A better way to decide unfinished games?
Posted: Sat 18 Apr, 2020 9:13 pm
Let's say Player A and B are playing. Player A drops.
What about this idea?:
Estimate the win% at the time of the drop, in this case you could estimate Player B was behind with 30% and Player A with 70%.
Then randomise a number 1-100. If it's 1-30 then the decision goes to player B, if it's 31-100 then a rematch. This way, whoever drops can never win the game by default and no-one can abuse sound bugs to drop to gain an advantage.
Does this make sense?
Alternatively half the win % for the player who dropped, so in this example it would be:
Player B 30%
Player A 35%
Rematch 35%
Still unexploitable by whoever drops but still gives players who dropped while ahead a chance of being given the win.
What about this idea?:
Estimate the win% at the time of the drop, in this case you could estimate Player B was behind with 30% and Player A with 70%.
Then randomise a number 1-100. If it's 1-30 then the decision goes to player B, if it's 31-100 then a rematch. This way, whoever drops can never win the game by default and no-one can abuse sound bugs to drop to gain an advantage.
Does this make sense?
Alternatively half the win % for the player who dropped, so in this example it would be:
Player B 30%
Player A 35%
Rematch 35%
Still unexploitable by whoever drops but still gives players who dropped while ahead a chance of being given the win.