High Resources and Red.

Generic non-balance topics.
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Kvek
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High Resources and Red.

Postby Kvek » Thu 19 Sep, 2013 7:20 pm

It would be really good if you started with 999 red if you put High Resources, would be a lot easier for people that want to test a unit that costs red, would it be possible ?
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Toilailee
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Re: High Resources and Red.

Postby Toilailee » Thu 19 Sep, 2013 9:32 pm

Don't see why not, if it's doable.
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Arbit
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Re: High Resources and Red.

Postby Arbit » Thu 19 Sep, 2013 10:20 pm

Having all three tiers unlocked right off the bat would also be handy for testing stuff. It's annoying having to wait a couple minutes to purchase the tiers and then purchase the unit itself.

If this impacts the undoubtedly massive number of high resources players we have, maybe you could make a new setting called "extra high resources" and leave the original untouched? :D
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Dark Riku
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Re: High Resources and Red.

Postby Dark Riku » Thu 19 Sep, 2013 10:25 pm

Lulgrim wrote:Eh btw, I trust people have realized that builds can be modded for labbing (e.g. free T1 nukes) with minimal effort, speeds things up a lot...

If only we knew how :D
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Lost Son of Nikhel
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Re: High Resources and Red.

Postby Lost Son of Nikhel » Thu 19 Sep, 2013 10:32 pm

Arbit wrote:Having all three tiers unlocked right off the bat would also be handy for testing stuff. It's annoying having to wait a couple minutes to purchase the tiers and then purchase the unit itself.

If this impacts the undoubtedly massive number of high resources players we have, maybe you could make a new setting called "extra high resources" and leave the original untouched? :D

I will agree with a very low upgrading time, but not with that.

For example, to test my Chosen Marines/Possesed Marines I have a 5 seconds upgrading time for T2 and T3. With that, I could test if my "Requieres T2/T3" requirements works. :P
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Codex
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Re: High Resources and Red.

Postby Codex » Sat 21 Sep, 2013 11:56 am

Some people actually play High resources seriously guys, let's not troll them :(
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Ace of Swords
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Re: High Resources and Red.

Postby Ace of Swords » Sat 21 Sep, 2013 1:35 pm

If possible, Lulgrim could add a third mode called 'Test' or something around these lines with 999 red and no build time for the tiers.
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Postby Lulgrim » Sun 22 Sep, 2013 10:45 am

No, build time is a per-entity (or upgrade) property, it would make normal MP unplayable.

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