More complex army painter colors

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David-CZ
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More complex army painter colors

Postby David-CZ » Sat 17 May, 2014 11:53 pm

The army painter always seemed boring to me, only being able to choose plain colors. Would it be possible to implemet different textures such as camouflage?

I don't know how the army painter works exactly but I know it overlays the diffuse and specular maps, so changing or adding these should theoretically work.
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Orkfaeller
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Re: More complex army painter colors

Postby Orkfaeller » Sun 18 May, 2014 12:14 am

Yes, would be possible.

I made a thread regarding that topic a while ago, but people didnt really seem to care.
viewtopic.php?f=12&t=843&p=24334&hilit=pattern#p24334

In theory the colour pattern could look like what ever. I did a chess board pattern one for Grey Knights for testing purposes.

All it takes is creating a new "_tem" map ( like grey_knight_helmet_tem2.dds for example )

and the game will display it if you choose the second colour pattern slot.

( and tem3 for the third, and tem4 for the fourth slot )

If there isnt one, the game just picks the default one instead
( grey_knight_helmet_tem.dds )

So, it would be fairly easy to add new like camo patterns for IG for example.
Or ones that add tattoos / warpaint on orks.
Without any change to the default, classic pattern used right now.

But, well, the alternative pattern slots seem to be locked for races beside SM/GK -
I dont know if they could be unlocked or not.
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BaptismByLoli
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Re: More complex army painter colors

Postby BaptismByLoli » Sun 18 May, 2014 5:18 am

Actually, I encountered something annoying. When I use a color available only in Elite like Celestial Gold for example and then jump to Retail, I immediately lose the entire army scheme.

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Aertes
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Re: More complex army painter colors

Postby Aertes » Sun 18 May, 2014 10:19 am

And when you use a Space Marine chapter mark in a custom paintjob and jump to retail it goes blank, that's understandable; but next time you jump in Elite the army stays without mark, seems like the Elite's exclusive army marks are erased when you run retail.
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David-CZ
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Re: More complex army painter colors

Postby David-CZ » Sun 18 May, 2014 10:36 am

@Orkfaeller:
I was actually thinking more in a way of having a color slot containing multiple hues of that color in a camouflage like manner rather than having to combine the two slots to make it work that way. But you gave me an idea. I'll make some tests and let you know what I come up with.

EDIT:
So I checked some files and the colors are generated, so the only way is indeed editing the team textures. I couldn't find how to open the patterns for other races though.
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Orkfaeller
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Re: More complex army painter colors

Postby Orkfaeller » Sun 18 May, 2014 1:47 pm

^
Yeah, thats all done within the tem map, by using different shades ( brightness and colour saturation ) within a colour channel. Or by "overlapping" channels to mix colour slots together.

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