Orks vs Catachan Devils

Strategy and L2P topics.
Da Warboss Biff
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Orks vs Catachan Devils

Postby Da Warboss Biff » Mon 30 Jun, 2014 10:35 pm

Help me out here, guys.
When I play 1v1 vs IG and IG player gets Catachans on the field, I feel helpless. I can't harm them with double big shootas because of their grenade volley and supporting guardsmen which gleefully shoot my green boyz while they're down. Same with sluggas, cats just use Explosive Shot on them and are able to severely harm the squad to the point when sluggas have one third of their health left when they finally reach the cat squad. It gets ridiculous with stormboys. I jump the cat squad and it turns out that cats reliably outmelee the storms. If I empower storms with Use Yer Choppas and make them scream their warcry, cats just use Explosive Shot and retreat, coming back very soon. Sure, every seconds that cats spend at base is a happy second for me, but I can't afford to spend 75 red just to force cats to retreat, since they're shortly back in the fight. I can't sneak up with a Knob and throw some stikkz at them because they're a detector unit. Similary, I can't use Hide Da Boyz on sluggas to ambush them.
Sure, come T2, I can field a Deff Dread to cut them, a Weirdboy to distrupt\stun them or a Stormnob to stun and rip them, but I'd like to get to T2 without running away from them\suffering serious bleed at their hands. So, please, advise me on dealing with them in T1.
Thanks!
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Re: Orks vs Catachan Devils

Postby Vapor » Mon 30 Jun, 2014 10:42 pm

Shootas counter them. So do lootas. Make sure not to blob your double shootas so that the grenade volley doesn't hit both of them square in the face.
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Re: Orks vs Catachan Devils

Postby SirSid » Mon 30 Jun, 2014 11:27 pm

If a player is useing cats. very well thare not alot u can do. The way thare damage sharing works with the commanders is a joke , offten they do not losse any moddels till they have less than 25 % HP this makes bleeding them almost impoible.

2x big shootas dose NOT counter them , u can force them off with focous fire but they don't bleed while the rest of the IG army is making u bleed alot.

Try to take down the other units in the IG army while avoding the cats fire ( they are short range so at least thares that ) if u get rid of the rest of the army then u can deal with catachans since u can out range them and kite them.

Make sure u are spread out to avoid old reliable blast , sometimes old reliable dose no damage other times it dose a shit load ( it's not very reliable )

The thing with cats is they add a "backbone" to a early Ig army so u really need to somehow avoid thare damage while killing the other IG units ( chatachans preforme the role of a commander when used properly )

If u get them alone they are easy to deal with but good luck doing that VS a player who uses them well.

Cats are a broken unit and have been for a long time. If u could bleed them it would be ok but u can't till T 2.5 ish. U just have to figure out how to work around them.
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Ace of Swords
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Re: Orks vs Catachan Devils

Postby Ace of Swords » Mon 30 Jun, 2014 11:51 pm

do you play any other hero aside from knob and do catachans generally give you a problem or it's vs a specific IG hero?


Also with the Knob an easy solution are his grenades.
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BaptismByLoli
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Re: Orks vs Catachan Devils

Postby BaptismByLoli » Tue 01 Jul, 2014 12:28 am

NEVER blob vs catachans and NEVER send T1 melee units against Catachans. They absolutely will make you enter a world of hurt.

Instead, spread your shootas out and focus fire on them. Make only one squad use Aiming Wotz Dat if they try to force melee on your shootas. Once they are around half heath, feel free to send in your Sluggaz and Warboss. Warboss first for that disruptive stomp.

They may be hard to lose models but once they do, the rest will gollow swiftly.

Always focus fire Catachans first in T1 battles.

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Crewfinity
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Re: Orks vs Catachan Devils

Postby Crewfinity » Tue 01 Jul, 2014 12:32 am

the Knob hard counters catachan devils. all you have to do is use AWD to suppress them, then chuck a stun bomb. they either have to retreat or get stunned, during which time you can melt them with your ranged fire (be sure to waaaugh with everything, it really makes a difference).
if you decide to buy grenades for the knob its hilarious how much the devils bleed. just use AWD to control them, nades on top of that will absolutely melt them :)
Da Warboss Biff
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Re: Orks vs Catachan Devils

Postby Da Warboss Biff » Tue 01 Jul, 2014 1:25 am

Ace of Swords wrote:do you play any other hero aside from knob and do catachans generally give you a problem or it's vs a specific IG hero?


Also with the Knob an easy solution are his grenades.

I usually play Knob or Mek, sometimes switch to da Warboss. Cats in general give me trouble.

Discreet wrote:NEVER blob vs catachans and NEVER send T1 melee units against Catachans. They absolutely will make you enter a world of hurt.

Instead, spread your shootas out and focus fire on them. Make only one squad use Aiming Wotz Dat if they try to force melee on your shootas. Once they are around half heath, feel free to send in your Sluggaz and Warboss. Warboss first for that disruptive stomp.

They may be hard to lose models but once they do, the rest will gollow swiftly.

Always focus fire Catachans first in T1 battles.

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Spread shoota squads, AWD, followed by a melee squad attack, got it.

Crewfinity wrote:the Knob hard counters catachan devils. all you have to do is use AWD to suppress them, then chuck a stun bomb. they either have to retreat or get stunned, during which time you can melt them with your ranged fire (be sure to waaaugh with everything, it really makes a difference).
if you decide to buy grenades for the knob its hilarious how much the devils bleed. just use AWD to control them, nades on top of that will absolutely melt them :)

I'm almost ashamed I didn't think of it myself. I usually throw Knob's stunz'n'stikkz out of invisibility to give my opponent less time to react, and that tactic is completely ruined by the fact that Cats are detectors.

Thanks for your help guys, can you tell me if Mek has something speshful for Cats, or should I just stick to the tactic suggested by Discreet?
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Crewfinity
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Re: Orks vs Catachan Devils

Postby Crewfinity » Tue 01 Jul, 2014 2:08 am

in general i find AOE to be most effective against catachans, along with most of the imperial guard roster. because of this, there are several solutions orks have in T1:
warboss has his spiky armor, which will help him stay in play longer and really hurt the catachans if they force melee.
mekboy has electric armor, which will quickly force off the catachans in conjunction with the rest of your army.

come T2 you should be able to punish the catachans incredibly hard, because the T2 roster has some awesome AOE units.
stormboys wreck face with their bommaboyz upgrade.
weirdboy is also fantastic with his basic attack.
stikkbommaz are amazing vs IG.
tankbustas can also do a suprising amount of damage to infantry with their barrage.

the key to fighting catachans is controlling them, so anytime you use an AOE ability like grenades, you want to try to suppress or stun them first, so they can't just kite out of it. AWD is awesome for setting up abilities of any kind, it lets you turn your T1 damage dealing units into suppression units for about 8 seconds, dont underestimate how effective AWD into stikkbomz or bommaboyz can be!
let me know if you have any other questions, because usually I find that catachans either wreck face against orks if they're allowed free reign, but cause huge bleed to the IG player when they're controlled well.
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BaptismByLoli
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Re: Orks vs Catachan Devils

Postby BaptismByLoli » Tue 01 Jul, 2014 3:19 am

Crewfinity wrote:usually I find that catachans either wreck face against orks if they're allowed free reign, but cause huge bleed to the IG player when they're controlled well.


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Arbit
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Re: Orks vs Catachan Devils

Postby Arbit » Tue 01 Jul, 2014 6:33 am

Some mek tips:

The mek's electric armor can help but it's risky. Save it for when the catachans are weakened and then teleport in, which will force them to retreat immediately or die. This is decent counter if they're blobbing under the cata smoke bomb, too.

Don't forget the More Dakka global - it's cheap/spammable, and knockback can cut down on their dps, potentially letting your sluggas get in. You can More Dakka on your sluggas if they have burnaz, too. If the knockback PROCs it's hilarious.

In T2 you can turn their wealth of immortal leaders against them with the shield. Teleport into them, flip the shield on, then force melee the catachans. It will scatter them far and wide, and with any luck one of the sergeants will land in front of your shootas and the whole squad will go down.

The best advice has already been given, though. Don't blob your shootas, liberal use of AWD, and focus fire.
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Re: Orks vs Catachan Devils

Postby Torpid » Tue 01 Jul, 2014 7:27 am

KN slaughters catachans. One set of his t1 stikkbombs can wipe them. 2 shootas with their nobs, one with big shootas and a loota puts the end to most catachans builds. Catachans suck vs suppression and it's not like his sentinel is going to run in to stomp your loota when you have 2 upgraded shootas nearby too.

Mek's best counter to catachans and IG heroes is more dakka.
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Ace of Swords
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Re: Orks vs Catachan Devils

Postby Ace of Swords » Tue 01 Jul, 2014 4:50 pm

Da Warboss Biff wrote:
Ace of Swords wrote:do you play any other hero aside from knob and do catachans generally give you a problem or it's vs a specific IG hero?


Also with the Knob an easy solution are his grenades.

I usually play Knob or Mek, sometimes switch to da Warboss. Cats in general give me trouble.




Well you are gonna need fully upgraded shootas, use cover well and don't let the cata come in shotgun range use aiming wotz dat, otherwise they will just drop the smokebomb and destroy your shootas, what you want to do is to focus fire them with both your shootas and hero, if you are playing knob/mek you'll also want lootas on your back, and also stikks as it was said before can wipe catas even if they retreat with more than 60% hp if you fully hit them, it's also easy to combo with aim wotz dat, the mek is again easy, you could go for a battery pack and just heal your units or eletric armor, and as always the extra dps provided by his big shoota along with the 2 upgraded shootas will force off the catas easily.


WB is again the same upgrade your shootas,and heavily invest in your hero, bang bang hammer + spiky armor and sometimes even the boss pole or angry bitz, but those 2 are very situational.
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