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Upgrade probs help.
Posted: Thu 16 Apr, 2015 6:27 am
by Black Relic
Need a little help on an upgrade that i am trying to create. Its for the raptors in my mod and its called "Pact with Slaanesh." So what i am trying to do is while to upgrade is going the models act as noise marines do when you upgrade them to the blastmasters.
However, apart from the Mark or Slaanesh appearing on the terrain and the models floating in the air, the dedication action (the pink lightning that pulses as you upgrade the noise marines) while the upgrade is going doesn't show up. IS this action tied to a code? Because I even tried to just copy the ability and test it that way without changing anything about the ability but I still got nothing. Even I cant do it ill just have the Mark of Slaanesh pulse on the ground with out the cool lightning. But it would be a waste of a cool effect...
Thanks a bunch.
Re: Upgrade probs help.
Posted: Thu 16 Apr, 2015 6:50 am
by Wise Windu
It looks like it's tied to the base Noise Marine model. The Noise Marine base skeleton has an Action tied to it called 'act_fx_mark_of_slaanesh' which has the pink lightning fx linked to it. If you're using the same model for raptors we are, then they use the Space Marine animations, which will mean that the base model will not have this Action attached to it. Not sure if it would solve the issue, but try exporting that action from the Noise Marine model and importing it to the base Space Marine model.
I assume you're copying the code from the "while_constructing_actions" from the Blastmaster upgrade?
Re: Upgrade probs help.
Posted: Thu 16 Apr, 2015 2:08 pm
by Black Relic
Yea I am using the while_constructing_actions. But the raptors wont float in the air if they use the space marine animation so they will be using the chaos marine animations instead.
What is the bone called? I think just copying and pasting the bone would fix it as long as the bone doesn't interfere with the animations. I dont do anything with models atm nor do i have santos tool...imma noob there.
Re: Upgrade probs help.
Posted: Thu 16 Apr, 2015 2:43 pm
by Wise Windu
Copying and pasting the bone wouldn't help since the fx isn't attached that way. The CSM models don't have the act_fx_mark_of_slaanesh action either, you'd have to export then import from the Noise Marine model. It's pretty simple to do once you have the Model Editor. I could even do it for you if you send me the CSM model you're using as the base animator.
Re: Upgrade probs help.
Posted: Fri 17 Apr, 2015 2:34 am
by Black Relic
Im just using the same animations that the csm_tactical_marines are using. Sorry for the late response btw. Dog went though surgery.
Re: Upgrade probs help.
Posted: Sun 19 Apr, 2015 8:34 pm
by Wise Windu
No worries, hope everything went well.
I tried adding the action onto the CSM models, but it ended up crashing the game

Not sure how to add it otherwise. Maybe add it as just an fx on the models. You can extract the .action file from the model editor easily, and then use the linked fx and apply it in the same way other animations are applied.
Re: Upgrade probs help.
Posted: Tue 21 Apr, 2015 1:26 am
by Wise Windu
Remembered you don't have to extract the .action file.
The .action file, which you open in Cope's, uses the .bfx file 'Data\art\fx\fx_abilities\chaos\dedicate_slaanesh.bfx', so you can copy a .action file from something that has an fx placed at the feet of the unit and change the fx path to 'dedicate_slaanesh'.
Re: Upgrade probs help.
Posted: Tue 21 Apr, 2015 6:38 pm
by Wise Windu
Never mind again, I got it to work. Had to add a behaviour into the model through the model editor.

Here's the model file and motiontree file:
http://www.mediafire.com/download/bk9k2 ... marine.rarYou can just replace the old ones with these.
Don't mind the blurry textures in the picture. It's a weird thing my labbing build does sometimes

Re: Upgrade probs help.
Posted: Thu 23 Apr, 2015 6:34 am
by Black Relic
o ma gawd. Thanks sooo freakin' much dude. This means alot to me since i want to try to make my mod as professional as possible.