Waaagh! sound effect

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Metron
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Waaagh! sound effect

Postby Metron » Fri 21 Mar, 2014 8:27 pm

I was thinking that it's a shame that unlike the banshee wail that can be heard by other players on the map the orks Waaagh! abillity can only be heard by the controlling player. Would it be possible to make the Waaagh! abillity audible in the same way that the banshee wail is?
I think it would add alot of atmosphere when playing along or against orks.
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Torpid
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Re: Waaagh! sound effect

Postby Torpid » Fri 21 Mar, 2014 8:33 pm

That's an awesome idea. I hope it can be pretty easily changed.
Lets make Ordo Malleus great again!
Atlas

Re: Waaagh! sound effect

Postby Atlas » Fri 21 Mar, 2014 10:27 pm

Yeah simple and makes a lot of sense.
Arbit
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Re: Waaagh! sound effect

Postby Arbit » Fri 21 Mar, 2014 11:05 pm

Great idea.

Also, all players should hear WAAAAAAGH! CRUSH'EM UNDA DA DEFF ROLLA! whenever the battlewagon activates the deffrolla.

No matter where the wagon is on the map.

And it shouldn't matter whether players are actually in the game or not.

ALL PLAYERS.
My 1v1 map - Imperial Plaza. Revisions are in progress so please check it out and give feedback!
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Asmon
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Re: Waaagh! sound effect

Postby Asmon » Sat 22 Mar, 2014 2:10 pm

Well on the opposite it would be nice to have scouts screaming out Let's throw a grenade precisely at this place where the enemy has a setup team and he won't see it coming for the Emperor! only be heard by the SM player.
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Forestradio
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Re: Waaagh! sound effect

Postby Forestradio » Sat 22 Mar, 2014 3:02 pm

Asmon wrote:Well on the opposite it would be nice to have scouts screaming out Let's throw a grenade precisely at this place where the enemy has a setup team and he won't see it coming for the Emperor! only be heard by the SM player.


+1 to this.

You can also hear them saying, "See but do not be seen" or whatever when they infiltrate which kind of defeats the whole point of infiltration.
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BaptismByLoli
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Re: Waaagh! sound effect

Postby BaptismByLoli » Sat 22 Mar, 2014 3:17 pm

Asmon wrote:Well on the opposite it would be nice to have scouts screaming out Let's throw a grenade precisely at this place where the enemy has a setup team and he won't see it coming for the Emperor! only be heard by the SM player.

+1
You can even hear someone the map shouting, Equip the initiates with combat shotguns/sniper rifle
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Nuclear Arbitor
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Re: Waaagh! sound effect

Postby Nuclear Arbitor » Sun 23 Mar, 2014 12:42 am

i remember one time i heard them cloak and immediately dropped farsight.
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BaptismByLoli
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Re: Waaagh! sound effect

Postby BaptismByLoli » Sun 23 Mar, 2014 1:14 am

Nuclear Arbitor wrote:i remember one time i heard them cloak and immediately dropped farsight.

If you're near enough then yes, you can hear it. I've heard them say it multiple times when we were facing each other
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Arbit
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Re: Waaagh! sound effect

Postby Arbit » Sun 23 Mar, 2014 4:13 am

Radio the Forest wrote:
Asmon wrote:Well on the opposite it would be nice to have scouts screaming out Let's throw a grenade precisely at this place where the enemy has a setup team and he won't see it coming for the Emperor! only be heard by the SM player.


+1 to this.

You can also hear them saying, "See but do not be seen" or whatever when they infiltrate which kind of defeats the whole point of infiltration.

I think "let fly" is OK when throwing grenades but yeah, screaming INFILTRATE TIEM!!!! at the top of their lungs is pretty stupid. You can hear it through the fog of war even.

I know lootas will sometimes scream HUSH UP when infiltrating as well and I've used that to my advantage. Kommandos may do this as well.
My 1v1 map - Imperial Plaza. Revisions are in progress so please check it out and give feedback!
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Torpid
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Re: Waaagh! sound effect

Postby Torpid » Sun 23 Mar, 2014 4:22 am

And contrastingly I never play with the game sound on :|
Lets make Ordo Malleus great again!
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Dark Riku
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Re: Waaagh! sound effect

Postby Dark Riku » Sun 23 Mar, 2014 6:47 am

Radio the Forest wrote:
Asmon wrote:Well on the opposite it would be nice to have scouts screaming out Let's throw a grenade precisely at this place where the enemy has a setup team and he won't see it coming for the Emperor! only be heard by the SM player.
You can also hear them saying, "See but do not be seen" or whatever when they infiltrate which kind of defeats the whole point of infiltration.
+1 to these.
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Re: Waaagh! sound effect

Postby lolzarz » Sun 23 Mar, 2014 12:47 pm

Not directly related, but is there any way to make Space marine units shout "For the Emperor!" when they open fire, jump/teleport into combat, etc.? It would also improve the atmosphere of the game for all players. Not as if the "Brothers, return fire!" isn't good enough, but when it comes to Space marines, you can't overkill.
WEE AR DA SPEHSS MAHREENS! WE AR DA EMPRAH'S FUREH!

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