So i left eldar cause it was too hard
Well i was always "good" with tyrandis ( at lest i tought that ), but my recent games showed that lets say i am entierly incompenent in this game i dunno.
Most of the the when i think that i "done" something endgame stats say that i was the bottomfeeder however i feel most of in this cases ( y there are obv ones that i also feel ....) that i done something out palyed the person, and in the end? thumbs down
I supposdely loaded that repaly up so of some 1 informative could watch it and give some advices i would be glad.
Thanks in advance.
http://www.filedropper.com/6parena2016-01-1918-35-06
Hope it works.
My replay: opinions pls
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Azurestrix

- Posts: 9
- Joined: Mon 04 Jan, 2016 4:12 pm
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Azurestrix

- Posts: 9
- Joined: Mon 04 Jan, 2016 4:12 pm
Re: My replay: opinions pls
ps After the dreadought showed ip and i sawed my team losing bot that was te part i given up so it not really a comparionsa fter 11 min.
one big mistake i amde was not capturing their vp casue i estiamted the he will be back and i take dmg .was wrong
but i dont think that extra count ticket would have changed the game .
one big mistake i amde was not capturing their vp casue i estiamted the he will be back and i take dmg .was wrong
but i dont think that extra count ticket would have changed the game .
- Ace of Swords

- Posts: 1493
- Joined: Thu 14 Mar, 2013 7:49 am
- Location: Terra
Re: My replay: opinions pls
Well, to start off I would say that triple horma into double/triple terma isn't a viable build.
You need warriors for the melee synapse as well as ravs to either counter upgraded scouts/FC with their ranged upgrade or their "jump" to counter setup teams. (you don't need both, just whatever fits your needs better). An only horma/terma build is too easy to counter.
Then, you were blob capping, your units should always spread when there's no danger nearby, caps as many points you can, harass their power, prepare units to flank etc.
Another thing, going with 3 hormas on a single entity unit is absolutely pointless, 1 squad will struggle enough to surround and attack a single model entity, especially in this case, with the FC you were simply feeding him and your opponent's army XP, while bleeding/getting damaged on 3 squads without actually achieving anything, you should have focused the FC with your termas and sent your melee units to tie up the other squads, you could have done 2 squads on 1 tacts to try and wipe them, 1 horma on the other tacts and the LA tying up either the devs or the scouts (upgraded scouts are a priority to kill/remove from the engagement, not upgraded ones can be ignored).
Also you should put down a node + 2 gens quicker, but the same can be said for the eldar in your team, the SM that was your ally pretty much built all the power for you all, that starved him pretty badly.
Basically, your T1 build doesn't work, a standard one is starting horma > terma > terma > T1.5 unit (either warriors or ravs, depending on what you need) > terma upgrades > either upgrades or more T1.5 units, depending on what you need > T2.
And make sure to fit some early gens/nodes so that you do your part of the power expenditure in your team.
You need warriors for the melee synapse as well as ravs to either counter upgraded scouts/FC with their ranged upgrade or their "jump" to counter setup teams. (you don't need both, just whatever fits your needs better). An only horma/terma build is too easy to counter.
Then, you were blob capping, your units should always spread when there's no danger nearby, caps as many points you can, harass their power, prepare units to flank etc.
Another thing, going with 3 hormas on a single entity unit is absolutely pointless, 1 squad will struggle enough to surround and attack a single model entity, especially in this case, with the FC you were simply feeding him and your opponent's army XP, while bleeding/getting damaged on 3 squads without actually achieving anything, you should have focused the FC with your termas and sent your melee units to tie up the other squads, you could have done 2 squads on 1 tacts to try and wipe them, 1 horma on the other tacts and the LA tying up either the devs or the scouts (upgraded scouts are a priority to kill/remove from the engagement, not upgraded ones can be ignored).
Also you should put down a node + 2 gens quicker, but the same can be said for the eldar in your team, the SM that was your ally pretty much built all the power for you all, that starved him pretty badly.
Basically, your T1 build doesn't work, a standard one is starting horma > terma > terma > T1.5 unit (either warriors or ravs, depending on what you need) > terma upgrades > either upgrades or more T1.5 units, depending on what you need > T2.
And make sure to fit some early gens/nodes so that you do your part of the power expenditure in your team.

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Azurestrix

- Posts: 9
- Joined: Mon 04 Jan, 2016 4:12 pm
Re: My replay: opinions pls
Much appreciated thanks!
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