Faction Unique HUDs?

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crazyman64335
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Faction Unique HUDs?

Postby crazyman64335 » Thu 08 May, 2014 6:04 pm

Idea just came to me that i thought would be pretty cool, is it possible to change the Heads up Display (HUD) for each race to be unique to that specific race? For example the Space Marine HUD would be brighter and have different colors / a different look than the other HUDs? Just something that would make playing each race more unique instead of looking at the same Gray / silver color all the time. :roll:
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BaptismByLoli
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Re: Faction Unique HUDs?

Postby BaptismByLoli » Thu 08 May, 2014 6:07 pm

Is the dull gray making you go

...

Crazy? ;)

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Helios
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Re: Faction Unique HUDs?

Postby Helios » Thu 08 May, 2014 6:32 pm

So like how Terran, Protoss and Zerg have different borders in SC?
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Caeltos
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Re: Faction Unique HUDs?

Postby Caeltos » Thu 08 May, 2014 7:19 pm

I thought that kind of stuff is hard-coded?
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fankater
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Re: Faction Unique HUDs?

Postby fankater » Thu 08 May, 2014 8:05 pm

Caeltos wrote:I thought that kind of stuff is hard-coded?

I asked DontEatMyCrumpets about it and he said it is possible to do.
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Orkfaeller
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Re: Faction Unique HUDs?

Postby Orkfaeller » Thu 08 May, 2014 8:09 pm

DoWII barely has an ui.

Is there really enough to work with?
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David-CZ
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Re: Faction Unique HUDs?

Postby David-CZ » Thu 08 May, 2014 8:45 pm

I bet Kilgarn would be able draw some new stuff if necessary. If we ask him nicely that is.
crazyman64335
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Re: Faction Unique HUDs?

Postby crazyman64335 » Thu 08 May, 2014 9:50 pm

exactly what helios said, if you've never seen a hud from starcraft something along those lines in dow would be rather nice to look at, as opposed to the standard bleh we have now
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Caeltos
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Re: Faction Unique HUDs?

Postby Caeltos » Thu 08 May, 2014 10:54 pm

David-CZ wrote:I bet Kilgarn would be able draw some new stuff if necessary. If we ask him nicely that is.


He seems rather occupied for the moment tho, but it could be a good idea nontheless for the future.
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Nuclear Arbitor
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Re: Faction Unique HUDs?

Postby Nuclear Arbitor » Thu 08 May, 2014 11:37 pm

remaking the UI would be a huge amount of work. nice idea but low priority.
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MaxPower
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Re: Faction Unique HUDs?

Postby MaxPower » Sat 10 May, 2014 8:58 am

And who cares actually? I'd rather have the default UI instead of some "flashy", bright UI, with bling bling all over the place. :P
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Myrdal
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Re: Faction Unique HUDs?

Postby Myrdal » Sun 11 May, 2014 3:09 pm

Would love to see this actually. Nothing too extreme but a bit more unique feel for each race. Crumpet should know more how to implement this.
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Imperator1
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Re: Faction Unique HUDs?

Postby Imperator1 » Mon 19 May, 2014 2:56 pm

Actually DOW1 had this as standard. Was pretty neat, but they got lazy for Dow2.

Here are some links with the Chaos , Ork and Necron Ui. They all added a nice little feeling to the faction..... if you play Chaos, your UI should have skinned faces in it!
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Other good functions that got lost for Dow2 were the UI's "Damage readouts" which told you how much damage a unit did, and the "heavy weapon upgrades" system that let you upgrade a squad with weapons however you wished.

You could for example, give your space marine squad any combination of heavy bolters, missile launchers, flamers or plasma guns.
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Torpid
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Re: Faction Unique HUDs?

Postby Torpid » Mon 19 May, 2014 5:44 pm

Having various heavy weapons in one squad wouldn't really work in DOW2 as it just goes against the ethos of invest wisely but swiftly and pay if you choose wrong - which is all reinforced by squad levels, the upkeep system, the specialisation of individual units(and the smaller army sizes) etc.

The damage readouts were helpful though.
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Imperator1
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Re: Faction Unique HUDs?

Postby Imperator1 » Wed 13 Aug, 2014 11:17 am

Yeah but it would help a lot if you could simply make Tactical squads able to upgrade to 1 special and 1 heavy weapon like in Codex.
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Swift
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Re: Faction Unique HUDs?

Postby Swift » Wed 13 Aug, 2014 6:20 pm

No it wouldn't. Codex is broken, the point of tacs is they are flexible but no so much that they are a jack of all trades at the same time. Imagine tacs burning gens at the same time as being able to bring down a Chimera.
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Re: Faction Unique HUDs?

Postby Superhooper01 » Thu 23 Oct, 2014 2:36 pm

Yeah swift summed that up tbh
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Re: Faction Unique HUDs?

Postby Ace of Swords » Thu 23 Oct, 2014 2:38 pm

Wed Aug 13
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Brother Mundy
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Re: Faction Unique HUDs?

Postby Brother Mundy » Tue 28 Oct, 2014 3:21 am

I agree that this might be a low priority objective but probably a really good one and while your playing you could be like "Hey this guy is beating me pretty hard what could I think of to counter his movement?" and just looking at the hud could possibly cause a slight spark of insperation hope and or possable fighting spirit to even turn a game around small details like this can end up doing alot.

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