Infestation tower sight radius synapse stacking intended?

Issues dealing with gameplay balance.
Uncle Milty
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Infestation tower sight radius synapse stacking intended?

Postby Uncle Milty » Tue 03 Dec, 2013 5:23 pm

Hi.
it seems to be capped at 6 towers, but have a look:
Image

I also built 6 towers at the top (so 420 red for 12 towers) and when i got a unit over there i saw almost the whole map.

Why is every aspect of this synapse exclusive but not the sight radius btw?

- edit -
did some more testing that might represent an actual problem in the current game:
http://i.imgur.com/NJV2g1W.jpg
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Caeltos
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Re: Infestation tower sight radius synapse stacking intended

Postby Caeltos » Tue 03 Dec, 2013 7:29 pm

Sigh, one more thing to fix! :D
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Batpimp
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Re: Infestation tower sight radius synapse stacking intended

Postby Batpimp » Tue 03 Dec, 2013 8:39 pm

gj milty
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Dark Riku
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Re: Infestation tower sight radius synapse stacking intended

Postby Dark Riku » Wed 04 Dec, 2013 10:18 am

Cuz Nids are fair like that ;)

Please look into malignant blindness on them again too. Feel so sad for the CL when he decides to use it just to have my towers still see everything :D

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