New game modes?
Posted: Mon 29 Jun, 2015 2:09 pm
I know this would have been discussed a number of times in the past, but is there a possibility of adding new ways to play the game? I'm asking because the current meta - 500 VPs, normal starting resources is the only playable and acceptable option. This has the unfortunate side effect of making the game stale, especially after a few hundred hours down the line as it effectively gives the player zero options on customising how they want to play.
Now I'm not asking for some crazy new game mode like Last Stand which tears everything down and rebuild it from the ground up. It might not even be trying to make annihilate viable. Instead, I'm looking for the possibility of lobby game customisation options which is relatively easy to implement and refreshes the feel of the game. Examples to consider:
Starting Resources: 500/750/1000
Starting Power: 0/25/50
Starting Tier: T1/T2/T3
Tier Cap: T3/T2/T1
Pop Cap: 100/125/150
Resource Generation Rate: 1x/1.25x/1.5x
Don't like terminator spam in 3v3's? Cap the tiers at T2. Want to have bigger battles? Increase the pop cap. Even little things like increasing the starting resource to 750/25 would shake up the early game immensely and open the game to something other than the double shoota/terma/scout start. Again, I'm trying to stress changes which would refresh the game whilst being relatively easy to implement.
If that's thinking too small, however, I present to you...
Heroes mode
Heroes mode is a completely original idea by me (and not Warcraft) in which you have the option to progressively purchase more of your faction's heroes as tiers progress. How it works by example:
You start off with your FC in T1
In T2, you gain the option to buy either the Apo or TM for a req/power/red cost. You do not gain your second hero's globals.
In T3, you gain the option to buy the remaining faction hero for a req/power/red cost. You do not gain this hero's globals.
Of course, further details such as upkeep, pop cost or whether these additional commanders should be able to resurrect like your main commander should be taken into consideration.
Now I'm not asking for some crazy new game mode like Last Stand which tears everything down and rebuild it from the ground up. It might not even be trying to make annihilate viable. Instead, I'm looking for the possibility of lobby game customisation options which is relatively easy to implement and refreshes the feel of the game. Examples to consider:
Starting Resources: 500/750/1000
Starting Power: 0/25/50
Starting Tier: T1/T2/T3
Tier Cap: T3/T2/T1
Pop Cap: 100/125/150
Resource Generation Rate: 1x/1.25x/1.5x
Don't like terminator spam in 3v3's? Cap the tiers at T2. Want to have bigger battles? Increase the pop cap. Even little things like increasing the starting resource to 750/25 would shake up the early game immensely and open the game to something other than the double shoota/terma/scout start. Again, I'm trying to stress changes which would refresh the game whilst being relatively easy to implement.
If that's thinking too small, however, I present to you...
Heroes mode
Heroes mode is a completely original idea by me (and not Warcraft) in which you have the option to progressively purchase more of your faction's heroes as tiers progress. How it works by example:
You start off with your FC in T1
In T2, you gain the option to buy either the Apo or TM for a req/power/red cost. You do not gain your second hero's globals.
In T3, you gain the option to buy the remaining faction hero for a req/power/red cost. You do not gain this hero's globals.
Of course, further details such as upkeep, pop cost or whether these additional commanders should be able to resurrect like your main commander should be taken into consideration.
