All the models and models' bits belongs to their respective owners. Glory to them!
Seriously, i usually don't remember which mod belong to which modder... :/ I have a mess in my models folder... Essentially, some models belongs to Shuma, others to the WoA team, Hadrun, Bloodravage...
Well, here I present some mods I've done in my free time.
Some of this mods are to the ELITE mod and others are to vanilla Retribution.
How to install these things:
If is a .sga file: - Copy and paste into \SteamApps\common\dawn of war ii - retribution\GameAssets\Mods. Usually this kind of mods are compatible with Retribution and the ELITE mod.
If is a .rar file: - Unzip with Winrar and paste the folders into the adequate folder into \common\dawn of war ii - retribution\ELITE\Data\art.
For example, if is a Chaos Bolter mod, copy the unzipped folders into the race_chaos/troops_wargear/weapons_ranged folder.
I usually Unpack the Sga to use whats inside them. Credits still go the the creator though. If you dont mind Ill also use the FX you got there in my own Mod, as well as those Termie Models. That Head would work epicly for Word Bearers. And the Night Lord Chainsword will also be kick booty too. Raptors will look more unique which I really REALLY like/ and look forward too.
And if you find you self with free time, could you make some Angry Marine Stuff for me?????????????x1000000^100
Re: LSON Mods and stuff
Posted: Thu 17 Apr, 2014 6:52 pm
by Lost Son of Nikhel
IIRC, Shuma made some Angry Marines weapons.
Ok, there are something more.
First of all, a little fix. Now the Chaos Terminators' Autocannon have a red, chaotic muzzle.
This is the lastest modification of this mod, with some textures changes. So if you already downloaded a previous version of this mod, please download this again and replace the old one with this one.
PD: Caeltos put it in the next patch! The Inquisition demand it!
Re: LSON Mods and stuff
Posted: Mon 05 May, 2014 1:55 pm
by ChrisNihilus
Good job!
Re: LSON Mods and stuff
Posted: Mon 05 May, 2014 1:59 pm
by sterling
Great work - no reason why this shouldn't be in 2.3 whatsoever.
Re: LSON Mods and stuff
Posted: Mon 05 May, 2014 2:37 pm
by Ar-Aamon
Very cool staff
Re: LSON Mods and stuff
Posted: Mon 05 May, 2014 2:45 pm
by Aertes
(in reference to the new GK Brother-Captain's Wardind Staff)
Lost Son of Nikhel wrote:PD: Caeltos put it in the next patch! The Inquisition demand it!
I as instigator demand it too! pretty pleaase...
Re: LSON Mods and stuff
Posted: Fri 23 May, 2014 9:55 pm
by Lost Son of Nikhel
Two little mods moar. 1. Now the Chaos Plasma Pistol shows a red glow effect instead of the blue SM one. Still working to make plasma pistols glow effect shows ingame and not only in the army painter.
Still in beta, but I'm working in an Eversor Assassin for a (future, possible) implementation in ELITE.
Re: LSON Mods and stuff
Posted: Fri 23 May, 2014 10:00 pm
by Flash
Is that the base VA model with darkened textures ?
Re: LSON Mods and stuff
Posted: Fri 23 May, 2014 10:05 pm
by Lost Son of Nikhel
Yes.
Vindicare Assassin with darker textures + Shuma's Chaplain head modified + Stormtrooper stuff + Catachan's knife.
I would like to have moar modding abilities and make a female Eversor Assasin like this
Maybe with the Inquisitor armor...
Re: LSON Mods and stuff
Posted: Fri 23 May, 2014 10:07 pm
by Caeltos
The Executioner Pistol + Neuro Gauntlet are some of the most important things I'd like to implement for the Eversor Assassin, it's abit of an iconic wargear for them as well.
The problem is finding a compatible model with animations, unless I'd like to just keep the Neuro Gauntlet for visuals, and still maintain high melee damage potential, but with an inappropiate animation tied alongside with it. Or something along those lines.
Re: LSON Mods and stuff
Posted: Fri 23 May, 2014 10:14 pm
by Lost Son of Nikhel
The Executioner Pistol and Neuro Gauntlet models aren't too difficult to do, but is going to need some time to make them. The Neuro Gauntlet is going to be the most difficult one.
The only model animations which could fit with the Executioner Pistol + Neuro Gauntlet are IIRC the CSM/SM animation set. More specifically, the Lighting Claw + Pistol animation set.
But then the model is going to need a modification to fit into that animation set. Unless, of course, someone decide to made that animations.
Re: LSON Mods and stuff
Posted: Fri 23 May, 2014 10:35 pm
by Orkfaeller
Scout Models go pretty much perfect with Power Armour Animations. So I'd just go with the Power fist / Lightning Claw one.
Or alternatively, CSM / Axe Animations for the more hunched over look.
Re: LSON Mods and stuff
Posted: Fri 23 May, 2014 10:53 pm
by Caeltos
Yeah the CSM MoK animations would be good for the drug-addict Eversor Assassin. Not quite sure on the ranged animation, but need to see the model finalized, then just evalutate on what animation is the most appropiate.
Re: LSON Mods and stuff
Posted: Fri 23 May, 2014 11:03 pm
by Aertes
I think Scouts animations work better, but is it possible to have Scout movement animations and marine attack animations in the same model?. If that is so, That combination looks great, but since he will need to fire with his needle pistol (which should be given special importance, its much better than a Plasma Pistol in the boardgame) the Chaos Space marine option with lightning claw and pistol is more complete.
I have several ideas for the stats and abilities of an Eversor Assassin, but not shure if sharing them.
Re: LSON Mods and stuff
Posted: Fri 23 May, 2014 11:11 pm
by Ar-Aamon
Is the Eversor Assassin for the IG roster? Looks cool so far?
Re: LSON Mods and stuff
Posted: Sat 24 May, 2014 12:08 am
by Aertes
It shoudl be. The Eversor is a melee specialist and Grey Knights have already plenty of melee units.
Re: LSON Mods and stuff
Posted: Sat 24 May, 2014 4:01 am
by Kithrixx
Going out on a limb here, but what about the Banshee or Ranger animation sets? They seem like they would be more "nimble", and it's my understanding that Eversors rely more on speed rather than strength because their weapons are typically things that require finesse.
Re: LSON Mods and stuff
Posted: Sat 24 May, 2014 4:29 am
by Indrid
Eversors are the savage berserkers.
Death Cult Assassins are usually portrayed as being dexterous and fast.
Re: LSON Mods and stuff
Posted: Sat 24 May, 2014 6:44 am
by Lulgrim
I kind of think WSE running and melee could suit it, but no pistol eh.
Re: LSON Mods and stuff
Posted: Sat 24 May, 2014 8:37 am
by Orkfaeller
From my experience, SM and Eldar skelletons dont get along all that much.
SMs are too tall. Rips Eldar shoulders out of their sockets.
But one can allways try, ofcourse.
Re: LSON Mods and stuff
Posted: Sat 24 May, 2014 8:49 am
by Lulgrim
Why would it need a SM skeleton, just build it on the Eldar shit instead...
But like I said there is no pistol so this is a bit pointless atm.
Re: LSON Mods and stuff
Posted: Sat 24 May, 2014 9:07 am
by Orkfaeller
just build it on the Eldar shit instead...
Thats why I said SM and Eldar dont get along. But hey, If you ever want to add a Jokaero to Grey Knights we know what animations to use.
Re: LSON Mods and stuff
Posted: Sat 24 May, 2014 9:36 am
by Kithrixx
Banshee/Ranger skeletons also a no-go?
Re: LSON Mods and stuff
Posted: Sat 24 May, 2014 10:14 am
by Aertes
Orkfaeller wrote:But hey, If you ever want to add a Jokaero to Grey Knights we know what animations to use.
For gods sake NO.
Re: LSON Mods and stuff
Posted: Sat 24 May, 2014 9:55 pm
by Lost Son of Nikhel
IMHO, the best animations are the SM/Chaos ones. Eldar animations are too much.... xeno.
Habemus Executioner Pistol
The Neuro Gauntlet is going to need moar time. I'm using the Chaos Lord's Lighting Claws because... well, is the only similar weapon to Neuro Gauntlet that already exists. And I fear isn't going to have "finger" animations.
Re: LSON Mods and stuff
Posted: Sun 25 May, 2014 1:46 pm
by Aertes
Think of Freddy Kruger's claw, the neuro-gauntlet is just a copy of that one with more cables. It doesn't have the armoured gauntlet of a lighting claw.
Can't the ammo clip be right beneath the handler? its how the official one has it.
Alternatively, there's an official boardgame model with a machete-like sword, in case that's easier to represent.
Re: LSON Mods and stuff
Posted: Mon 26 May, 2014 5:42 pm
by David-CZ
Orkfaeller wrote:
Behold the master of the monkey style kung fu!
Anyway this is a pretty tough situation. I don't think it can be pulled off without a new set of animations.
Re: LSON Mods and stuff
Posted: Mon 26 May, 2014 7:17 pm
by Caeltos
Well, I would imagine Lightning Claw + Bolt Pistol animation .... could work?
How about the Rangers that have the shuriken pistol thingies?