Re: Seer Council, what's the point?
Posted: Mon 16 Dec, 2013 8:31 pm
				
				You can edit your previous post instead of adding new ones...
			[TLV]Soul_Drinkers wrote:They will still leap at the target.and yeah id normally keep.it to one but thats how my train of thought went atm
That Torpid Gamer wrote:The price is irrelevant, the unit acts how it does precisely because it is a part of the t3 eldar roster. If eldar got nobs then I would shit my pants and quit this game.
Bahamut wrote:That Torpid Gamer wrote:The price is irrelevant, the unit acts how it does precisely because it is a part of the t3 eldar roster. If eldar got nobs then I would shit my pants and quit this game.
no no. Seems like people want SC to be to nobs as shees are to sluggas so even stronger than nobs :/
SC CANNOT beat terminators. Terminators cost 150/50 to reinforce, cost red to bring up and they have the worst from infantry (can be CCed) and the worst of walker vehicles (slow maneuverability, can't retreat), if SC were to beat termies then termies should be able to retreat and level.... simply wtf
xerrol nanoha wrote:Bahamut wrote:That Torpid Gamer wrote:The price is irrelevant, the unit acts how it does precisely because it is a part of the t3 eldar roster. If eldar got nobs then I would shit my pants and quit this game.
no no. Seems like people want SC to be to nobs as shees are to sluggas so even stronger than nobs :/
SC CANNOT beat terminators. Terminators cost 150/50 to reinforce, cost red to bring up and they have the worst from infantry (can be CCed) and the worst of walker vehicles (slow maneuverability, can't retreat), if SC were to beat termies then termies should be able to retreat and level.... simply wtf
You understand that in essence, terminators are a squad of vehicles that are resistant to AV weapons?
fv100 wrote:xerrol nanoha wrote:Bahamut wrote:no no. Seems like people want SC to be to nobs as shees are to sluggas so even stronger than nobs :/
SC CANNOT beat terminators. Terminators cost 150/50 to reinforce, cost red to bring up and they have the worst from infantry (can be CCed) and the worst of walker vehicles (slow maneuverability, can't retreat), if SC were to beat termies then termies should be able to retreat and level.... simply wtf
You understand that in essence, terminators are a squad of vehicles that are resistant to AV weapons?
They are not resistant to AV weapons, I mean they can't be snared by them but they do take the damage.
Are you saying that terminators should get buffed then? Because a seer council beats terminators in vacuum without upgrade whether abilities are used on boths sides or not. I think SM terminators should be buffed given the current state Elite is in.Bahamut wrote:SC CANNOT beat terminators. Terminators cost 150/50 to reinforce, cost red to bring up and they have the worst from infantry (can be CCed) and the worst of walker vehicles (slow maneuverability, can't retreat), if SC were to beat termies then termies should be able to retreat and level.... simply wtf
This doesn't make sense at all. AV weapons are like snipers vs them. They hit 100% because they are large targets. All AV weapons are a very good dmg source to terminators when they should not be as viable vs infantry unless it's melta.xerrol nanoha wrote:You understand that in essence, terminators are a squad of vehicles that are resistant to AV weapons?
You highly underestimate the ability to retreat I think. Changing the SC to be suppression immune but unable to retreat would be a nerf rather than a buff.xerrol nanoha wrote:As for the retreat QQ that space marine/chaos players whine about, terminators pay for that with 100% suppression resistance. I would happily trade retreat on Seer Council of they couldn't be suppressed.
This doesn't make sense at all. AV weapons are like snipers vs them. They hit 100% because they are large targets. All AV weapons are a very good dmg source to terminators when they should not be as viable vs infantry unless it's melta.xerrol nanoha wrote:You understand that in essence, terminators are a squad of vehicles that are resistant to AV weapons?
You highly underestimate the ability to retreat I think. Changing the SC to be suppression immune but unable to retreat would be a nerf rather than a buff.xerrol nanoha wrote:As for the retreat QQ that space marine/chaos players whine about, terminators pay for that with 100% suppression resistance. I would happily trade retreat on Seer Council of they couldn't be suppressed.
 I interpret terminators as a squad equivalent of a nonexclusive super unit that can be deployed instantly anywhere on the battlefield and frankly once you have them you shouldn't lose the game (ceteris paribus or unless your opponent gets them too), especially when I watch missile launcher terminators kill landraiders or lightning claw terminators kill great unclean ones.  It's disgusting to me. (although it's mosty just because terminators are massively supply efficient)
 I interpret terminators as a squad equivalent of a nonexclusive super unit that can be deployed instantly anywhere on the battlefield and frankly once you have them you shouldn't lose the game (ceteris paribus or unless your opponent gets them too), especially when I watch missile launcher terminators kill landraiders or lightning claw terminators kill great unclean ones.  It's disgusting to me. (although it's mosty just because terminators are massively supply efficient) 
 That Torpid Gamer wrote:Funny how nobody seems to have addressed my post.
Asmon wrote:That Torpid Gamer wrote:Funny how nobody seems to have addressed my post.
That might be because nothing within your post was interesting to highlight. If I had to sum it up that would give: lol SC should not exist lol.
But SC does exist, because of Caeltos's will. And SC underperforms. No unit in this game should underperfom. Hence the discussion.
Radio the Forest wrote:wat?
I don't understand your point at all xerrol nanaha.
Lascannons and other AV weapons are basically sniper rifles vs terminators. Losing 100+ damage per shot on a squad that has limited on the field healing is a pretty big deal.
"Advantages of both and the weaknesses of neither"
Um not being able to retreat to is weakness (despite your claim to the contrary). In fact, it's the weakness that makes them balanced. Their other weakness is their lack of mobility, which once again helps make them balanced.
"once you have terminators you shouldn't lose the game"
what if both sides get terminators? Who loses then?
Finally:
cyclone missile launcher terminators will take quite a few barrages to kill even the weakest landraider variant (the phobos).
lightning claw terminators are a hard counter to the GUO yes, but that's why chaos also get lightning claw terminators of their own that cost less........

once you have them you shouldn't lose the game (ceteris paribus or unless your opponent gets them too)

[TLV]Soul_Drinkers wrote:I did not ask for a buff. I asked for a reasonable price drop to the same price as terminators. That is all otherwise the unit is perfectly fine if the price was made to correspond with there usefullness
xerrol nanoha wrote:
Sure you can balance units with numbers and costs and what not, but in general every unit either works or it doesn't, and for terminators to "work" with their current design, they can't be anything other than broken 100% of the time.
... and that's my opinion of terminators. However, seeing that the community doesn't give a lot of f***s abotu terminators except when they wish they were better, I mostly just nod my head and say "uh huh, yeah, totally" because lets face it: terminators win games, and nobody wants to give up something that lets them win.
Dark Riku wrote:Some of you think that Terminators are OP and at the same time that the SC is UP.
SC eats terminators up while leveling too losing 3-4 models in the process! °_O
In the current meta of Elite normal terminators are a joke and are easily disposed of. Some plasma, power melee,... hits are all that is needed for them to run back to base or die. Unless you are the chaos variant with an anti-all ranged weapon ~~
Faultron wrote:Dark Riku wrote:Some of you think that Terminators are OP and at the same time that the SC is UP.
SC eats terminators up while leveling too losing 3-4 models in the process! °_O
In the current meta of Elite normal terminators are a joke and are easily disposed of. Some plasma, power melee,... hits are all that is needed for them to run back to base or die. Unless you are the chaos variant with an anti-all ranged weapon ~~
i think it is normal that SC beat ranged terminators in 1v1 fight.
Faultron wrote:and how is the SC vs vanguard MU? (i asked this 2. time xD)
Radio the Forest wrote:Faultron wrote:and how is the SC vs vanguard MU? (i asked this 2. time xD)
vanguards have 1800 health, do 60+45+40 power melee dps (no bonus damage to normal infantry armor of SC).
seer council have 2500 health, do 200*1.3 dps to vanguards.
Seer council will wipe the floor with them, unless vans get lucky with merciless or special attacks
Nurland wrote:Banshees have ~170 hp per model apart from the 200hp exarch and SC have 500 hp per model. So SC don't really give two shits about getting hit by merciless strike (if it is just a squad vs squad).