I mean the first two = both of them.
EDIT: There is no F4 but there is F5.
Search found 8 matches
- Thu 20 Jun, 2013 3:19 pm
- Forum: Community General Discussion
- Topic: Bugs/Issues Thread
- Replies: 854
- Views: 321121
- Thu 20 Jun, 2013 2:26 pm
- Forum: Community General Discussion
- Topic: Bugs/Issues Thread
- Replies: 854
- Views: 321121
Re: Bugs/Issues Thread
I found two things:
1. The first two globals of the Grey Knights are both bound to F2
2. The incinerator of the Grey Knight Terminator deals its damage in huge chunks(maybe intended so the dot wont stack too much)
1. The first two globals of the Grey Knights are both bound to F2
2. The incinerator of the Grey Knight Terminator deals its damage in huge chunks(maybe intended so the dot wont stack too much)
- Tue 30 Apr, 2013 2:04 pm
- Forum: Balance Discussion
- Topic: Eldar Topic
- Replies: 154
- Views: 65571
Re: Eldar Topic
Would it be possible to give the gates some travel time like IG had for their listening posts in DOW1?
- Wed 27 Mar, 2013 3:02 pm
- Forum: Community General Discussion
- Topic: Bugs/Issues Thread
- Replies: 854
- Views: 321121
Re: Bugs/Issues Thread
The Lord General problem also occures with commissar retinue member and sniper rifle.
They go into near point blank range.
They go into near point blank range.
- Wed 20 Mar, 2013 4:37 pm
- Forum: Community General Discussion
- Topic: [Suggestion] Imperial guard Subcommander/meatshield.
- Replies: 38
- Views: 24069
Re: [Suggestion] Imperial guard Subcommander/meatshield.
I think that there should be a soft melee upgrade for Guardsmen. My suggestion is the following: Enhanced bayonets (65/20) T1 Guardsmen upgrade. Gives ~10 dps regular melee to Guardsmen and gives them 15% melee resistance. It should count as a weapon upgrade. This would allow IG players to take thei...
- Mon 18 Mar, 2013 5:22 pm
- Forum: Community General Discussion
- Topic: [Suggestion] Imperial guard Subcommander/meatshield.
- Replies: 38
- Views: 24069
Re: [Suggestion] Imperial guard Subcommander/meatshield.
Your right of course, I meant an unit that could stand melee and draw attention from GM.
- Mon 18 Mar, 2013 2:05 pm
- Forum: Community General Discussion
- Topic: [Suggestion] Imperial guard Subcommander/meatshield.
- Replies: 38
- Views: 24069
Re: [Suggestion] Imperial guard Subcommander/meatshield.
If it would be a guardsmen upgrade, I think the choice of squad leader should define the role of the squad. The sergeant should be the ranged upgrade and the commissar should be the melée upgrade. As both upgrades give extra guardsmen, perhaps there could be a tier 2 upgrade which would give the rem...
- Mon 18 Mar, 2013 1:55 pm
- Forum: Community General Discussion
- Topic: [Suggestion] Imperial guard Subcommander/meatshield.
- Replies: 38
- Views: 24069
Re: [Suggestion] Imperial guard Subcommander/meatshield.
I'm not a really experienced player and I'm not good on balancing terms but i love full infantry with IG and i think that it would be great to have a melee counter other than the sentinel.
