High Resources and Red.
High Resources and Red.
It would be really good if you started with 999 red if you put High Resources, would be a lot easier for people that want to test a unit that costs red, would it be possible ?
Re: High Resources and Red.
Don't see why not, if it's doable.
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Re: High Resources and Red.
Having all three tiers unlocked right off the bat would also be handy for testing stuff. It's annoying having to wait a couple minutes to purchase the tiers and then purchase the unit itself.
If this impacts the undoubtedly massive number of high resources players we have, maybe you could make a new setting called "extra high resources" and leave the original untouched?
If this impacts the undoubtedly massive number of high resources players we have, maybe you could make a new setting called "extra high resources" and leave the original untouched?
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Re: High Resources and Red.
Lulgrim wrote:Eh btw, I trust people have realized that builds can be modded for labbing (e.g. free T1 nukes) with minimal effort, speeds things up a lot...
If only we knew how
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Re: High Resources and Red.
Arbit wrote:Having all three tiers unlocked right off the bat would also be handy for testing stuff. It's annoying having to wait a couple minutes to purchase the tiers and then purchase the unit itself.
If this impacts the undoubtedly massive number of high resources players we have, maybe you could make a new setting called "extra high resources" and leave the original untouched?
I will agree with a very low upgrading time, but not with that.
For example, to test my Chosen Marines/Possesed Marines I have a 5 seconds upgrading time for T2 and T3. With that, I could test if my "Requieres T2/T3" requirements works.
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Re: High Resources and Red.
Some people actually play High resources seriously guys, let's not troll them 
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Re: High Resources and Red.
If possible, Lulgrim could add a third mode called 'Test' or something around these lines with 999 red and no build time for the tiers.

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