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Plasma Pistol Graphic Issues

Posted: Tue 01 Apr, 2014 7:53 pm
by Lost Son of Nikhel
Not sure if this could deserve a whole thread, but....

I'm doing a Nurgle Plasma Pistol for the new Caeltos Melee Plague Marines call-in.

Still is WIP, but here are some pics.

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But there are two problems.
1. Not sure how the fuck Relic made the chaos Plasma Pistol motiontree, because with the retail motiontree, but any modification of the retail motiontree mades the weapon don't make a noise when shots.

I tried to Export/Import the actions, as I do when I had that problem with other models, but it seems isn't working at all.

2. Not sure if is me, because I have fuckton of mods, but as you can see in the 3th and 4th picture (ingame), there is no glow effect on the Plasma Pistol. It's strange, because the glow effects appear in the Army Painter (1st and 2nd pictures) Other glow effects (the Plague Sword one, for example) appears in the Army painter and ingame. As you can see in the 3th and 4th picture, there is no glow effect on the weapon.

This isn't a problem of my mod, because it happens with all plasma pistols (the FC one, the Inquisitor one....)

It's me or it's a bug?

Re: Plasma Pistol Graphic Issues

Posted: Tue 01 Apr, 2014 8:15 pm
by Orkfaeller
Sorry, not an answer to your question but;
Did you find a way to edit the FX / projectile / fireing animation? ( making it fire green plasma ? )

Re: Plasma Pistol Graphic Issues

Posted: Tue 01 Apr, 2014 8:22 pm
by David-CZ
I don't know the answer either, but personally I like the non-glowing version better.

Re: Plasma Pistol Graphic Issues

Posted: Tue 01 Apr, 2014 9:33 pm
by Orkfaeller
Could it have to do with your graphics options? ( just an idea )

Re: Plasma Pistol Graphic Issues

Posted: Tue 01 Apr, 2014 10:14 pm
by Lost Son of Nikhel
Orkfaeller wrote:Sorry, not an answer to your question but;
Did you find a way to edit the FX / projectile / fireing animation? ( making it fire green plasma ? )

Of course. The green glow effect and the second one (not sure how to name this, the green bars on the plasma pistol which activates and disactivates sequentially) shown in the first and second picture are the current SM plasma pistol effects with a colour change.

I modified it with the Santos FX Editor 2.0 Beta. There is a most recent version (3.0) but I couldn't change the colour easily with it, meanwhile with the 2.0 is easier.

http://forums.relicnews.com/showthread. ... 2-released!

Orkfaeller wrote:Could it have to do with your graphics options? ( just an idea )

My graphics options are set in maximun. :S

Re: Plasma Pistol Graphic Issues

Posted: Tue 01 Apr, 2014 10:37 pm
by Orkfaeller
Thanks, Ive been looking for something to fiddle with FX stuff for quite a while now.

____


Might be a stupid suggestion, but I think relic changed the bloom effects in Retribution.
- They toned it down alot in comparision to vanilla and Chaos Rising -

Could it have something to do with that?
That the army painter uses the old bloom effects?

Like I said, its propably nonesense, but its the only thing I could come up with.

Re: Plasma Pistol Graphic Issues

Posted: Wed 02 Apr, 2014 1:28 pm
by Myrdal
Glad we have people working on this already. Don't know about the FX stuff but I have to say I also prefer the non-glowing version.

Re: Plasma Pistol Graphic Issues

Posted: Wed 02 Apr, 2014 2:23 pm
by Helios
The spanish version of DOW is kinda funny. Space marines should be "marinos espaciales" not "marines" and the PC is called a plague paladin? In fact, most of GW translations into spanish are mundane. Ork boyz are called "orcos guerreros" which means warriors when they could have tried using some slang or informal vocabulary like "chikos" (k instead of c for a more ork-y feel).

Is that a new model for the new plague marines or a custom PC model?

Re: Plasma Pistol Graphic Issues

Posted: Wed 02 Apr, 2014 2:28 pm
by Flash
IIRC it's a recolored version of one of sterling's DLC replacers

Re: Plasma Pistol Graphic Issues

Posted: Wed 02 Apr, 2014 2:44 pm
by Lost Son of Nikhel
Orkfaeller wrote:Thanks, Ive been looking for something to fiddle with FX stuff for quite a while now.

____


Might be a stupid suggestion, but I think relic changed the bloom effects in Retribution.
- They toned it down alot in comparision to vanilla and Chaos Rising -

Could it have something to do with that?
That the army painter uses the old bloom effects?

Like I said, its propably nonesense, but its the only thing I could come up with.

Yeah, something in shader effects? changed from Chaos Rising to Retribution. Still, there is no reason to show it in the Army Painter and not ingame, when there are similar glow and flashy effects which are shown in both situations.

Helios wrote:The spanish version of DOW is kinda funny. Space marines should be "marinos espaciales" not "marines" and the PC is called a plague paladin? In fact, most of GW translations into spanish are really bad. Ork boyz are called "orcos guerreros" which means warriors when they could have tried using some slang or informal vocabulary like "chikos" (k instead of c for a more ork-y feel).

Is that a new model for the new plague marines or a custom PC model?

Of course, with translations you always lose something. For example, the Aspiring Champion's translations is "Aspirante a Campeón" and it's translated to "Paladín del Caos" which is "Chaos Paladin"

Some names are simply untranslatable, or are simply weird as fuck. The GK Librarian Hammerhand ability sounds awesome as fuck, but its translated as "Puñomartillo" or "Martillo de puño", which is simply... horrible. The ork names are simply luzly. Deffgun is translated as "Matamuchoz" or Beamy Deffgun as "Matamuchoz de Rayoz"

Flash wrote:IIRC it's a recolored version of one of sterling's DLC replacers

Nope. This is not a Sterling's DLC. This is my personal PC for my Losts Sons of Nikhel Legion.

The body it's a modification of the Shuma's Slaneesh Champion armour with modified textures + some Chaos Lord parts with modified textures + the skull of Shuma's (IIRC) Khorne Lord rare amour.

The Head is the Shumas Impure helmet + some Word Bearers elements.

Re: Plasma Pistol Graphic Issues

Posted: Wed 02 Apr, 2014 3:25 pm
by Indrid
They're not gonna have the bloated stomachs?

Re: Plasma Pistol Graphic Issues

Posted: Wed 02 Apr, 2014 3:48 pm
by Helios
Lost Son of Nikhel wrote:Some names are simply untranslatable, or are simply weird as fuck. The GK Librarian Hammerhand ability sounds awesome as fuck, but its translated as "Puñomartillo" or "Martillo de puño", which is simply... horrible. The ork names are simply luzly. Deffgun is translated as "Matamuchoz" or Beamy Deffgun as "Matamuchoz de Rayoz"


Remember it's noun - adjective in spanish. So it would be puño de martillo. And yeah Spanish is wordy like that. It does suck when translating compound words, although I didn't know about the deffgun. That does manage to still sound pretty badass. Do you know if they'll be using a new model for these new plague marines? Or are they just getting this nifty new pistol? BTW are there green tinted plasma pistols in the TT? Never seen one before.

Re: Plasma Pistol Graphic Issues

Posted: Wed 02 Apr, 2014 4:12 pm
by Orkfaeller
I'm totally for bloated belly on the Plague Marines. The just dont look as badarse without that chubbiness IMHO.

_____ ___ __ __ _ _ _


Dont think Green Plasma exists in the Background / TT.
Atleast Ive only seen green and red so far; But I dont think its really breaking lore to asume some deamonic charged Plasma Gun could be green.
Still, one handed Bolters would have been cooler, grumble

_______ _ _ ____ _

The german translation is full of weird names, of which many go back to transciption errors I've been told.

Roboute Guilliman is called Guillaume, for no reason.

Devastators are called Devastors, I dont think thats actually a word.

Re: Plasma Pistol Graphic Issues

Posted: Wed 02 Apr, 2014 4:21 pm
by Helios
Orkfaeller wrote:Dont think Green Plasma exists in the Background / TT.
Atleast Ive only seen green and red so far


Blue and red, methinks?

Re: Plasma Pistol Graphic Issues

Posted: Wed 02 Apr, 2014 4:25 pm
by Orkfaeller
Oh yeah, blue, Brain-derp,

Re: Plasma Pistol Graphic Issues

Posted: Wed 02 Apr, 2014 4:25 pm
by Santos
@Lost Son of Nikhel

I've run into this issue one day and was quite baffled, same as you. Fortunately there is a simple explanation. 8-) If you look at any model with plasma weapon support, you will find two behaviours bhv_plasma_ambient and bhv_paperdoll_plasma_ambient. Now, there is also a variable defined called paperdoll which I belive is set by the game to true, when you're inside army painter (possibly covers main menu screen as well). First behaviour has a condition with paperdoll variable set to false, for the second it is true.

So, what I'm saying here is that this seems to be completly intentional. There is a different effect playing for plasma weapons when inside army painter (glow) and in game (emissive). Why Relic has done this that way, I'm not entirely sure, possibly for performance reasons.

If you want the glow to appear, the easiest way to do it, would be to remove the paperdoll condition from the bhv_paperdoll_plasma_ambient behaviour. Alternatively you can just add the weapon's glow action to it's own startup actions.

Hope this helps. ;)

Re: Plasma Pistol Graphic Issues

Posted: Wed 02 Apr, 2014 4:28 pm
by Orkfaeller
Oh wow, the Santos?

Re: Plasma Pistol Graphic Issues

Posted: Wed 02 Apr, 2014 4:38 pm
by Santos
Orkfaeller wrote:Oh wow, the Santos?

You think anyone would dare to impersonate ME? 8-)

Re: Plasma Pistol Graphic Issues

Posted: Wed 02 Apr, 2014 5:06 pm
by Indrid
Oh I see this is not necessarily the model they'll have, just the green plasma pistol.

Re: Plasma Pistol Graphic Issues

Posted: Wed 02 Apr, 2014 9:06 pm
by Lost Son of Nikhel
- The model seen on the Plague Champion is my Plague Champion mod for my Losts Sons of Nikhel Legion. Isn't the new model for the new Melee Plague Marines.

- In fact, AFAIK there isn't a ·standard colour· for Plasma Weapons, but depends with the fuel that the weapon is loaded. So isn't very rare (in theory) that is the weapon is fueled with Nurgle toxins and virus, the shot could be green.

- Thanks a lot, Santos. :D I'll try it.

Re: Plasma Pistol Graphic Issues

Posted: Thu 03 Apr, 2014 6:10 am
by Barrogh
Orkfaeller wrote:Dont think Green Plasma exists in the Background / TT.
Atleast Ive only seen green and red so far; But I dont think its really breaking lore to asume some deamonic charged Plasma Gun could be green.

I'm fairly sure half people I've seen paint their plasma green though, especially on smurfs, night lords and the like, just so that blue isn't overused on a model (and to make their glow-painting skills stand out). While not exacly lore/canon/whatever (is it even mentioned anywhere in "canon" what plasma colour is "true"?), it's widespread enough to make it not look weird IMO.

Re: Plasma Pistol Graphic Issues

Posted: Thu 03 Apr, 2014 7:59 pm
by Nuclear Arbitor
any neon colour should look decent.

Re: Plasma Pistol Graphic Issues

Posted: Fri 04 Apr, 2014 10:16 am
by appiah4
I've seen purple, red, blue, green, orange, even white look pretty damn cool on plasma weapons..

Re: Plasma Pistol Graphic Issues

Posted: Wed 14 May, 2014 11:27 pm
by Imperator1
This gun looks really awesome. Any plans on finishing or releasing it : ) ?

Re: Plasma Pistol Graphic Issues

Posted: Wed 14 May, 2014 11:52 pm
by Aertes
Barrogh wrote:I'm fairly sure half people I've seen paint their plasma green though, especially on smurfs, night lords and the like.


YOu can bet on that. In fact, during the game's 3rd and 4th editions all plasma weapons where painted green by the official GW team. It was from 5th edition on that they switched it to blue.

Re: Plasma Pistol Graphic Issues

Posted: Thu 15 May, 2014 2:57 pm
by Orkfaeller
No way, I started during 4th ediiton, and all Plasma Pistol that I ever saw during that time where either blue or just metallic grey.

Re: Plasma Pistol Graphic Issues

Posted: Thu 15 May, 2014 4:44 pm
by Aertes
Well it could be they started changing the colours in 4th edition, but you can be sure all plasmas where green in the beginning