Embarking the Land Raider Crusader

Generic non-balance topics.
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Torpid
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Embarking the Land Raider Crusader

Postby Torpid » Sat 21 Sep, 2013 6:35 pm

For some reason it's impossible for units to embark the LRC from anywhere but the front. This actually has massive balance implications as it means in order for your repair units (ISTs) to get into the LRC and be safe (like scouts can do with the LRR) they have to run all the way around the LR to the front and they usually bleed models before this can occur. Furthermore it makes manticores extremely deadly against the IST supporting the LRC because they can't embark the vehicle quick enough so you have to split your storms and raider, whereas scouts can simply enter the transport from any side. Is this intentional?
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Re: Embarking the Land Raider Crusader

Postby Lulgrim » Sun 22 Sep, 2013 10:40 am

Nope, didn't even know you can set up entry points.
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Re: Embarking the Land Raider Crusader

Postby Lost Son of Nikhel » Sun 22 Sep, 2013 1:13 pm

Land Raider Phobos suffers of this problem, too? As it is a new unit, like the LRC, so it may also have this problem.
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Re: Embarking the Land Raider Crusader

Postby FiSH » Sun 22 Sep, 2013 11:24 pm

isn't this a problem with all transports? they all seem to have a set entry point much like a building, except that the land raiders are just huge so units have to take their time to actually get to the entry point.
for example, it takes a significantly longer amount of time for ork gits to get into the battlewagon than the wartruck.
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Torpid
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Re: Embarking the Land Raider Crusader

Postby Torpid » Sun 22 Sep, 2013 11:43 pm

Yes, it may be. However it still seemed to be extremely bad for the land raider crusader which ended up making me lose about 20 models to a single manticore strike since all my units were running round to the front of it. I don't recall the same thing happening with the default land raider. I will have to check.
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Re: Embarking the Land Raider Crusader

Postby Nuclear Arbitor » Mon 23 Sep, 2013 3:18 am

it's possible that it's related to the size of the vehicles. if their circular size (collision) only lets units get close enough to certain parts of the model, like the front of the land raider, they may only be able to enter from that side.

i'm not sure that's actually how it works though.
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Re: Embarking the Land Raider Crusader

Postby Torpid » Mon 23 Sep, 2013 4:34 pm

Well I tested it out again and it seems to allow units to enter from the sides. This is true for all the land raiders but is a bit awkward as arbiter noted. Not sure why in that one particular game my ISTs kept running round to the front of my LR, oh well :L
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Re: Embarking the Land Raider Crusader

Postby Arbit » Mon 23 Sep, 2013 6:15 pm

Aren't there two embarking "procedures"? I seem to recall that long ago people complained about how long it took for units to get into a transport, so Relic changed it so as long as one or two models were touching the transport, the remainder of the squad would instantly get hoovered up regardless of their actual position. You see this all the time with sluggas + trukk, where some models might be several inches away on your screen but disappear into the trukk anyway. All the embarkable T3 superunits seem to follow the old embark method, where each individual model needs to touch the unit for a second or two before it will enter. This leads to awkward shit where half the squad can be in and the other half out, and traffic jams where the models in front are fulfilling their obligatory "touch the transport for 1-2 seconds" which causes the models in back to try to path around them. I'm guessing the latter happened to you, Torpid.
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Re: Embarking the Land Raider Crusader

Postby Asmon » Mon 23 Sep, 2013 10:14 pm

Perhaps, but I am likely inclined to think it was a matter of ordering a squad to enter the LR while it was repairing. Repairing models have the highest priority when it comes to screw your things up =)

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