Control lost of walkers bug

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TomastheTankEngine
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Control lost of walkers bug

Postby TomastheTankEngine » Tue 21 May, 2013 5:03 pm

Do people have information about the bug that is causing players to lose control of walkers?

- Are all walkers effected?
- Do we know under what conditions it will happen?
- Is it only walkers which are effected?

Thanks,
ThomasTheTankEngine

Edit: Any replays of this happening would be useful! Please send replays to thomasthetankenginedebugging@gmail.com
Last edited by TomastheTankEngine on Wed 22 May, 2013 10:32 am, edited 2 times in total.
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Lulgrim
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Re: Control lost of walkers bug

Postby Lulgrim » Tue 21 May, 2013 6:50 pm

I've lost a few Wraithlords to it but never an Avatar and I think never a Spess Dread. I don't recall it happening in CR, but people never used walkers much back then.

Can't say anything about conditions... during battles and when it hurts you most :|
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Nurland
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Re: Control lost of walkers bug

Postby Nurland » Tue 21 May, 2013 6:55 pm

GUO has done this for me in retail at least.

Can't say anything about conditions. Just that it was in a big battle and it decided it couldn't live with itself anymore and went all jihad on the enemy.
#noobcodex
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Lost Son of Nikhel
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Re: Control lost of walkers bug

Postby Lost Son of Nikhel » Tue 21 May, 2013 8:13 pm

But this bug is rare to see, isn't it?

It happens to me with the GUO and the Khorne Dread IIRC.

As Lulgrim and Nurland, can't say anything about conditions. But it seems that only happens with melee walkers/superunits, but not ranged ones (Tzeentch Chaos Dread, Vanilla Chaos Dread...) I am correct?
"Pater, peccavi in caelum et coram te; iam non sum dignus vocari filius tuus". Dixit autem pater: "manducemus et epulemur, quia hic filius meus mortuus erat et revixit, perierat et inventus est"

There will be no forgiveness for us.
dance commander
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Re: Control lost of walkers bug

Postby dance commander » Tue 21 May, 2013 8:13 pm

It happened to me once and I've seen it happen, looks like it affects wraithlords the most.
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Ace of Swords
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Re: Control lost of walkers bug

Postby Ace of Swords » Tue 21 May, 2013 8:52 pm

It happened to me for the first time today i got the replay, it was an assault cannon SM dred, i set it in melee to deal with a bc... and .... i couldn't control it anymore it just chased the bloodcrusher still it died and that took a while.
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Lag
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Re: Control lost of walkers bug

Postby Lag » Tue 21 May, 2013 11:23 pm

Only one explanation - divine intervention from the Emperor himself.
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Asmon
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Re: Control lost of walkers bug

Postby Asmon » Wed 22 May, 2013 5:26 am

It has happened to our mighty Wraithlords indeed. How unnatural is it that souls imprisoned within the spirit stones thirst for blood. Something must be tricking them.

Oh. Now I see it. This is no fate but an artifice from the Great Enemy. The mark of the Neth of Pleasure is pervading the warp. The air itself is poisoned by her hideous treachery. The souls of our beloved ones shall never return to the craftworld. She will torment and devour them in the Immaterium.
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Nuclear Arbitor
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Re: Control lost of walkers bug

Postby Nuclear Arbitor » Wed 22 May, 2013 7:32 am

spirit seers need to be within 12" inches in order to support wraith units.
TomastheTankEngine
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Re: Control lost of walkers bug

Postby TomastheTankEngine » Wed 22 May, 2013 10:34 am

Ace of Swords wrote:It happened to me for the first time today i got the replay


Any chance you can send the replay to thomasthetankenginedebugging@gmail.com ? :)
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Lost Son of Nikhel
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Re: Control lost of walkers bug

Postby Lost Son of Nikhel » Wed 22 May, 2013 10:38 am

Asmon wrote:Oh. Now I see it. This is no fate but an artifice from the Great Enemy. The mark of the Neth of Pleasure is pervading the warp. The air itself is poisoned by her hideous treachery. The souls of our beloved ones shall never return to the craftworld. She will torment and devour them in the Immaterium.

She? He? Or even both? :P

Slaneesh: The first Drag Queen.

PD: Daemonettes! We want daemonettes! The nights being a renegade / traitor heretic are very long and lonely. :oops:

ONTOPIC

The first step to fix the bug is to reproduce the effect it, but... It seems it's too much random, and it seems also affects ranged and melee walkers, even if (IIRC) they are super units.
"Pater, peccavi in caelum et coram te; iam non sum dignus vocari filius tuus". Dixit autem pater: "manducemus et epulemur, quia hic filius meus mortuus erat et revixit, perierat et inventus est"

There will be no forgiveness for us.
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Ace of Swords
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Re: Control lost of walkers bug

Postby Ace of Swords » Wed 22 May, 2013 2:12 pm

TomastheTankEngine wrote:
Ace of Swords wrote:It happened to me for the first time today i got the replay


Any chance you can send the replay to thomasthetankenginedebugging@gmail.com ? :)


sent.

a little off topic, but in that replay the chaos player's base turrets didn't seem to suppress infantry, can you take a look at that aswell?
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Lulgrim
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Re: Control lost of walkers bug

Postby Lulgrim » Wed 22 May, 2013 2:45 pm

D00dz. Also remember the forum allows attachments, you can put a replay right there in your post if necessary.

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