Now I've previously thought this ability fires 3 bolts if he has less than 100 energy, and 6 if he was 100 or more. AFAIK the each bolt does 18 plasma damage.
However I hear a lot that this ability becomes more powerful the more energy he has - someone know the figures for this? Or is this just a rumour?
			
									
									
						Doombolt
- 
				Uncle Milty
 
- Posts: 84
- Joined: Sat 27 Jul, 2013 3:51 pm
- Location: Germany
Re: Doombolt
well the more energy the sorc has, the more often he can shoot 6 bolts at once  
			
									
									
						
Re: Doombolt
It's just a simplification of the rule you already stated.
			
									
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						Re: Doombolt
If you try to cancel this it still takes your energy.
I guess this belongs under bugs?
			
									
									
						I guess this belongs under bugs?
Re: Doombolt
Isn't doombolt continuous cast though? You can shoot one bolt out of 6 and cancel it then, or any time you want, but you can't get your energy back. It's not like destructor where there is a single instant when the cast occurs, which makes a full energy refund possible.
			
									
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						Re: Doombolt
Yeah, it also helps prevent people glitching it to get energy back for continuous casts.
			
									
									
						Re: Doombolt
3 bolts - when he has 60 energy,
6 bolts - when he has 120 energy,
and 9 bolts - when he has 180 energy
			
									
									6 bolts - when he has 120 energy,
and 9 bolts - when he has 180 energy
For the Emperor skurwysyny !
						Re: Doombolt
Are you suggesting it be changed to that, becuase that isn't how it currently works. At the moment is it <100 energy = 3 doombolts, >/= 100 energy = 6 doombolts
			
									
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						Re: Doombolt
9 bolts would be too powerful.  Quite strong enough as it is.
			
									
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						Re: Doombolt
That Torpid Gamer wrote:Are you suggesting it be changed to that, becuase that isn't how it currently works. At the moment is it <100 energy = 3 doombolts, >/= 100 energy = 6 doombolts
Really, didn`t know that :]
appiah4 wrote:9 bolts would be too powerful. Quite strong enough as it is.
At lvl 9 and in T3 when most squads have more than 1500 hp ? No, that won`t be too powerful.
For the Emperor skurwysyny !
						Re: Doombolt
It is 6 bolts with 100 or more energy, otherwise 3. No buff needeed ofc.
			
									
									
						- xerrol nanoha
 
- Posts: 175
- Joined: Wed 20 Nov, 2013 12:13 am
Re: Doombolt
Asmon wrote:It is 6 bolts with 100 or more energy, otherwise 3. No buff needeed ofc.
And it would calculate the number of bolts before mana is expended?
So casting at 101 energy gives 6 bolts?
Re: Doombolt
Casting at 100 energy gives you 6 bolts.xerrol nanoha wrote:And it would calculate the number of bolts before mana is expended?
So casting at 101 energy gives 6 bolts?
Re: Doombolt
It would be too strong fankater considering the daemon armour grants additional energy, man, that would instantly butcher any t1 squads, even if they had gained levels.
			
									
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