Ork Commanders
Posted: Mon 28 Apr, 2014 8:08 pm
Can someone elaborate for me why it seems to be that the warboss is the weakest of the 3 ork heroes in 1v1s?
he has awesome globals, and he's really good at being a linebreaker/tank/frontline support commander. He has some trouble dealing with suppression, but stormboys with buffs tear setup teams apart. Whenever I play the warboss, I usually find myself going for one of these T1 builds:
double shootas+sluggas+stormboys
double sluggas+shootas+painboy
which seems to serve me pretty well.
I know the Knob is really powerful, and has a ton of great wargears. I find a lot of problems with him when the other player loads up on detection, he's not really tanky enough to be a linebreaker with his nades and whatnot, and whenever I try to setup nades with the rest of my army he gets focused down.
I especially have a lot of trouble against the apothecary with ASM's, whenever they jump in they start wrecking all of my stuff, if i try to counter initiate with sluggas they get puri rites to the face, and when i try to take out the heal by going after the apo he just uses his storm bolter on my knob and FF's him down.
That said, I can understand that I just need to get better at playing/understanding the KNob, I think a lot of my woes with him are due to inexperience, and I have had awesome results with lootas/infiltrated sluggas and other fun shenanigans, so I can totally get why he's awesome.
What I really dont understand is why the Mek is considered so awesome. I've heard several people talk about how he's amazing in 1v1's, but i'm not sure how best to use him. He obviously isn't a front line fighter due to his low health pool. Should he be treated like the WSE and constantly be harassing capping/melee squads? His battery pack heal is pretty good with any unit on the ork roster, but it just seems like he's kinda lacking in DPS, and I'm not sure how to account for that with an army composition. The deffgun combined with the force field seems like it would be pretty good, as does the beam combined with any melee squad, but it just doesnt seem to me like he brings as much to the table as the other two commanders.
So, what makes the mek so amazing? Slash I'd love to hear any tips/advice from more experienced players, I'll probably reply with more questions as I remember any.
Thanks!
he has awesome globals, and he's really good at being a linebreaker/tank/frontline support commander. He has some trouble dealing with suppression, but stormboys with buffs tear setup teams apart. Whenever I play the warboss, I usually find myself going for one of these T1 builds:
double shootas+sluggas+stormboys
double sluggas+shootas+painboy
which seems to serve me pretty well.
I know the Knob is really powerful, and has a ton of great wargears. I find a lot of problems with him when the other player loads up on detection, he's not really tanky enough to be a linebreaker with his nades and whatnot, and whenever I try to setup nades with the rest of my army he gets focused down.
I especially have a lot of trouble against the apothecary with ASM's, whenever they jump in they start wrecking all of my stuff, if i try to counter initiate with sluggas they get puri rites to the face, and when i try to take out the heal by going after the apo he just uses his storm bolter on my knob and FF's him down.
That said, I can understand that I just need to get better at playing/understanding the KNob, I think a lot of my woes with him are due to inexperience, and I have had awesome results with lootas/infiltrated sluggas and other fun shenanigans, so I can totally get why he's awesome.
What I really dont understand is why the Mek is considered so awesome. I've heard several people talk about how he's amazing in 1v1's, but i'm not sure how best to use him. He obviously isn't a front line fighter due to his low health pool. Should he be treated like the WSE and constantly be harassing capping/melee squads? His battery pack heal is pretty good with any unit on the ork roster, but it just seems like he's kinda lacking in DPS, and I'm not sure how to account for that with an army composition. The deffgun combined with the force field seems like it would be pretty good, as does the beam combined with any melee squad, but it just doesnt seem to me like he brings as much to the table as the other two commanders.
So, what makes the mek so amazing? Slash I'd love to hear any tips/advice from more experienced players, I'll probably reply with more questions as I remember any.
Thanks!


