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Suggestion for Gk Rhino

Posted: Wed 30 Apr, 2014 4:49 am
by Element
Hey fellas, I posted this on Gamesreplay.org so I'll just copy and paste what I said...

I hope this is under the right category as I didn't necessarily see a suggestions for units section; however, I was thinking about possibly considering giving the extra armor upgrade obtained in t2 the addition of granting the ability for the rhino itself to reinforce units though increasing the power cost of this upgrade slightly. I know a large reason why some people also don't like the rhino is because it lacks this ability and while transporting gk is great because they are naturally slow, they are still the only faction without a mobile reinforce point. (Nids have the nest provided by the Hive Tyrant, the lictor has pheromone clouds, and the while the Ravener Alpha doesn't have anything but has the ability to create tunnels to quickly make it back to base) Enabling gk the ability to reinforce on the field will once again strongly help improve their ability to stay out on the field especially on long maps where having a reinforce point half way up the field is a lot better than high tailing it all the way back to base to take the long grueling trip to get back. The lascannon may need to be re - worked because now gk would have the only means of an anti-vehicle however, maybe by possibly reducing the damage some that would come to make it balanced (tweeking here and there). However I think this option would also really help for 1v1 as well enabling the gk mobility and a means of staying out on the field like the other factions can

Re: Suggestion for Gk Rhino

Posted: Wed 30 Apr, 2014 10:44 am
by HandSome SoddiNg
Don't often see Rhino transports in T1,Their easily destroyed and sometimes path-blocks your own units resulting its destruction in cramp corridors . For 1v1,it survives slightly longer . But, i don't mind extra armor implemented since Rhino gonna have Super-heavy infantry armor ,it getting rear armor hits and not lasting long was a cheap investment mainly to counter vehicles...Their smokeshell can come in handle with 2 SS psykbolts/Purgs or unloading Purifiers/VA in the future.

Rhino only mobility vehicle they have over SM in t1 ,extra armor am up for it .

Re: Suggestion for Gk Rhino

Posted: Wed 30 Apr, 2014 2:53 pm
by Aertes
Silenze wrote:I was thinking about possibly considering giving the extra armor upgrade obtained in t2 the addition of granting the ability for the rhino itself to reinforce units though increasing the power cost of this upgrade slightly.


As long as that is tied to T2, it doesn't sound bad.

If the problem is the lack of advanced reinforcing points, I'd suggest another idea: giving the Grey Knights a T2 sub-commander: the GK Techmarine. It exists in the background and can give a set of interesting possibilities. Of course, I wouldn't give him the ability of building turrets, but being able to build and advanced beacon (like the Space marine techmarine can) could be really interesting, specially with the amount of expensive and heavy units that Grey Knights use.

I'll extend the ideas in a proper post (takes cover...)

Re: Suggestion for Gk Rhino

Posted: Wed 30 Apr, 2014 3:01 pm
by Dark Riku
I've suggested this before.
Gain reinforce ability when equipping extra armour, lose it when a weapon is purchased/equipped or at least when the lascannon is purchased/equipped. But much is changing next patch. We better wait and see what those changes do.

Differentiating between races is better than just copying what others have.

Re: Suggestion for Gk Rhino

Posted: Wed 30 Apr, 2014 3:22 pm
by Element
Yep I agree with all of you..

Sodding Handsome
-Transports arent seen often in t1 but I know personally that Winkel runs a damn good rhino play in t1 when he uses it.

- I definitely see what you are getting atm Aertes, similiar to the techmarine in that he can put up a relay beacon to help heal and reinforce them out in the field...Personally if
I were to see another subcommander or even a commander any time soon Id' probably want it to come to grips with that of The brotherhood champion. The bortherhood champion has great fluff and best of all is one of the few greyknights that wear power armor. So to be able to have a commander unit that is not terminator armored to choose from would be quite nice

- Riku.... I like that idea perfectly :lol:

Re: Suggestion for Gk Rhino

Posted: Wed 30 Apr, 2014 3:26 pm
by Aertes
Silenze wrote:Personally if I were to see another subcommander or even a commander any time soon Id' probably want it to come to grips with that of The brotherhood champion. The bortherhood champion has great fluff and best of all is one of the few greyknights that wear power armor. So to be able to have a commander unit that is not terminator armored to choose from would be quite nice


;) I agree and also commented some ideas about new GK Heroes some weeks ago:
viewtopic.php?f=2&t=664&p=21039&hilit=ordo+malleus+inquisitor#p21039