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Modding Ideas

Posted: Sun 06 Jul, 2014 7:20 pm
by Qpid
Hello, all I want to do is get a few Ideas I have thrown here and so should you. Hopefully it will get some love from you and the devs.

Re: Modding Ideas

Posted: Sun 06 Jul, 2014 7:41 pm
by Qpid
1.Lord General´s Command guard upgrade for melee. Last slot for the third upgrade. Power swords for the original two guards that have lesguns or an extra guy for melee protection of our General with an nice ability just for that, or both.

2.A female Guardsmen sargent for one of the IGs Schemes, really need to get some love form our ladies of battle.

3. Sentinel´s open on top like some of the tabletop models for one of the schemes.

4. A Gunnery Sergent: A sub commander thar starts with a heavy weapon and has the ability to supress without needing to set up. Tier 2, and tier 3 upgrades include: Heavy flamer, lascannon( A lascannon would have to set up, with half the time of normal lascannons) or an heavy melta, with middle range. Could be that the ability to supress without setting up would be, well, an actual ability, where he has a short time to use it so. Another ability Idea is having an melee counter, terror inpiring, Shout.

Anyone that has an idea should post here, and hopefully in the future we would see them in the game. Thank you for your time.

Re: Modding Ideas

Posted: Sun 06 Jul, 2014 8:33 pm
by BaptismByLoli
1) He doesn't need one IMO. He can tie things up well enough and has so many good buffs

2) Why? Can't really think of an IG regiment that has a high number of female IG. Modders may also be busy with other stuff to work on this

3) Same as above. Sentinals look better with closed hatch IMO

4) 'Adding of unit/upgrade XYZ because ZYX' has been talked about so many times in the past that I'm not even gonna go there

Sent from my GT-S5830i using Tapatalk 2

Re: Modding Ideas

Posted: Sun 06 Jul, 2014 8:52 pm
by Wise Windu
There's actually a model for an open top Sentinel for the Catachan DLC, but I haven't been able to get to work properly. Hopefully I can get that sorted out eventually.

Re: Modding Ideas

Posted: Sun 06 Jul, 2014 8:53 pm
by Swift
Qpid wrote:1.Lord General´s Command guard upgrade for melee. Last slot for the third upgrade. Power swords for the original two guards that have lesguns or an extra guy for melee protection of our General with an nice ability just for that, or both.

2.A female Guardsmen sargent for one of the IGs Schemes, really need to get some love form our ladies of battle.

3. Sentinel´s open on top like some of the tabletop models for one of the schemes.

4. A Gunnery Sergent: A sub commander thar starts with a heavy weapon and has the ability to supress without needing to set up. Tier 2, and tier 3 upgrades include: Heavy flamer, lascannon( A lascannon would have to set up, with half the time of normal lascannons) or an heavy melta, with middle range. Could be that the ability to supress without setting up would be, well, an actual ability, where he has a short time to use it so. Another ability Idea is having an melee counter, terror inpiring, Shout.

Anyone that has an idea should post here, and hopefully in the future we would see them in the game. Thank you for your time.

1) This has been discussed a lot and it is never happening, he is already too good in melee because of how many models in the squad and he really needs no boost.

2) These are already being worked on, but in a more general scale, but just replacing the sergeant model for a woman just because seems like a little too much work.

3) This was supposed to be in the Catachan elite scheme but I don't think it made it into the patch.

4) Wat? :O