Suggestion for Gk Rhino
Posted: Wed 30 Apr, 2014 4:49 am
Hey fellas, I posted this on Gamesreplay.org so I'll just copy and paste what I said...
I hope this is under the right category as I didn't necessarily see a suggestions for units section; however, I was thinking about possibly considering giving the extra armor upgrade obtained in t2 the addition of granting the ability for the rhino itself to reinforce units though increasing the power cost of this upgrade slightly. I know a large reason why some people also don't like the rhino is because it lacks this ability and while transporting gk is great because they are naturally slow, they are still the only faction without a mobile reinforce point. (Nids have the nest provided by the Hive Tyrant, the lictor has pheromone clouds, and the while the Ravener Alpha doesn't have anything but has the ability to create tunnels to quickly make it back to base) Enabling gk the ability to reinforce on the field will once again strongly help improve their ability to stay out on the field especially on long maps where having a reinforce point half way up the field is a lot better than high tailing it all the way back to base to take the long grueling trip to get back. The lascannon may need to be re - worked because now gk would have the only means of an anti-vehicle however, maybe by possibly reducing the damage some that would come to make it balanced (tweeking here and there). However I think this option would also really help for 1v1 as well enabling the gk mobility and a means of staying out on the field like the other factions can
I hope this is under the right category as I didn't necessarily see a suggestions for units section; however, I was thinking about possibly considering giving the extra armor upgrade obtained in t2 the addition of granting the ability for the rhino itself to reinforce units though increasing the power cost of this upgrade slightly. I know a large reason why some people also don't like the rhino is because it lacks this ability and while transporting gk is great because they are naturally slow, they are still the only faction without a mobile reinforce point. (Nids have the nest provided by the Hive Tyrant, the lictor has pheromone clouds, and the while the Ravener Alpha doesn't have anything but has the ability to create tunnels to quickly make it back to base) Enabling gk the ability to reinforce on the field will once again strongly help improve their ability to stay out on the field especially on long maps where having a reinforce point half way up the field is a lot better than high tailing it all the way back to base to take the long grueling trip to get back. The lascannon may need to be re - worked because now gk would have the only means of an anti-vehicle however, maybe by possibly reducing the damage some that would come to make it balanced (tweeking here and there). However I think this option would also really help for 1v1 as well enabling the gk mobility and a means of staying out on the field like the other factions can