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Some abilities are undodgeable

Posted: Fri 19 Mar, 2021 4:20 pm
by LOCALgHOST
Some abilities are undodgeable

u can't dodge Ork Looted tank shot or DH staff's kb, so get a 0.4 sec delay for it

and goddamn reduce GK Dread's iinferno cannon range! it's ridiculous

Re: Some abilities are undodgeable

Posted: Fri 19 Mar, 2021 6:18 pm
by Inekura
Load up da bigga gun! After a 2.5 second delay, fires a huge shell that does 200 explosive damage and weapon knockback in radius 10. Range 60, cooldown 30 seconds. Requires the Reinforced Plating upgrade

Igniting the air around himself in flame, the daemonhunter turns nearby foes to cinders. After a 2 second delay, enemies within radius 15 of the Daemonhunter suffer 40 melee damage and weapon knockback. Cooldown 40 seconds.

YES lets make those 2 second delay things 0.4 seconds delay :)

Re: Some abilities are undodgeable

Posted: Fri 19 Mar, 2021 6:35 pm
by Deuce Bigalow
Looted tank shot has indicator, never had a problem with it.

Weirdboy warp vomit needs an indicator on the ground where it will be cast.

Kommandoes luv da dakka needs an indicator on the ground and short delay before it will be cast.

Warp Spider Exarch phase shift needs a short delay and indicator before it activates.


For delays, even a single second (two ideal) would work. As it stands these abilites + nuke are guaranteed wipes with very little response-ability.

Re: Some abilities are undodgeable

Posted: Fri 26 Mar, 2021 5:34 am
by Venjitron
get windu on the case