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Re: Bugs/Issues Thread
Posted: Mon 31 Mar, 2014 5:40 pm
by Dark Riku
Radio the Forest wrote:GUO Foul Snare is still constantly glitching out, it's really annoying especially since he is pretty energy dependent as is and the glitch out makes the ability go on cooldown and drains his energy.
The fould snare also knocks back too often. After the hook the squad tumbles again. It's weird.
Re: Bugs/Issues Thread
Posted: Wed 02 Apr, 2014 11:05 am
by BaptismByLoli
Don't know if its intended.
When using Sorceror Warpfire or Doombolt, starting the animation but quickly moving away to cancel it still depletes energy and starts the cooldown timer regardless
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Re: Bugs/Issues Thread
Posted: Wed 02 Apr, 2014 11:29 am
by Indrid
This is to prevent exploits iirc. You could get never-ending free casts of some abilities if you timed it right.
Re: Bugs/Issues Thread
Posted: Wed 02 Apr, 2014 11:35 am
by BaptismByLoli
Ah, I see. Thanks for the clarification
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Re: Bugs/Issues Thread
Posted: Wed 02 Apr, 2014 12:22 pm
by Barrogh
Wasn't that a root of that abuse where Libbies spamming no-CD, no-cost smites were seen going medieval on entire armies?
I think you caouls do the same with Inq's HoW IIRC. Never seen Sorcs doing that though.
Re: Bugs/Issues Thread
Posted: Wed 02 Apr, 2014 1:08 pm
by Myrdal
Dark Riku wrote:The fould snare also knocks back too often. After the hook the squad tumbles again. It's weird.
Yes, but it's intended. The first knockback sends the unit flying (unless in retreat/immune) and then there are 4 repeated minor kb's for 2 seconds (iirc). Btw, as fair as abilities being bugged out isn't vomit just as prone to this?
Re: Bugs/Issues Thread
Posted: Wed 02 Apr, 2014 4:47 pm
by Dark Riku
The thing is that these observations come from units retreating ^^
Re: Bugs/Issues Thread
Posted: Wed 02 Apr, 2014 4:56 pm
by Myrdal
Are you saying it knocks back in retreat?

Yea I doubt that is intended.
Edit: Had a look, it seems the the minor kb's after the hook pull do ability knockbacks
Re: Bugs/Issues Thread
Posted: Wed 02 Apr, 2014 7:53 pm
by Dark Riku
Myrdal solved the LA's pathing issues.
ebps\pvp\race_tyr\heroes\lictor_alpha
then entitiy_blueprint_ext
there's a key called size_override
change to 1
It is set to 0 atm for some reason. Most other units have it on 1.
I tested the change and the LA behaves like his model size would suggest with this change, i.e. not get stuck behind his own units, not be stopped by small gaps, etc.
Re: Bugs/Issues Thread
Posted: Wed 02 Apr, 2014 7:56 pm
by Myrdal
Who's this Myrdal dude? Clearly we don't need more buffs for the LA. What a moron

Re: Bugs/Issues Thread
Posted: Wed 02 Apr, 2014 10:22 pm
by Uncle Milty
Ok, encountered some weird bug. I used Loyal to the End on some guardsmen. About 5 minutes later my guardsmen got into an engagement at the exact same spot and guess what, they still got the same buff there. I know that LTTE is ground targetted, but it should end at some point, right? Sadly the game crashed shortly after so i cannot provide with a replay, but should be rather easy to reproduce
Re: Bugs/Issues Thread
Posted: Sat 05 Apr, 2014 2:56 am
by Protagonist
This may have been covered before, but if you use Plague of Undeath and kill cultists from a hostile chaos faction, you can use 2 different worships at once via the zombie. Is this intended?
Re: Bugs/Issues Thread
Posted: Sat 05 Apr, 2014 5:47 am
by Atlas
Protagonist wrote:This may have been covered before, but if you use Plague of Undeath and kill cultists from a hostile chaos faction, you can use 2 different worships at once via the zombie. Is this intended?
For some reason I find this kind of funny. It's the undead heretic that is somehow better at worshipping.
Re: Bugs/Issues Thread
Posted: Sat 05 Apr, 2014 7:14 am
by Nuclear Arbitor
it's not intended but it's probably working as intended. relic obviously screwed up there. not sure how fixable it is.
Re: Bugs/Issues Thread
Posted: Sat 05 Apr, 2014 11:54 am
by Dark Riku
The VA can't target the enemy's HQ with the AV rounds loaded for some weird reason. Not really worth fixing probably

Thought I'd report it though.
Re: Bugs/Issues Thread
Posted: Sun 06 Apr, 2014 3:14 pm
by Forestradio
The Brother Captain's "Pyschic Lash" can target the platform member of eldar setup teams, while flesh hook can't.
Re: Bugs/Issues Thread
Posted: Sat 12 Apr, 2014 7:40 am
by BaptismByLoli
Made my GUO use Foul Snare on a Mekboy that's already set-up and to my knowledge he was not surrounded by either Supa Tuff Beam or Force Field yet the Mekboy didn't get pulled to my GUO
Re: Bugs/Issues Thread
Posted: Sun 13 Apr, 2014 1:00 pm
by Orkfaeller
First time ever experiencing this.
My teleporter beacon got destroyed, but my troops kept retreating to the spot where it stood. Several times, after giving retreat commands after it got destroyed.
Re: Bugs/Issues Thread
Posted: Sun 13 Apr, 2014 3:59 pm
by Indrid
Seen that happen a lot. You need to manually move your forces away a bit then retreat.
Updated initial post.
Re: Bugs/Issues Thread
Posted: Sun 13 Apr, 2014 8:46 pm
by LaeonArtaes
I've installed the newest version of ELITE mod and on army painter my Dire Avenger squads are all missing textures for their torso/leg areas. I attempted to reinstall a few times to fix this, and on a thought deleted the other ELITE folder, which I guess was from an earlier version as it hasn't reappeared after two more attempted reinstalls. Verifying integrity of the game cache doesn't help, do I have to do a full reinstall?
Re: Bugs/Issues Thread
Posted: Sun 13 Apr, 2014 8:50 pm
by BaptismByLoli
Did you install Beta 10 first and then Beta 11?
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Re: Bugs/Issues Thread
Posted: Mon 14 Apr, 2014 6:15 am
by LaeonArtaes
I tried again after taking a nap (the things sleep does) and upon coming back I realized I had in fact downloaded the 2.1 "stable" version and was under the impression it was the newest version. A reinstall of beta 10 and 11 and deleting the 2.1 files fixed it for me. Tl;dr user error sucks.
**Edit - Now my Dark Reaper skins are missing, but instead of the blue uncolored neon model I had with my Dire Avenger problem, they just show up as black, dark-reaper shaped units, though their weapons retain their textures. In army painter they show up fine, but battles are a nope.
Re: Bugs/Issues Thread
Posted: Tue 15 Apr, 2014 12:08 am
by Nuclear Arbitor
i assume you're not playing on ultra?
Re: Bugs/Issues Thread
Posted: Thu 17 Apr, 2014 8:31 am
by Spartan717
Chaos predator 'Mark of Nurgle' upgrade doesn't provide any healing for the unit.
Re: Bugs/Issues Thread
Posted: Thu 17 Apr, 2014 8:56 am
by Barrogh
Spartan717 wrote:Chaos predator 'Mark of Nurgle' upgrade doesn't provide any healing for the unit.
Can you please elaborate? I'm pretty sure the only "healing" it is supposed to do is 5 hp/s regen, and last time I've seen Nurgle pred, it was working.
P.S. Every time I misread your name as a part of a post, I'm always like "wait, did they add that thing too?"

Re: Bugs/Issues Thread
Posted: Thu 17 Apr, 2014 9:32 am
by Spartan717
Barrogh wrote:Spartan717 wrote:Chaos predator 'Mark of Nurgle' upgrade doesn't provide any healing for the unit.
Can you please elaborate? I'm pretty sure the only "healing" it is supposed to do is 5 hp/s regen, and last time I've seen Nurgle pred, it was working.
P.S. Every time I misread your name as a part of a post, I'm always like "wait, did they add that thing too?"

That's strange... because I was just testing out with bots and there was absolutely no healing for the mark of nurgle predator at all (i.e. health stayed the same).
Edit: tested another games with bots an the issue still occurs.
Barrogh: Perhaps this glitch only occurs in bot matches only then?
Re: Bugs/Issues Thread
Posted: Fri 18 Apr, 2014 11:09 am
by Aertes
I don“t know if this has been said, but the Grey Knights Inquisitorial troopers equiped with grenade launchers are using the fire animation of the Chaos Heretics (their fire stance is like they were firing with a pistol)
Re: Bugs/Issues Thread
Posted: Fri 18 Apr, 2014 12:57 pm
by Indrid
Please read the initial post, this is already there. It's not heretic animations though it's like an IG sergeant.
Re: Bugs/Issues Thread
Posted: Fri 18 Apr, 2014 11:15 pm
by Nuclear Arbitor
wait, then that means that the heretic pistol issues could potentially be solved by assigning them the sarge animations?
Re: Bugs/Issues Thread
Posted: Fri 18 Apr, 2014 11:32 pm
by Orkfaeller
Dont think so, Heretic and Guardman proportions dont really get along.