Just gonna follow up here some....
@Dark Riku: huh, I had no idea CSM could out-perform tacs in melee combat. I thought until CSM have their T1 upgrade, or go Khorne berserk build, they cannot hold up in melee much... I have tried melee-ing Tacs with generic lvl 1 CSM, both sides with near full health... and it has not gone well for the CSM. Weird. Maybe I missed something at the time. Good to know
Kvek wrote:Castle have you ever played as the Chaos Lord in a 1v1 ?
Yes I have, quite a bit.
Kvek wrote:He can counter sub commanders, commanders (if they are not immune to knockback) with Drain Life,
This has been addressed by others who have answered, and yes Life Drain is not an effective choice in Elite unless it is changing in 2.2. It does snipe in retail sure, but it is a heavy investment for something you may have a rare chance at unless you are facing (several) melee heroes. 1-shotting a hero is lame, but it is currently not so great in Elite. I will try it out in 2.2 beta sometime soon.
Kvek wrote:Destroy IG/eldar/nids/orks with LTGB, or can be super-tanky with Halo+Harness of rage.
Of course, if he can get close enough while being fired-down at ridiculous rates from IG troops... being kited and chasing around little Cadians or Eldar or Big Shoota's etc etc while getting shot to hell. And Dark Halo sucks all the energy out of his build at that point, ending up not being the best CL accessory choice except early early on.
Kvek wrote:Chaos Lord is the most effective chaos hero.
Most certainly not at this time. Really good Sorc play will trump almost any other build out there, except perhaps solid Apo/ASM and Warpspider builds imho.
Kvek wrote:Increasing the DPS of blood maul ? It does 100_melee dps and has the awesome sweeping doom ability. but is usually overshadowed by lighting claws.
I didn't say DPS, I said damage

. Although increasing it's speed of attack could do it, along with fixing it in general. Come to think of it an energy 'leech' or sap could be interesting for it on hit or when the stun ability is used...
Kvek wrote:Not sure about the combi-flamer it is a really good weapon now, changing it into a "tac flamer" doesn't sound really good, i usually get the combi-flamer against scouts to make them bleed against ig against the sentinel etc, changing it to a flamer is not a good idea.
Depends on the race you are facing, and since it takes energy to use the combi-flamer and has a cool-down, I might as well skip it, stick with the T1 armor for fast regen behind the lines and pop the halo when the CL gets kited... if I bother with any of his T1 stuff in 3v3 or 2v2 at all. I still don't get it in 1v1 very often either. I need the resources in other places for build order e.g. a champion on ma 'tics. It just doesn't fit well into a build... if it does I still have yet to find fit nicely or see a build suggested using the combi-flamer
Kvek wrote:Heretics do ok ? They are great against space marines if you give them AC
Yeah, I know. Trust me. Ma favorite thing to do is ambush with heretics, like I do with Slugga's.
What I was referring to there is heretics bashing gens..."they do ok". But heretics cannot keep up with the likes of the SM Tac flamer, or IG Flamer, or Guardians.....etc etc etc when bashing gens. Yes, Noise marines are epic, if you get them...and if you can get them close enough to a gen farm.
Further, the combi-flamer does not burn gens much. It is helpful, but having tried a couple of direct burns on a gen site during a match in Elite (one right after another) I never did finish even one gen off...but I did splash all 3 and the node with some moderate damage.
{end responses}
To finish:
hypothetical: imagine CL charging a well setup line in T2, with a compliment of good build order coming with him:
opposing enemy:
ctrl+a, target all units on CL: he drops or is chased off quickly. Multiply that by another teammate coming in...etc. etc.
Thus the CL must come up pretty late after a line is set, and he still may not work out unless I bring plenty of melee with him... thus starts a kite fest. Can he wreak havoc and be a boss in such circumstances? Oh yeah. Especially when all goes right, but in comparison to other offensive commanders he does not scale imho.
Additionally, if someone targets the Bro Cap with all units in the same circumstance, he will either tank through it (long enough for his units to damage the enemy long sufficiently) or has lots of tele/jumping support to come to the rescue, even for himself if need be.
The FC works similar to the CL--needing to come up late and line break--but again the FC has plenty of tricks available for wargear and is quite a bit faster.
I have been working on my CL play, especially since my post in this thread. The issues of malignant blindness aside, if I am facing other players who know what they are doing at all, I have to focus on ambushing to a rather ridiculous degree for an offensive commander. And if I get 'caught out' while trying to flank with my CL and other melee units it's 'Weeee' back to HQ half the time. He is overwhelmed quite easily, and special attacks do not seem to occur often enough (even at the average lvl 5), that the CL can keep from being mobbed all that easily.
The claws do not regen him fast enough too. They are great, but I have yet to see the CL hold up in a real melee fight now, even with regen on melee attack. He's a bully to some units sure, but generally even fully equipped he just get's his ass kicked. I enjoy the hell out of a good Khorne build sure, and the CL does feel quite a bit funner to play in 2.2

But I still can't help feeling he is lack-luster..
So I hope I am supporting my claim of the CL being currently somewhat 'ineffective'. I really would not post if I did not believe it.