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Finding CSM dreadnought blood rage stats/ details in Cope's

Posted: Mon 31 Aug, 2015 8:44 pm
by HiveSpirit
In the game files csm dreadnoughts ability blood rage, seem to be called blood frenzy?
Where can i find the blood frenzy value? And then melee resistance from upgrade, dmg increase, ability details?
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Man this easily gets messy, how do you do it windu? ^^

After this ill check up tyrant guard splash damage radius and special attack angle.
Sry for beeing a pain, maybe i can be of some assistance if i get to understand this.

Re: Finding CSM dreadnought blood rage stats/ details in Cope's

Posted: Mon 31 Aug, 2015 10:00 pm
by Wise Windu
HiveSpirit wrote:In the game files csm dreadnoughts ability blood rage, seem to be called blood frenzy?
Yep. A lot of files aren't named exactly as they are in game. To check ability names, go to ability_bag>ui>ui_info and select the "screen_name" row on the right side of the program. The name will appear on the bottom right unless the name was changed in Elite.

HiveSpirit wrote:Where can i find the blood frenzy value? And then melee resistance from upgrade, dmg increase, ability details?
Which Blood Rage value? "animator_set_state" is activating an animation to the Dreadnought, "go_berserk_action" is causing the Dreadnought to not follow user inputs, the "repeat_action" expands to an "action_environment" which tells the Dreadnought how to select which target it latches onto.

To find the modifiers the Dreadnought gives, expand the "apply_modifiers_action". Under "modifiers", you'll see six modifiers applied to the Dreadnought, including the weapon damage modifier, which are where the stat changes for the ability are specified.

The melee resistance modifier is added on the wargear file "csm_wp2_dread_claw". What do you mean by ability details?

HiveSpirit wrote:After this ill check up tyrant guard splash damage radius and special attack angle.
For both, go to the "tyr_scything_talons_tyrant_guard" weapon file.

The splash damage radius is under weapon_bag>on_hit_action and then under the first "fire_and_forget_action". The second and third ones are an fx playing on hit and the sim variable being set, respectively.

The special attack angle is under weapon_bag>special_attacks>special_attack>self_actions>delay>delayed_actions>target_action>area_info. It is defined by "angle_left" and "angle_right".

Re: Finding CSM dreadnought blood rage stats/ details in Cope's

Posted: Mon 31 Aug, 2015 10:32 pm
by Dark Riku
Techpriest language.... :O <3 Windu

Re: Finding CSM dreadnought blood rage stats/ details in Cope's

Posted: Tue 01 Sep, 2015 2:04 pm
by HiveSpirit
Wise Windu wrote:Yep. A lot of files aren't named exactly as they are in game. To check ability names, go to ability_bag>ui>ui_info and select the "screen_name" row on the right side of the program. The name will appear on the bottom right unless the name was changed in Elite.

Just says a number, guess its changed. Or should it say at the/ beside "Current USC:" ? I see nothing there when clicking on screen_name in the drop box.
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Wise Windu wrote:Which Blood Rage value? "animator_set_state" is activating an animation to the Dreadnought, "go_berserk_action" is causing the Dreadnought to not follow user inputs, the "repeat_action" expands to an "action_environment" which tells the Dreadnought how to select which target it latches onto.

If found the parts you nametion, though it makes little sence just reading those.
I take it "go_berserk_action" "duration - value 0" means off; non player controlled. And if it would say 1 it would mean player controlled? Fun to know, curiosa.

Wise Windu wrote:To find the modifiers the Dreadnought gives, expand the "apply_modifiers_action". Under "modifiers", you'll see six modifiers applied to the Dreadnought, including the weapon damage modifier, which are where the stat changes for the ability are specified.

Ive not found the "apply_modifiers_action" in:
ATTRIB>simulation>attrib>pvp>race_chaos>dreadnought>csm_buff_self_blood_frenzy.rbf
ATTRIB>simulation>ebps>pvp>race_chaos>vehicles>csm_dreadnought.rbf
ATTRIB>simulation>sbps>pvp>race_chaos>vehicles>csm_dreadnought.rbf
ATTRIB>simulation>upgrade>pvp>race_chaos>troops>dreadnought_double_claw.rbf
ATTRIB>simulation>wargaer>pvp>race_chaos>csm_wp1_dread_claw_fake.rbf & dread_claw.rbf & dread_claw_default.rbf
ATTRIB>simulation>weapons>weapon>pvp>race_chaos>csm_fist_dreadnought.rbf
Im a bit lost =/

The melee resistance modifier is added on the wargear file "csm_wp2_dread_claw".
Found it:
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Wise Windu wrote:What do you mean by ability details?

I ment these parts:
Ability: Blood Rage
Energy: 60
Sends the Chaos Dreadnought into an uncontrolled rage for 15 seconds, attacking any nearby unit whether friend or foe. Increases speed by 2.5, damage by 30%; reduces weapon cooldown by 50%, weapon reload time by 40% and received damage by 50%. 30 second cooldown

Mark of Khorne | T2 100 30 15
The Blood God's mark grants the Blood Rage ability, a second close-combat claw, a 40 heavy melee damage splash in radius 4, and increases health by 200. Also grants the Dreadnought the Melee Resistance Aura, reducing the damage it takes from melee attacks by 40%. The Chaos Dreadnought is disabled while upgrading.

Wise Windu wrote:For both, go to the "tyr_scything_talons_tyrant_guard" weapon file.
The splash damage radius is under weapon_bag>on_hit_action and then under the first "fire_and_forget_action". The second and third ones are an fx playing on hit and the sim variable being set, respectively.
The special attack angle is under weapon_bag>special_attacks>special_attack>self_actions>delay>delayed_actions>target_action>area_info. It is defined by "angle_left" and "angle_right".

Found it:
ATTRIB>simulation>weapons>weapon>pvp>race_tyranid>tyr_schyting_talons_tyrant_guard.rbf>GameData>weapon_bag>on_hit_actions>fire_and_forget_action>sub_actions>convert_to_position_action>sub_actions>delay>delayd_actions>target_action>area_info
angle left -90, angle right 90, area type circle, radius 4, does this mean radius 4 all direction or 180* front?
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One seem to also see this at:
weapon_bag>area_effect>area_info
Here it says "point" on "area_type", insteed of circle radius 4 at area_info.
Image

Where do i see the amount of splash damage?
Ranged splash damage seem to be located differently, i guess you know this aswell ofcourse^^

Thanks really for putting up with my crap.

Re: Finding CSM dreadnought blood rage stats/ details in Cope's

Posted: Tue 01 Sep, 2015 3:15 pm
by Wise Windu
HiveSpirit wrote:Just says a number, guess its changed. Or should it say at the/ beside "Current USC:" ? I see nothing there when clicking on screen_name in the drop box.
Oh yeah, I forgot. If you only open a .sga file, it won't show up. It only works that way if you have a mod opened. It uses the .module file to locate the UCS file. And opening a .sga doesn't require the opening of a mod.

HiveSpirit wrote:I take it "go_berserk_action" "duration - value 0" means off; non player controlled. And if it would say 1 it would mean player controlled?
No, that is the duration of the action. It's set to 0 because the ability itself controls the duration in this case. The berserk action is on for as long as the ability is.

HiveSpirit wrote:Ive not found the "apply_modifiers_action" in:
It's in the blood_frenzy ability. You had it in your original image, under start_self_actions:
Image

HiveSpirit wrote:I ment these parts:
Ability: Blood Rage
Energy: 60
Sends the Chaos Dreadnought into an uncontrolled rage for 15 seconds, attacking any nearby unit whether friend or foe. Increases speed by 2.5, damage by 30%; reduces weapon cooldown by 50%, weapon reload time by 40% and received damage by 50%. 30 second cooldown

Mark of Khorne | T2 100 30 15
The Blood God's mark grants the Blood Rage ability, a second close-combat claw, a 40 heavy melee damage splash in radius 4, and increases health by 200. Also grants the Dreadnought the Melee Resistance Aura, reducing the damage it takes from melee attacks by 40%. The Chaos Dreadnought is disabled while upgrading.
The energy cost is in the ability file as well. Expand the ability_bag, and within that, find "energy_cost".

The duration is found in the ability_bag as well, but instead, find "duration_time".

For the upgrade cost, find the upgrade file for the MoK. You can do this by opening the Dreadnought sbps file (simulation>attrib>sbps>pvp>race_chaos>vehicles>csm_dreadnought.rbf) and within that, expand the squad_upgrade_ext. You should find a file path which leads to a file called "dreadnought_double_claw". Find that file, open it, and within that file, go to upgrade_bag>time_cost>cost to find the upgrade price. Under upgrade_bag>actions, you'll also find another apply_modifiers_actions, which has in it the health increase modifier.

HiveSpirit wrote:angle left -90, angle right 90, area type circle, radius 4, does this mean radius 4 all direction or 180* front?
It's a radius 4 in a 180 degree semicircle in the direction of the attack, like this picture: http://www.dawnofwar.info/index.php?pag ... ossary#aoe

HiveSpirit wrote:Here it says "point" on "area_type", insteed of circle radius 4 at area_info.
Yeah, it just means that the AoE isn't applied there. That one is usually used for any ranged attacks that have AoE.

HiveSpirit wrote:Where do i see the amount of splash damage?
weapon_bag>on_hit_actions>fire_and_forget_action>sub_actions>convert_to_position_action>sub_actions>delay>delayed_actions>target_action>(you can find the area of effect here under "area_info")subactions>requirement_action>subactions>damage

Re: Finding CSM dreadnought blood rage stats/ details in Cope's

Posted: Wed 02 Sep, 2015 2:04 pm
by HiveSpirit
Thanks, ill be back once i get the .net issue/ conflict sorted out.