to 15
* Deff Dredd Rampage movement speed bonus reduced from 5 to 4
* Bang Bang Hammer no longer effects vehicles (Deffredd ex.)
* Waaagh Banner cost reduced from 75/5 to 75 requisition only
* Flash Gitz are now considered Heavy Infantry instead of Infantry
* Warp Vomit no longer amplifies the damage the targets take
* Deff Rolla percentage to instantly kill a unit lowered from 3% to 2%
Tyranids
* Feeder Tendril cost adjusted from 110/25 to 100/30
* Toxic Miasma (LA) cost reduced from 120/25 to 100/20
* Scythe now deals 10 damage ontop of it's existing effects in radius 10
* Acid Splatter cost reduced from 135/30 to 110/30
* Endless Swarm build time increased from 15 to 40s
* Ravener build time reduced from 30 to 24 seconds
* Ravener Deverour cost reduced from 75/20 to 50/15
* Warrior Brood & Venom Brood health reduced from 1050 to 990
* Genestealer cost reduced from 450/45 to 425/45
* Reduced movement speed bonus from Frenzy from 3 to 2
* Zoanthrope Warp Blast cooldown increased from 15 to 30
* Venom Brood cost increased from 300 to 300/15
* Venom Brood Ranged Synapse adjusted from 50/40 to 100/25
* Ravener Alpha Hive Node Spore thing range reduced from 24 to 20
* Area of Effect on Bio-Plasma on Carnifex and Hive Tyrants increased from 5 to 6
* Bio-Plasma damage reduced from 90 to 80 (HT only)
* Bio-Plasma cooldown decreased from 45 to 40s (HT only)
* Venom Cannon Carnifex range increased from 44 to 47
* Improved Synapse range increased from 25 to 32 (Matches Basic Synapse)
Somewhat finished.