Codex - Strategy
Posted: Tue 18 Mar, 2014 1:46 am
Hi everyone,
I successfully played my first few matches in Elite Mod and rightfully got my ass handed to me - it's good to be back!
Compared to retail, many a change has been made and I find myself wondering what all the new shiny stuff does in comparison to other shiny stuff. Some of the counters introduced by the big balance patch from Relic back in the day are still in effect and pretty self explanatory (shotgun blast & crippling poison vs melee units etc.), but since there are so many new units it might be a good thing to add a section to the codex that explains a bit about Elite Mod mechanics
I'm aware that much of the gameplay comes down to execution, but some units/abilities are inherent counters to other units/abilities.
Don't you think it would be a nice addition to the codex if we listed all the units and what they are supposed to counter? Just add a strategy-paragraph to each unit (next to "upgrades") that gives a short explanation as to how the unit is supposed to work ,how it can be countered and what it can be a counter to.
I'm also aware that there is rarely a scenario in which a counter works out 100% considering there are a bunch of variables in each fight, but it would be a good way of teaching new players the basics.
If you guys are already planning to do this, please disregard this post
I successfully played my first few matches in Elite Mod and rightfully got my ass handed to me - it's good to be back!
Compared to retail, many a change has been made and I find myself wondering what all the new shiny stuff does in comparison to other shiny stuff. Some of the counters introduced by the big balance patch from Relic back in the day are still in effect and pretty self explanatory (shotgun blast & crippling poison vs melee units etc.), but since there are so many new units it might be a good thing to add a section to the codex that explains a bit about Elite Mod mechanics
I'm aware that much of the gameplay comes down to execution, but some units/abilities are inherent counters to other units/abilities.
Don't you think it would be a nice addition to the codex if we listed all the units and what they are supposed to counter? Just add a strategy-paragraph to each unit (next to "upgrades") that gives a short explanation as to how the unit is supposed to work ,how it can be countered and what it can be a counter to.
I'm also aware that there is rarely a scenario in which a counter works out 100% considering there are a bunch of variables in each fight, but it would be a good way of teaching new players the basics.
If you guys are already planning to do this, please disregard this post