Postby Ace of Swords » Tue 15 Dec, 2015 5:23 pm
If you have replays post them, make sure they are from the mode you are most interested in.
For general tips:
- Don't make more than 1 scout squad vs IG, they are useless against them.
- Make sure you are always hitting the GMs early game, don't get yourself in a position where he can use his sent to shoot at your hero/tacts/scouts while he can double repair it out of your reach.
-Focus fire the inq/LC, generally you can ignore the LG since you won't be able to force it off early game, sm dps is too low.
-Flamers are very very good against everything they have in T1 except the HWT, you'll destroy turrets and melt both blobbed up GMs and catas easily, plus you can always bash with them and they are pretty cheap for 15 power.
-Speaking for myself I prefer the 1 1 1 1 build regardless of hero and follow a proactive build as the following:
starting unit > tacts if spotters/hwt > asm if hero anti melee weapons > devs
-------------------------------------------if catas > flamers > devs
----------------------------------------------------------------if full bash > fast tech
starting unit > tacts if catas > devs > asm (since 99% of the time they will go spotters so you don't even have to think about it) but if they get more catas after your asm just buy a flamer.
If they open with a las turret you can easily go dev into flamers unless you know you can push hard with a flamer as first purchase, hero wargears are recommended only for apo and fc in T1 (respectively any of the weapons for apo by preference and halo for the fc, purchase them when you feel comfortable with your army composition) TM doesn't really need anything in t1.
Mass GMs calls for the same things devs and flamers are great, you might not want to purchase ASM if he's not making too many power purchases in that case, same goes for double gm double sent (where you may want to make your scout squad into a sniper, depends if you can get a kill on 1 sent without them or not).
Mass sent build 3+ may require multiple devs or snipers at your preference.
edit: double tacts builds work fine vs them, ask toil,tex,noisy etc, support them however you can, fc has stormshield and his stendard, TM can use his bolter to insta suppress approaching heroes and focus them down with your ranged blob.
But I honestly prefer the flexibility of 1 1 1 1.
Aaand last thing, always keep devs at max range so that catas can't barrage and then approach them.
