A clash of Aspects: strength vs fleetness
Posted: Sun 02 Aug, 2015 9:52 am
				
				Let the enemy fear the banshee's howl
But how best to accomplish this?
Before the changes in 2.4. I usually went with aspect of strength against most races except tyranid, for the great amount of utility the T2 exarch weapon brought in terms of being able to poke pretty much everything for a proper amount of damage. With the ladies getting a jump in their step rather than their old chase mechanics though, I wonder if the value of strength's heavy damage isn't indirectly lowered. More specifically, they used to be pretty decent at poking a transport a few times to assist in taking it down, or even chasing it down and finishing it off. Whereas they can still fill this role, I've noticed them being less effective at it than before and prefer to devote them to other tasks while more specialised units take on this job completely. Furthermore, with chase being toned down, I was thinking the value of fleetness banshees' being able to leap over obstacles might have also received an indirect buff, however small.
So I thought I'd put the question to those more experienced and skilled at theorycrafting and practice; what are your opinions on the banshee aspects in 2.4?
			But how best to accomplish this?
Before the changes in 2.4. I usually went with aspect of strength against most races except tyranid, for the great amount of utility the T2 exarch weapon brought in terms of being able to poke pretty much everything for a proper amount of damage. With the ladies getting a jump in their step rather than their old chase mechanics though, I wonder if the value of strength's heavy damage isn't indirectly lowered. More specifically, they used to be pretty decent at poking a transport a few times to assist in taking it down, or even chasing it down and finishing it off. Whereas they can still fill this role, I've noticed them being less effective at it than before and prefer to devote them to other tasks while more specialised units take on this job completely. Furthermore, with chase being toned down, I was thinking the value of fleetness banshees' being able to leap over obstacles might have also received an indirect buff, however small.
So I thought I'd put the question to those more experienced and skilled at theorycrafting and practice; what are your opinions on the banshee aspects in 2.4?

