Doombolt

Generic non-balance topics.
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Raffa
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Doombolt

Postby Raffa » Fri 29 Nov, 2013 10:14 pm

Now I've previously thought this ability fires 3 bolts if he has less than 100 energy, and 6 if he was 100 or more. AFAIK the each bolt does 18 plasma damage.

However I hear a lot that this ability becomes more powerful the more energy he has - someone know the figures for this? Or is this just a rumour?
Uncle Milty
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Re: Doombolt

Postby Uncle Milty » Fri 29 Nov, 2013 10:47 pm

well the more energy the sorc has, the more often he can shoot 6 bolts at once :roll:
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Torpid
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Re: Doombolt

Postby Torpid » Fri 29 Nov, 2013 11:38 pm

It's just a simplification of the rule you already stated.
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Raffa
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Re: Doombolt

Postby Raffa » Thu 12 Dec, 2013 11:07 pm

If you try to cancel this it still takes your energy.

I guess this belongs under bugs?
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Re: Doombolt

Postby Vapor » Thu 12 Dec, 2013 11:14 pm

Isn't doombolt continuous cast though? You can shoot one bolt out of 6 and cancel it then, or any time you want, but you can't get your energy back. It's not like destructor where there is a single instant when the cast occurs, which makes a full energy refund possible.
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Indrid
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Re: Doombolt

Postby Indrid » Fri 13 Dec, 2013 12:05 am

Yeah, it also helps prevent people glitching it to get energy back for continuous casts.
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fankater
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Re: Doombolt

Postby fankater » Fri 13 Dec, 2013 1:12 pm

3 bolts - when he has 60 energy,
6 bolts - when he has 120 energy,
and 9 bolts - when he has 180 energy
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Torpid
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Re: Doombolt

Postby Torpid » Fri 13 Dec, 2013 2:10 pm

Are you suggesting it be changed to that, becuase that isn't how it currently works. At the moment is it <100 energy = 3 doombolts, >/= 100 energy = 6 doombolts
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appiah4
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Re: Doombolt

Postby appiah4 » Fri 13 Dec, 2013 3:14 pm

9 bolts would be too powerful. Quite strong enough as it is.
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fankater
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Re: Doombolt

Postby fankater » Fri 13 Dec, 2013 3:34 pm

That Torpid Gamer wrote:Are you suggesting it be changed to that, becuase that isn't how it currently works. At the moment is it <100 energy = 3 doombolts, >/= 100 energy = 6 doombolts

Really, didn`t know that :]

appiah4 wrote:9 bolts would be too powerful. Quite strong enough as it is.

At lvl 9 and in T3 when most squads have more than 1500 hp ? No, that won`t be too powerful.
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Asmon
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Re: Doombolt

Postby Asmon » Fri 13 Dec, 2013 4:16 pm

It is 6 bolts with 100 or more energy, otherwise 3. No buff needeed ofc.
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xerrol nanoha
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Re: Doombolt

Postby xerrol nanoha » Fri 13 Dec, 2013 4:46 pm

Asmon wrote:It is 6 bolts with 100 or more energy, otherwise 3. No buff needeed ofc.

And it would calculate the number of bolts before mana is expended?
So casting at 101 energy gives 6 bolts?
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Dark Riku
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Re: Doombolt

Postby Dark Riku » Fri 13 Dec, 2013 10:01 pm

xerrol nanoha wrote:And it would calculate the number of bolts before mana is expended?
So casting at 101 energy gives 6 bolts?
Casting at 100 energy gives you 6 bolts.
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Torpid
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Re: Doombolt

Postby Torpid » Fri 13 Dec, 2013 11:13 pm

It would be too strong fankater considering the daemon armour grants additional energy, man, that would instantly butcher any t1 squads, even if they had gained levels.
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