 
 Added it in.

 
 

lolzarz wrote:Would like additional information on exchanging weapons. For instance, Interceptors losing their sword for an incinerator, etc.
Wise Windu wrote:lolzarz wrote:Would like additional information on exchanging weapons. For instance, Interceptors losing their sword for an incinerator, etc.
So adding in that the incinerator replaces the unit's weapons? Like "Equips one member of the squad with an incinerator, a flamer-type weapon effective against infantry in cover or garrison. This replaces the model's sword and storm bolter."? I thought it was kind of assumed that the weapon was replaced. It seems kind of redundant.

L0thar wrote:Like how often are the BL spawned...how often kicks in the health regen
Wise Windu wrote:These are already there.
Added in the Tzeentch shrine info.

L0thar wrote:Could the tier marking be added to globals as well? Same way like it was added to wargear.

L0thar wrote:Another thing - is it possible to display info about melee splash damage? Which weapons do it and for how much damage?





Arbit wrote:So in this thread the Hive Tyrant's Warrior Vanguard came up in the discussion. It provides a wave of free reinforcements like Call Da Boyz does, but this isn't indicated in the tooltips or the Codex.
I find it a bit curious that the free reinforcements occur after the reinforcement aura begins, because you can pay for reinforcements and therefore cheat yourself out of free models (particularly if you have autoreinforce on). Is this intended functionality?
 ) while the reinforcement action has a delay of 7. It could be changed so that they start at the same time and maybe reduce the duration of the spawner by 1 second so the paid reinforcement ends at the same time as it does currently.
 ) while the reinforcement action has a delay of 7. It could be changed so that they start at the same time and maybe reduce the duration of the spawner by 1 second so the paid reinforcement ends at the same time as it does currently. 







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