Drop Pod File location
Drop Pod File location
I'm looking to shorten the animation for the drop pod (I said I'd take a look at this 2 weeks ago, but haven't had time). I know how to shorten the animation, but my problem is I can't find the drop pod file in the dow2 retribution folder! I've spent about 2 hours now looking for it, and I'm not seeing it. Would any of you happen to know where it is?
- Orkfaeller

- Posts: 1069
- Joined: Mon 29 Jul, 2013 6:01 am
Re: Drop Pod File location
These?
drop_pod.motiontree
drop_pod_death.hkx
drop_pod_fall.hkx
drop_pod_inorbit.hkx
drop_pod_onground.hkx
Archives / Data / art / race_marine / vehicles / drop_pod / animations / default
edit: you ofcourse will need the SGA reader (2) to extract them
drop_pod.motiontree
drop_pod_death.hkx
drop_pod_fall.hkx
drop_pod_inorbit.hkx
drop_pod_onground.hkx
Archives / Data / art / race_marine / vehicles / drop_pod / animations / default
edit: you ofcourse will need the SGA reader (2) to extract them
Re: Drop Pod File location
derp, in an sga. Thanks.
- Orkfaeller

- Posts: 1069
- Joined: Mon 29 Jul, 2013 6:01 am
Re: Drop Pod File location
Just ask if anything else is unclear 
Re: Drop Pod File location
Ok, here is my current problem. Getting havok tools to play nice. I have max 2012, and I only have access back to either 2010 or 2011(Idr of the top of my head). Santos tools at most work with havok 6.6 which at most works with max 2008 correct? Is there a way around this without going back to max 2008?
- Nuclear Arbitor

- Posts: 1106
- Joined: Tue 12 Feb, 2013 2:56 am
Re: Drop Pod File location
no idea about havok but i can use santos tools fine so far with 2010
Re: Drop Pod File location
So
1. I changed the animation. it was 8.24 seconds long. It's now 3.24.
2. I need the correct havok tools setup to export the animation into something I can actually use in the modeleditor/dow2. Which atm, I have no idea how to achieve
3. cause I'm a science nerd. If a drop pod didn't use the "retro thrusters", falling from LEO would generate an explosion 5 millionths of the bomb dropped on Hiroshima. Will try and find a good explosion to compare to later.
1. I changed the animation. it was 8.24 seconds long. It's now 3.24.
2. I need the correct havok tools setup to export the animation into something I can actually use in the modeleditor/dow2. Which atm, I have no idea how to achieve
3. cause I'm a science nerd. If a drop pod didn't use the "retro thrusters", falling from LEO would generate an explosion 5 millionths of the bomb dropped on Hiroshima. Will try and find a good explosion to compare to later.
- Orkfaeller

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- Joined: Mon 29 Jul, 2013 6:01 am
Re: Drop Pod File location
So what you are saying is, we should make the Drop Pod the new Marine nuke?^^
Re: Drop Pod File location
Honestly....if this worked like physics it would be better than the orbital is in game. But gamplay > real physics. Also I really wanna make drop pod nuke a thing. Again with no retro thrusters. and this is from the very very lowest point of LEO (160 km, the max point of LEO is 120000 km).
the energy is equivelent to:
-a 19 metric tonne dump truck going 2,247 m/s. That's 6.61x the speed of sound. In kph it's 8089 km/hr
-7940 kg C4. which makes for 5.0 m^3 of C4. For those of us (me) unfortunate enough to live in a country still using the imperial system, this is ~16 ft x 16ft x 16 ft of C4.
-This is a really bad calculation, but just to give you an idea of how ridiculous this is, the air in a 100 m radius (so hemisphere) of the impact point would increase by 100 degrees C. Which means anything nearby that had water in would boil (i.e. all the squishy organic people in this game). In reality the effect wouldn't be quite that extreme but I haven't taken differential equations yet (next semester oh yay) and don't feel like coding my way through this. You would be more likely to be pulped by the pressure wave than fried by the heat.
Ahhh I am deeply amused. And I need to go to sleep haha.
the energy is equivelent to:
-a 19 metric tonne dump truck going 2,247 m/s. That's 6.61x the speed of sound. In kph it's 8089 km/hr
-7940 kg C4. which makes for 5.0 m^3 of C4. For those of us (me) unfortunate enough to live in a country still using the imperial system, this is ~16 ft x 16ft x 16 ft of C4.
-This is a really bad calculation, but just to give you an idea of how ridiculous this is, the air in a 100 m radius (so hemisphere) of the impact point would increase by 100 degrees C. Which means anything nearby that had water in would boil (i.e. all the squishy organic people in this game). In reality the effect wouldn't be quite that extreme but I haven't taken differential equations yet (next semester oh yay) and don't feel like coding my way through this. You would be more likely to be pulped by the pressure wave than fried by the heat.
Ahhh I am deeply amused. And I need to go to sleep haha.
Re: Drop Pod File location
Haha, I like the thought of the imperium using drop pods as weapons and not bothering to put any people in them
My 1v1 map - Imperial Plaza. Revisions are in progress so please check it out and give feedback!
- Orkfaeller

- Posts: 1069
- Joined: Mon 29 Jul, 2013 6:01 am
Re: Drop Pod File location
That would be a Deathstorm Drop Pod 

Re: Drop Pod File location
That looks awesomely ridiculous! Arbit, Orks have it right, just drop rocks from orbit! Watch them all get smooshed!
Re: Drop Pod File location
Adding the landing thruster and some weapons (basic storm bolter volley before opening or even the silly gun-packed version) would be pretty simple.
- Orkfaeller

- Posts: 1069
- Joined: Mon 29 Jul, 2013 6:01 am
Re: Drop Pod File location
Ahw man, would be so cool if Drop Pods actually came armed with a stormbolter to be less of a sitting duck.


- Nuclear Arbitor

- Posts: 1106
- Joined: Tue 12 Feb, 2013 2:56 am
Re: Drop Pod File location
they can also get a death wind launcher in tt
Re: Drop Pod File location
Arbit wrote:Haha, I like the thought of the imperium using drop pods as weapons and not bothering to put any people in them
That's how newbs and the AI (even expert) use them anyway.
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