Slaanesh Champion
Posted: Mon 06 May, 2013 3:01 pm
In response to DJ Raffa's great Slaanesh sub-commander proposal, I thought I'd gather some of my ideas for a fourth Chaos commander. I've been quietly hoping for fourth commanders since the Space Marines got the Brother-Captain and I saw it was possible.
Although a major undertaking, fourth commanders for some or all factions would generate great interest and freshen up the meta alot.
Slaanesh Champion
Speed: 5.5
Health: 650
Size: Small
Melee skill: 70
In a nutshell:
Mobile melee glass cannon with some mobility support and disruption, quite energy intensive.
Slaanesh Heretic Worship:
Grants +15% suppression resistance, +15% damage but -10% damage resistance to the Champion's infantry and daemons within range. Does not affect vehicles.
Shrine of Slaanesh:
Every 10s, a pulse is released in radius 15 that has a 50% chance of doing weapon_knockback to enemy infantry.
Worship effect: Pulse is every 5s.
Default:
40 DPS melee_pvp
13.29 piercing_pvp
Commander Passive:
Melee resistance aura
Long charge range (don't have specifics sorry!)
Commander Active ability:
Psychon: Increases the Champion's melee damage by 50%, but drains the Champion's energy and health (2% per second) while active. 50 energy initial cost. 30s cooldown.
GLOBALS
T1:
Harvest Soul
Cost: 75 Red
Target enemy squad loses all energy and their movement speed is reduced by 1 for 10s. Does not affect vehicles.
Cooldown: 60s
T2:
Machine Possesion
Cost 175 Red
All allied vehicles are granted +0.5 speed and take 25% less damage for 15s.
Cooldown: 60s
T2:
Pandemonium
Cost 175 Red
All of the Champion's units deal double melee damage for 10s and are immune to weapon knockback, but their ranged damage is reduced to nil. Does not affect the GUO.
Cooldown: 60s
T3:
Terminators
T3:
Empyreal Abyss
WARGEAR
WEAPONS:
Sword of Excess
Releases pleasure directly from the warp with each kill.
Cost: 125/25
50 DPS melee_pvp
13.29 piercing_pvp
Availability: T1
Grants passive:
On a melee kill, buffs surrounding allied infantry with +1 speed and +25% suppression resistance for 6s. Only affects the Champion's units and the Champion himself. Excess buff cannot occur more than once every 12s.
Axe of Madness
A deafening chainaxe possessed by a malicious daemon of Slaanesh.
Cost: 150/40
65 DPS melee_power_weapons_pvp
Grants a plasma pistol that slows enemy infantry's movement speed by 10% on hit, 7.82 DPS plasma_pvp
Availability: T2
Grants passive:
30% chance to inflict weapon_knockback on hit, 30% chance to inflict 30 melee_pvp damage to the Champion.
ARMOUR:
Violator Armour
Increases health and energy of the Champion and grants the Chosen ability.
Cost: 125/20
Grants +100 health
Grants +100 energy
Availability: T1
Grants ability:
Chosen
Target allied infantry unit has +0.5 speed for 20s but deals -50% ranged damage for the duration. 65 energy cost. 30s cooldown.
The Flawless Host
Increases health of the Champion and grants the Nocioception passive.
Cost: 180/50
Grants: +200 health
Availability: T2
Grants passive:
The Champion has a 25% chance to ignore incoming damage. On a melee kill, the Champion's speed is increased by +0.5 for 5s, stacks with Excess buff. Damage mitigation does not effect the DoT from Psychon.
ACCESSORIES:
Orb of Discord
Grants the Discord ability.
Cost: 130/30
Availability: T1
Grants ability:
Discord
Target a location within radius 15 to summon the Orb of Discord. The orb does weapon_knockback in radius 5 on arrival. For the next 10s, the Champion's infantry and daemons within radius 15 of the Orb have +25% melee damage and are immune to weapon knockback, but receive +10% damage from all sources. 60 energy cost. 40s cooldown. Buff does not affect the Champion himself.
Icon of Slaanesh
Removes the energy drain from Psychon and increases the speed of nearby units.
Cost: 150/35
Grants +50 energy
Availability: T2
Grants passive:
Every 20s, a wave of pleasure is released that buffs movement speed of the Champion's infantry and daemons within radius 15 by 0.5 for 5s. Affects the Champion, stacks with Excess buff and Flawless Host passive.
General playstyle:
Pick your fights carefully to get in amongst ranged units for quick kills using Psychon and get your on-kill effects. Support early heretics with buffs and added mobility.
T1 Scenario: Eldar
Tic/CSM/Tic opening, Eldar player has Howling Banshees.
First engagement goes well as you quickly tie up energy Dire Avengers with your Champion and use Psychon to take models off them, Banshees are focussed down by double heretics and CSM ranged fire. Enemy commander (Warlock) ties up CSM but you win the engagement.
Warlock purchases the Merciless Witchblade to keep melee pressure and energy denial up on the Champion.
You get the Sword of Excess for extra damage and mobility/suppression resistance buffs for your now double AC heretics.
Eldar player responds to your double heretics with double Shurikens.
The Champion can respond with Raptors for a heavy T1 to overwhelm the Eldar player, or use Orb of Discord and try to maneuvre the Champion close enough for the initial disruption and suppression resistance of the Orb on a Shuriken. Will be difficult to deal with two though and Raptors will probably be required. Heretic worship can be combined with Sword of Excess buff to make a single heretic squad difficult to suppress. Along with the Orb that may be enough for double shuri depending on micro.
With the double Shurikens and Fleetness Banshees the Champion is put under pressure with Psychon mis-use and forced off early a couple of times.
T2 Scenario: Eldar
Champion gets MoK CSM to exploit the Discord buff, but is met wiht an enemy Falcon.
After much pressure, the Champion gets Plague Marines and is able to pressure the Falcon well using the Plague Marines and Excess buff when possible. Champion must now be very aware with Exarch Fleetness Banshees around and choose fights very carefully. Heretics die in droves to the Falcon and the odd plasma grenade. Chaos player decides to keep a heretic squad back and worship to minimise bleed.
The double Shurikens continue to cause problems and the Champion purchases Bloodletters to counter. With Champion buffs and Slaanesh worship they are a formidable glass cannon and a Shuriken is destroyed.
Recognising the melee threat of the Chaos army, the Eldar player decides to go T3 for Fire Prisms.
T3 Scenario: Eldar
The first Fire Prism arrives as the Chaos player techs up later due to increased upkeep. The Warock's focus is now to tie up Plague Marines to prevent fire on his vehicles. Banshees are torn between focussing down the Champion and going head-to-head with the MoK CSM. Champion still goes after Dire Avengers and supports with Orb of Discord when he can. Banshees and CSM are both levelling nicely into Lv 3 and we see a Ethereal Slash/Providence Warlock to help against the melee forces but delaying the second Prism.
Lots of back and forth play against the melee, vehicles and Plague Marines until the second Prism arrives forcing the Champion to think about getting some hard ranged AV.
T1 Scenario: Space Marines
Tic/CSM/Raptors from the Champion who aims to put quick pressure on Tacs with the Raptors and chase down shotgun scouts with the Champion. The enemy Force Commander is a big nuisance against heretics and CSM early and purchases the power sword to help.
Champion purchases Violator Armour to buff AC Tics with Chosen. SM player respons with a second shotgun scout squad and ASM.
T2 Scenario: Space Marines
Force Commander saves for a Dreadnought after taking heavy losses from the Champion's Axe of Madness with some good Psychon usage and buffing himself with Chosen. The Dreadnought arrives and is able to kill the Champion in melee after tanking damage with ATSKNF Tacs.
Champion responds with a MoT Havoc but the ASM are able to shut it down before being forced off. CSM gets AC and EW to try and shoot-up Scouts which are proving a nuisance and one squads goes down. Heretics are lost to Hellfire Sternguard and the now AC Dreadnought.
Both players decide to hold out for T3
T3 Scenario: Space Marines
Both players go for Lightning Claw Terminators which leads to savage melee fights and commander losses on both sides. Champion gets more heretics for shrine and worship support and MoT CSM for DPS on the Terminators. FC responds with a Predator tank and the Champion is torn between Plague Marines and saving for a Phobos.
Although a major undertaking, fourth commanders for some or all factions would generate great interest and freshen up the meta alot.
Slaanesh Champion
Speed: 5.5
Health: 650
Size: Small
Melee skill: 70
In a nutshell:
Mobile melee glass cannon with some mobility support and disruption, quite energy intensive.
Slaanesh Heretic Worship:
Grants +15% suppression resistance, +15% damage but -10% damage resistance to the Champion's infantry and daemons within range. Does not affect vehicles.
Shrine of Slaanesh:
Every 10s, a pulse is released in radius 15 that has a 50% chance of doing weapon_knockback to enemy infantry.
Worship effect: Pulse is every 5s.
Default:
40 DPS melee_pvp
13.29 piercing_pvp
Commander Passive:
Melee resistance aura
Long charge range (don't have specifics sorry!)
Commander Active ability:
Psychon: Increases the Champion's melee damage by 50%, but drains the Champion's energy and health (2% per second) while active. 50 energy initial cost. 30s cooldown.
GLOBALS
T1:
Harvest Soul
Cost: 75 Red
Target enemy squad loses all energy and their movement speed is reduced by 1 for 10s. Does not affect vehicles.
Cooldown: 60s
T2:
Machine Possesion
Cost 175 Red
All allied vehicles are granted +0.5 speed and take 25% less damage for 15s.
Cooldown: 60s
T2:
Pandemonium
Cost 175 Red
All of the Champion's units deal double melee damage for 10s and are immune to weapon knockback, but their ranged damage is reduced to nil. Does not affect the GUO.
Cooldown: 60s
T3:
Terminators
T3:
Empyreal Abyss
WARGEAR
WEAPONS:
Sword of Excess
Releases pleasure directly from the warp with each kill.
Cost: 125/25
50 DPS melee_pvp
13.29 piercing_pvp
Availability: T1
Grants passive:
On a melee kill, buffs surrounding allied infantry with +1 speed and +25% suppression resistance for 6s. Only affects the Champion's units and the Champion himself. Excess buff cannot occur more than once every 12s.
Axe of Madness
A deafening chainaxe possessed by a malicious daemon of Slaanesh.
Cost: 150/40
65 DPS melee_power_weapons_pvp
Grants a plasma pistol that slows enemy infantry's movement speed by 10% on hit, 7.82 DPS plasma_pvp
Availability: T2
Grants passive:
30% chance to inflict weapon_knockback on hit, 30% chance to inflict 30 melee_pvp damage to the Champion.
ARMOUR:
Violator Armour
Increases health and energy of the Champion and grants the Chosen ability.
Cost: 125/20
Grants +100 health
Grants +100 energy
Availability: T1
Grants ability:
Chosen
Target allied infantry unit has +0.5 speed for 20s but deals -50% ranged damage for the duration. 65 energy cost. 30s cooldown.
The Flawless Host
Increases health of the Champion and grants the Nocioception passive.
Cost: 180/50
Grants: +200 health
Availability: T2
Grants passive:
The Champion has a 25% chance to ignore incoming damage. On a melee kill, the Champion's speed is increased by +0.5 for 5s, stacks with Excess buff. Damage mitigation does not effect the DoT from Psychon.
ACCESSORIES:
Orb of Discord
Grants the Discord ability.
Cost: 130/30
Availability: T1
Grants ability:
Discord
Target a location within radius 15 to summon the Orb of Discord. The orb does weapon_knockback in radius 5 on arrival. For the next 10s, the Champion's infantry and daemons within radius 15 of the Orb have +25% melee damage and are immune to weapon knockback, but receive +10% damage from all sources. 60 energy cost. 40s cooldown. Buff does not affect the Champion himself.
Icon of Slaanesh
Removes the energy drain from Psychon and increases the speed of nearby units.
Cost: 150/35
Grants +50 energy
Availability: T2
Grants passive:
Every 20s, a wave of pleasure is released that buffs movement speed of the Champion's infantry and daemons within radius 15 by 0.5 for 5s. Affects the Champion, stacks with Excess buff and Flawless Host passive.
General playstyle:
Pick your fights carefully to get in amongst ranged units for quick kills using Psychon and get your on-kill effects. Support early heretics with buffs and added mobility.
T1 Scenario: Eldar
Tic/CSM/Tic opening, Eldar player has Howling Banshees.
First engagement goes well as you quickly tie up energy Dire Avengers with your Champion and use Psychon to take models off them, Banshees are focussed down by double heretics and CSM ranged fire. Enemy commander (Warlock) ties up CSM but you win the engagement.
Warlock purchases the Merciless Witchblade to keep melee pressure and energy denial up on the Champion.
You get the Sword of Excess for extra damage and mobility/suppression resistance buffs for your now double AC heretics.
Eldar player responds to your double heretics with double Shurikens.
The Champion can respond with Raptors for a heavy T1 to overwhelm the Eldar player, or use Orb of Discord and try to maneuvre the Champion close enough for the initial disruption and suppression resistance of the Orb on a Shuriken. Will be difficult to deal with two though and Raptors will probably be required. Heretic worship can be combined with Sword of Excess buff to make a single heretic squad difficult to suppress. Along with the Orb that may be enough for double shuri depending on micro.
With the double Shurikens and Fleetness Banshees the Champion is put under pressure with Psychon mis-use and forced off early a couple of times.
T2 Scenario: Eldar
Champion gets MoK CSM to exploit the Discord buff, but is met wiht an enemy Falcon.
After much pressure, the Champion gets Plague Marines and is able to pressure the Falcon well using the Plague Marines and Excess buff when possible. Champion must now be very aware with Exarch Fleetness Banshees around and choose fights very carefully. Heretics die in droves to the Falcon and the odd plasma grenade. Chaos player decides to keep a heretic squad back and worship to minimise bleed.
The double Shurikens continue to cause problems and the Champion purchases Bloodletters to counter. With Champion buffs and Slaanesh worship they are a formidable glass cannon and a Shuriken is destroyed.
Recognising the melee threat of the Chaos army, the Eldar player decides to go T3 for Fire Prisms.
T3 Scenario: Eldar
The first Fire Prism arrives as the Chaos player techs up later due to increased upkeep. The Warock's focus is now to tie up Plague Marines to prevent fire on his vehicles. Banshees are torn between focussing down the Champion and going head-to-head with the MoK CSM. Champion still goes after Dire Avengers and supports with Orb of Discord when he can. Banshees and CSM are both levelling nicely into Lv 3 and we see a Ethereal Slash/Providence Warlock to help against the melee forces but delaying the second Prism.
Lots of back and forth play against the melee, vehicles and Plague Marines until the second Prism arrives forcing the Champion to think about getting some hard ranged AV.
T1 Scenario: Space Marines
Tic/CSM/Raptors from the Champion who aims to put quick pressure on Tacs with the Raptors and chase down shotgun scouts with the Champion. The enemy Force Commander is a big nuisance against heretics and CSM early and purchases the power sword to help.
Champion purchases Violator Armour to buff AC Tics with Chosen. SM player respons with a second shotgun scout squad and ASM.
T2 Scenario: Space Marines
Force Commander saves for a Dreadnought after taking heavy losses from the Champion's Axe of Madness with some good Psychon usage and buffing himself with Chosen. The Dreadnought arrives and is able to kill the Champion in melee after tanking damage with ATSKNF Tacs.
Champion responds with a MoT Havoc but the ASM are able to shut it down before being forced off. CSM gets AC and EW to try and shoot-up Scouts which are proving a nuisance and one squads goes down. Heretics are lost to Hellfire Sternguard and the now AC Dreadnought.
Both players decide to hold out for T3
T3 Scenario: Space Marines
Both players go for Lightning Claw Terminators which leads to savage melee fights and commander losses on both sides. Champion gets more heretics for shrine and worship support and MoT CSM for DPS on the Terminators. FC responds with a Predator tank and the Champion is torn between Plague Marines and saving for a Phobos.