GK Nemesis Weapons toggle
Posted: Sat 03 May, 2014 12:00 pm
I've been thinking abut this for a while, maybe it's silly.
On one side we have the Strike Squads armed with halberds, who are the less powerful GK melee fighters (I don“t count IST).
On the other side, we have the Terminators armed with halberds, who are one of the most powerful GK melee units.
Then, we have Interceptors and Purifiers, both wielding swords and being pretty different as ones are energy and others just melee.
I think the nemesis weapons could be used to set better differences between the units visually and make likely units wield likely weapons. My suggestion is:
- Make Strike Squads and Interceptors be armed with nemesis swords, keeping the same stats they have now of course (30 damage per hit and 23.08 per second for Strike Squad models and so on).
- Make Purifiers and Terminators wield halberds, again keeping their current weapon stats (45 damage per hit and 34.62 per second for Purifiers, etc).
This way all units with Melee damage weapons have swords, and all units with Melee Energy damage weapons have halberds, making it more instinctive.
Moreover, this way all Purifiers in the unit have two handed weapons like the Justicar with daemon hammer, making another nice visual effect and helping to distinguish them from Interceptors easier.
On one side we have the Strike Squads armed with halberds, who are the less powerful GK melee fighters (I don“t count IST).
On the other side, we have the Terminators armed with halberds, who are one of the most powerful GK melee units.
Then, we have Interceptors and Purifiers, both wielding swords and being pretty different as ones are energy and others just melee.
I think the nemesis weapons could be used to set better differences between the units visually and make likely units wield likely weapons. My suggestion is:
- Make Strike Squads and Interceptors be armed with nemesis swords, keeping the same stats they have now of course (30 damage per hit and 23.08 per second for Strike Squad models and so on).
- Make Purifiers and Terminators wield halberds, again keeping their current weapon stats (45 damage per hit and 34.62 per second for Purifiers, etc).
This way all units with Melee damage weapons have swords, and all units with Melee Energy damage weapons have halberds, making it more instinctive.
Moreover, this way all Purifiers in the unit have two handed weapons like the Justicar with daemon hammer, making another nice visual effect and helping to distinguish them from Interceptors easier.
