Ideas for Hero Chaplain
Posted: Sun 20 Apr, 2014 5:47 pm
Reading this thread viewtopic.php?f=2&t=811 about a new subcommander for space marines, and knowing that a new Chaplain main character is in project, I wanted to share my own ideas about a new Chaplain as Hero instead of as secondary character.
Animations: he would start using the animations of the Space Marine Commander, he would come equiped with Bolt Pistol and Crozius Arcanum, this last one would work as a power axe, slower than sword but more powerful against non-heavy infantry.
Stats: he should be weaker than the Force Commander, but stronger than the Apothecary in melee.
Abilities: his abilities would be based in auras that can be activated and affect all nearby enemies for the duration of the ability, or maybe auras that, ocne active, consume the chaplain's energy untill deactivated. More details in the gear descriptions.
Initial Abilities:
- Lithany of the Chapter: when this ability is active the chaplain proyects an aura that reduces the courage damage taken by nearby allies significatively (or maybe make them immune to supression).
- Fanatic: the chaplain is immune to suppression but can't retreat (or his retreat speed is not faster than his normal speed).
- Rosarius: works like the Force Commander's Iron Halo.
Weapon Options:
T1- Word of Purity: the chaplain is equiped with a Combiflamer, that works very similar to the Chaos Lord's combiflamer. The bolter is loaded with Dragonbreath Ammunition (spreads damage, ignores cover, good against light infantry).
T2- Consecrated Crozius Arcanum: Crozius Arcanum improvement, makes it more powerful and also improves the Lithanies of the Chapter ability, which also improves nearby allies melee attack and melee skill when active.
T3- Fingers of the Martyr: Replaces the Crozius Arcanum for a decorated Power Fist and gives the "Chapter's Judgement" ability. This ability makes the Chaplain punch the ground with the fist; knocks back and supresses nearby enemies.
Armor Options:
T1- Righteous Carapace: gives higher health and improves the charge speed.
T2- Helmet of Faith: gives higher health and gives the ability "Honor of the Chapter"; this ability targets an enemy unit and makes the Chaplain deal extra damage against it for a short time.
T3- Bones of the Dead Ones: gives higher health and energy and reduces energy cost of Lithany of the Chapter.
Accesory Options:
T1- Book of Resolution: the Chaplain gets higher energy and energy regeneration.
T2- Wings of Fury: it gives a Jump Pack to the Chaplain, allowing him to jump like Assault Marines. Moreover, after each jump the Chaplain uses Lithany of the Chapter automatically without extra energy cost. This free use also benefits from the Chaplain's gear that improves the Lithanies of the Chapter ability.
T3- Relic of Avenging Spirit: the Chaplain's Lithany of the Chapter aura makes nearby allies more resilient against damage.
General Army Ability (red cost)
T1- Primarch's Honour: all the units of your army on Retreat stop and come back to normal state.
Animations: he would start using the animations of the Space Marine Commander, he would come equiped with Bolt Pistol and Crozius Arcanum, this last one would work as a power axe, slower than sword but more powerful against non-heavy infantry.
Stats: he should be weaker than the Force Commander, but stronger than the Apothecary in melee.
Abilities: his abilities would be based in auras that can be activated and affect all nearby enemies for the duration of the ability, or maybe auras that, ocne active, consume the chaplain's energy untill deactivated. More details in the gear descriptions.
Initial Abilities:
- Lithany of the Chapter: when this ability is active the chaplain proyects an aura that reduces the courage damage taken by nearby allies significatively (or maybe make them immune to supression).
- Fanatic: the chaplain is immune to suppression but can't retreat (or his retreat speed is not faster than his normal speed).
- Rosarius: works like the Force Commander's Iron Halo.
Weapon Options:
T1- Word of Purity: the chaplain is equiped with a Combiflamer, that works very similar to the Chaos Lord's combiflamer. The bolter is loaded with Dragonbreath Ammunition (spreads damage, ignores cover, good against light infantry).
T2- Consecrated Crozius Arcanum: Crozius Arcanum improvement, makes it more powerful and also improves the Lithanies of the Chapter ability, which also improves nearby allies melee attack and melee skill when active.
T3- Fingers of the Martyr: Replaces the Crozius Arcanum for a decorated Power Fist and gives the "Chapter's Judgement" ability. This ability makes the Chaplain punch the ground with the fist; knocks back and supresses nearby enemies.
Armor Options:
T1- Righteous Carapace: gives higher health and improves the charge speed.
T2- Helmet of Faith: gives higher health and gives the ability "Honor of the Chapter"; this ability targets an enemy unit and makes the Chaplain deal extra damage against it for a short time.
T3- Bones of the Dead Ones: gives higher health and energy and reduces energy cost of Lithany of the Chapter.
Accesory Options:
T1- Book of Resolution: the Chaplain gets higher energy and energy regeneration.
T2- Wings of Fury: it gives a Jump Pack to the Chaplain, allowing him to jump like Assault Marines. Moreover, after each jump the Chaplain uses Lithany of the Chapter automatically without extra energy cost. This free use also benefits from the Chaplain's gear that improves the Lithanies of the Chapter ability.
T3- Relic of Avenging Spirit: the Chaplain's Lithany of the Chapter aura makes nearby allies more resilient against damage.
General Army Ability (red cost)
T1- Primarch's Honour: all the units of your army on Retreat stop and come back to normal state.