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is it posibble to change GK hotkeys?

Posted: Fri 25 Apr, 2014 12:47 pm
by xHoLyHammerx
they arent in the keydefaults.lua file but i would like to change them

Re: is it posibble to change GK hotkeys?

Posted: Fri 25 Apr, 2014 4:45 pm
by Lulgrim
ATM they either use the hotkeys of other upgrades/abilities (i.e. using the hotkey names like "eld_destructor" etc.) or are directly bound to grid-style keys (just "W" or whatever).

In other words it's a bit problematic as some you may not change and others will affect the original hotkey as well.

Maybe we can set up a new set of hotkey names (hakon?) so they can be customized.

Re: is it posibble to change GK hotkeys?

Posted: Sat 26 Apr, 2014 4:50 pm
by Myrdal
I think it's just a matter of designating unique hotkey names (ability_bag->ui->ui_info->hotkey_name) to each ability and then adding them to keydefaults.lua (in data\config\taskbar\). Then it'd be up to the user to add the missing hotkeys from the genereted _keydefaults.lua in the settings folder.

Re: is it posibble to change GK hotkeys?

Posted: Thu 01 May, 2014 12:01 pm
by Lulgrim
They don't need "declarations" anywhere?

Re: is it posibble to change GK hotkeys?

Posted: Thu 01 May, 2014 1:31 pm
by Myrdal
Only in keydefaults.lua. Problem is though how to set the user up with the hotkeys because I'm assuming users without gridkeys will be unable to use these unless the hotkeys are added to the their personal keydefaults.lua. We're probably forced to add them in via the installer, if that's possible.