(6p)Tartarus Harbor -
VERSION 2.0.0by Max Power
-> Download link for Tartarus Harbor Version 2.0.0<- (latest iteration, which is not part of the mod yet)
(self-extractor assumes Steam is in default location on 64-bit OS, change path as required)BackgroundTartarus was an Imperial Civilised World besieged by Orks, and at one point, five different factions clashed on the planet: they included the Orks, the regiments of the Imperial Guard, the Chaos Space Marines of the Alpha Legion, the Eldar of the Biel-tan Craftworld, and the Space Marines.
Layout Three contested VPs. Two natural req points, one natural power point to the east and west, two contested req points in the mid, two semi natural power points east and west, one contested power point top.
DesignI have no fucking clue, what I had in mind when I made this map (was also the first map I ever made with the world builder)
All I wanted to do was to recreate the feeling and tension of urban warfare at its
most brutal (hence the 3 contested VPs). Everything else, like the layout of the power points, was then changed after multiple games and the feedback I received.
An Important fact is that most of the ruins are crushable, so you could create an open battlefield if you so desire (and if you have suicidal tendencies, cause who wants to get rid of all the cover one has?)
Enjoy!
Changelog
1.4- readjusted the layout of the genfarms and the requistion points (removed 1 natural gen farm each)
- added a contested genfarm at the top vp
- fixed some minor bugs that caused pathing errors (removed and reworked some ruins, changed the stairs at the mid vp)
- changed the layout of the mid vp (removed the statue and moved the vp to that point)
1.5- changed the layout of the top vp a bit
- removed some cover (ruins that would cause pathing issues)
- added some details
- changed the atmosphere settings
1.6- added 1 ramp to the the seminatural gen farms on each side of the map
- reworked some cover (ruins that would cause pathing issues)
- added some details
1.7- some more cover fixing
- added some more effects
1.8- moved the top east and the bottom west req points closer to the mid (thx to riku)
- changed the top east ramp a bit to factor in the new req point layout
1.9- changed the position of the contested req and the semi contested power points
2.0.0- added a new minimap
- changed some objects
Ze PicsContested VPs



Natural power points


Semi natural power points


Natural req points




Contested req points


Contested power point

stuff you won't see because its in the nonplayable area and I'm a git





