IS there a good reason why...

Issues dealing with gameplay balance.
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Lag
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IS there a good reason why...

Postby Lag » Sat 07 Jun, 2014 7:15 pm

Eldar Shields block damage from nades and arty as well? Or is it just coded retarded like that and is unfixable?
Bahamut
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Re: IS there a good reason why...

Postby Bahamut » Sat 07 Jun, 2014 7:18 pm

i guess same reason why haywire nades disable weapons as well.. cause space elves
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Re: IS there a good reason why...

Postby Ace of Swords » Sat 07 Jun, 2014 8:15 pm

from arty it kinda makes sense, from grenades not really, I guess that's just because they were badly coded.
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Torpid
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Re: IS there a good reason why...

Postby Torpid » Sat 07 Jun, 2014 9:05 pm

Yeah, shields protecting from manticore shots is pretty dumb.
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Commissar Vocaloid
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Re: IS there a good reason why...

Postby Commissar Vocaloid » Sun 08 Jun, 2014 12:01 am

Even though it's obvious I wasn't the only one who thought this, I'm really happy other people are expressing how stupid it is those shields block nades/manticore shots :p

Stops aoe stuff as well though, does it not? I'm pretty sure hell fury and incendiary shells do nothing as well.
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Re: IS there a good reason why...

Postby Wise Windu » Sun 08 Jun, 2014 12:13 am

And also nukes. :shock:
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Nuclear Arbitor
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Re: IS there a good reason why...

Postby Nuclear Arbitor » Sun 08 Jun, 2014 4:52 am

anything in cover of the shield has received damage diverted to the shield first.
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Re: IS there a good reason why...

Postby Superhooper01 » Sun 08 Jun, 2014 1:01 pm

i guess due to dire avengers being so soft and easy to bleed makes sense but yeah stopping manticores and certain ability's and nukes! bit silly :shock:
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David-CZ
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Re: IS there a good reason why...

Postby David-CZ » Sun 08 Jun, 2014 2:03 pm

This issue has already been discussed in another thread. The reason why it blocks all types of incomming damage is because of the coding. Anything under the shields protection won't take damage. There have to be some vectors in play since shooting at the unit from the same side of the shield works as it should. I suppose the game doesn't check the aoe type of damage, that's all.
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Lag
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Re: IS there a good reason why...

Postby Lag » Sun 08 Jun, 2014 3:34 pm

Thanks for the answer!
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Re: IS there a good reason why...

Postby Black Relic » Tue 10 Jun, 2014 7:37 pm

If the hit_object in the energy shield's rbf was changed and artillery was uncheck, would that fix the problem?
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